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[c] Port: Scale physics constraint limits with skeleton scale. See #2576
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@ -121,22 +121,25 @@ void spPhysicsConstraint_update(spPhysicsConstraint *self, spPhysics physics) {
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self->ux = bx;
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self->uy = by;
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} else {
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float a = self->remaining, i = self->inertia, q = self->data->limit * delta, t = self->data->step, f = self->skeleton->data->referenceScale, d = -1;
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// float a = self->remaining, i = self->inertia, q = self->data->limit * delta, t = self->data->step, f = self->skeleton->data->referenceScale, d = -1;
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float a = self->remaining, i = self->inertia, t = self->data->step, f = self->skeleton->data->referenceScale;
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float qx = self->data->limit * delta, qy = qx * ABS(self->skeleton->scaleX);
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qx *= ABS(self->skeleton->scaleY);
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if (x || y) {
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if (x) {
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float u = (self->ux - bx) * i;
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self->xOffset += u > q ? q : u < -q ? -q
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self->xOffset += u > qx ? qx : u < -qx ? -qx
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: u;
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self->ux = bx;
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}
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if (y) {
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float u = (self->uy - by) * i;
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self->yOffset += u > q ? q : u < -q ? -q
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self->yOffset += u > qy ? qy : u < -qy ? -qy
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: u;
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self->uy = by;
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}
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if (a >= t) {
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d = POW(self->damping, 60 * t);
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float d = POW(self->damping, 60 * t);
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float m = self->massInverse * t, e = self->strength, w = self->wind * f, g = self->gravity * f * (spBone_isYDown() ? -1 : 1);
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do {
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if (x) {
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@ -159,14 +162,14 @@ void spPhysicsConstraint_update(spPhysicsConstraint *self, spPhysics physics) {
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if (rotateOrShearX || scaleX) {
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float ca = ATAN2(bone->c, bone->a), c, s, mr = 0;
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float dx = self->cx - bone->worldX, dy = self->cy - bone->worldY;
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if (dx > q)
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dx = q;
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else if (dx < -q)//
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dx = -q;
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if (dy > q)
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dy = q;
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else if (dy < -q)//
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dy = -q;
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if (dx > qx)
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dx = qx;
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else if (dx < -qx)//
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dx = -qx;
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if (dy > qy)
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dy = qy;
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else if (dy < -qy)//
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dy = -qy;
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if (rotateOrShearX) {
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mr = (self->data->rotate + self->data->shearX) * mix;
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float r = ATAN2(dy + self->ty, dx + self->tx) - ca - self->rotateOffset * mr;
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@ -186,8 +189,8 @@ void spPhysicsConstraint_update(spPhysicsConstraint *self, spPhysics physics) {
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}
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a = self->remaining;
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if (a >= t) {
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if (d == -1) d = POW(self->damping, 60 * t);
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float m = self->massInverse * t, e = self->strength, w = self->wind, g = self->gravity, h = l / f;
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float d = POW(self->damping, 60 * t);
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while (-1) {
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a -= t;
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if (scaleX) {
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@ -760,6 +760,7 @@ void celestialCircus(spSkeletonData *skeletonData, spAtlas *atlas) {
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spSkeleton *skeleton = drawable->skeleton;
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skeleton->x = 320;
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skeleton->y = 480;
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skeleton->scaleX = skeleton->scaleY = 0.2f;
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spSkeleton_updateWorldTransform(skeleton, SP_PHYSICS_UPDATE);
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spAnimationState_setAnimationByName(drawable->state, 0, "swing", true);
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@ -784,9 +785,9 @@ void celestialCircus(spSkeletonData *skeletonData, spAtlas *atlas) {
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}
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int main() {
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testcase(celestialCircus, "data/celestial-circus-pro.json", "data/celestial-circus-pro.skel", "data/celestial-circus-pma.atlas", 1);
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testcase(cloudpot, "data/cloud-pot.json", "data/cloud-pot.skel", "data/cloud-pot-pma.atlas", 0.2);
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testcase(sack, "data/sack-pro.json", "data/sack-pro.skel", "data/sack-pma.atlas", 0.2f);
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testcase(celestialCircus, "data/celestial-circus-pro.json", "data/celestial-circus-pro.skel", "data/celestial-circus-pma.atlas", 0.2f);
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testcase(snowglobe, "data/snowglobe-pro.json", "data/snowglobe-pro.skel", "data/snowglobe-pma.atlas", 0.2f);
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testcase(raptor, "data/raptor-pro.json", "data/raptor-pro.skel", "data/raptor-pma.atlas", 0.5f);
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testcase(dragon, "data/dragon-ess.json", "data/dragon-ess.skel", "data/dragon-pma.atlas", 0.6f);
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