From 83a7ecc3b0598a96c315f311ac69e3164000ed97 Mon Sep 17 00:00:00 2001 From: John Date: Sat, 2 Jan 2016 06:36:02 +0800 Subject: [PATCH] [TK2D] Fixed null array reference in some cases. from this PR: https://github.com/EsotericSoftware/spine-runtimes/pull/400 The other half of this PR was already applied in a previous commit. Thanks @YiDuwon --- spine-unity/Assets/spine-unity/SkeletonDataAsset.cs | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/spine-unity/Assets/spine-unity/SkeletonDataAsset.cs b/spine-unity/Assets/spine-unity/SkeletonDataAsset.cs index b573681cb..72fb9d38a 100644 --- a/spine-unity/Assets/spine-unity/SkeletonDataAsset.cs +++ b/spine-unity/Assets/spine-unity/SkeletonDataAsset.cs @@ -50,6 +50,11 @@ public class SkeletonDataAsset : ScriptableObject { private SkeletonData skeletonData; private AnimationStateData stateData; + void OnEnable () { + if (atlasAssets == null) + atlasAssets = new AtlasAsset[0]; + } + public void Reset () { skeletonData = null; stateData = null;