mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-14 02:58:44 +08:00
[unity] Added missing usedByEffector and usedByComposite parameters at BoundingBoxFollower components.
This commit is contained in:
parent
2ae113d5a0
commit
83b50f265e
@ -157,6 +157,7 @@
|
||||
* Timeline clips now also offer `Don't End with Clip` and `Clip End Mix Out Duration` parameters. By default when empty space follows the clip on the timeline, the empty animation is set on the track with a MixDuration of `Clip End Mix Out Duration`. Set `Don't End with Clip` to `true` to continue playing the clip's animation instead and mimic the old 3.8 behaviour. If you prefer pausing the animation instead of mixing out to the empty animation, set `Clip End Mix Out Duration` to a value less than 0, then the animation is paused instead.
|
||||
* Prefabs containing `SkeletonRenderer`, `SkeletonAnimation` and `SkeletonMecanim` now provide a proper Editor preview, including the preview thumbnail.
|
||||
* `SkeletonRenderer` (and subclasses`SkeletonAnimation` and `SkeletonMecanim`) now provide a property `Advanced - Fix Prefab Override MeshFilter`, which when enabled fixes the prefab always being marked as changed. It sets the MeshFilter's hide flags to `DontSaveInEditor`. Unfortunately this comes at the cost of references to the `MeshFilter` by other components being lost, therefore this parameter defaults to `false` to keep the safe existing behaviour.
|
||||
* `BoundingBoxFollower` and `BoundingBoxFollowerGraphic` now provide previously missing `usedByEffector` and `usedByComposite` parameters to be set at all generated colliders.
|
||||
|
||||
* **Changes of default values**
|
||||
|
||||
|
||||
@ -41,7 +41,8 @@ namespace Spine.Unity.Editor {
|
||||
|
||||
[CustomEditor(typeof(BoundingBoxFollowerGraphic))]
|
||||
public class BoundingBoxFollowerGraphicInspector : UnityEditor.Editor {
|
||||
SerializedProperty skeletonGraphic, slotName, isTrigger, clearStateOnDisable;
|
||||
SerializedProperty skeletonGraphic, slotName,
|
||||
isTrigger, usedByEffector, usedByComposite, clearStateOnDisable;
|
||||
BoundingBoxFollowerGraphic follower;
|
||||
bool rebuildRequired = false;
|
||||
bool addBoneFollower = false;
|
||||
@ -60,6 +61,8 @@ namespace Spine.Unity.Editor {
|
||||
skeletonGraphic = serializedObject.FindProperty("skeletonGraphic");
|
||||
slotName = serializedObject.FindProperty("slotName");
|
||||
isTrigger = serializedObject.FindProperty("isTrigger");
|
||||
usedByEffector = serializedObject.FindProperty("usedByEffector");
|
||||
usedByComposite = serializedObject.FindProperty("usedByComposite");
|
||||
clearStateOnDisable = serializedObject.FindProperty("clearStateOnDisable");
|
||||
follower = (BoundingBoxFollowerGraphic)target;
|
||||
}
|
||||
@ -118,18 +121,23 @@ namespace Spine.Unity.Editor {
|
||||
using (new SpineInspectorUtility.LabelWidthScope(150f)) {
|
||||
EditorGUI.BeginChangeCheck();
|
||||
EditorGUILayout.PropertyField(isTrigger);
|
||||
bool triggerChanged = EditorGUI.EndChangeCheck();
|
||||
EditorGUILayout.PropertyField(usedByEffector);
|
||||
EditorGUILayout.PropertyField(usedByComposite);
|
||||
bool colliderParamChanged = EditorGUI.EndChangeCheck();
|
||||
|
||||
EditorGUI.BeginChangeCheck();
|
||||
EditorGUILayout.PropertyField(clearStateOnDisable, new GUIContent(clearStateOnDisable.displayName, "Enable this if you are pooling your Spine GameObject"));
|
||||
bool clearStateChanged = EditorGUI.EndChangeCheck();
|
||||
|
||||
if (clearStateChanged || triggerChanged) {
|
||||
if (clearStateChanged || colliderParamChanged) {
|
||||
serializedObject.ApplyModifiedProperties();
|
||||
InitializeEditor();
|
||||
if (triggerChanged)
|
||||
foreach (var col in follower.colliderTable.Values)
|
||||
if (colliderParamChanged)
|
||||
foreach (var col in follower.colliderTable.Values) {
|
||||
col.isTrigger = isTrigger.boolValue;
|
||||
col.usedByEffector = usedByEffector.boolValue;
|
||||
col.usedByComposite = usedByComposite.boolValue;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -220,6 +228,8 @@ namespace Spine.Unity.Editor {
|
||||
if (original != null) {
|
||||
newFollower.slotName = original.slotName;
|
||||
newFollower.isTrigger = original.isTrigger;
|
||||
newFollower.usedByEffector = original.usedByEffector;
|
||||
newFollower.usedByComposite = original.usedByComposite;
|
||||
newFollower.clearStateOnDisable = original.clearStateOnDisable;
|
||||
}
|
||||
if (slotName != null)
|
||||
|
||||
@ -41,7 +41,8 @@ namespace Spine.Unity.Editor {
|
||||
|
||||
[CustomEditor(typeof(BoundingBoxFollower))]
|
||||
public class BoundingBoxFollowerInspector : UnityEditor.Editor {
|
||||
SerializedProperty skeletonRenderer, slotName, isTrigger, clearStateOnDisable;
|
||||
SerializedProperty skeletonRenderer, slotName,
|
||||
isTrigger, usedByEffector, usedByComposite, clearStateOnDisable;
|
||||
BoundingBoxFollower follower;
|
||||
bool rebuildRequired = false;
|
||||
bool addBoneFollower = false;
|
||||
@ -60,6 +61,8 @@ namespace Spine.Unity.Editor {
|
||||
skeletonRenderer = serializedObject.FindProperty("skeletonRenderer");
|
||||
slotName = serializedObject.FindProperty("slotName");
|
||||
isTrigger = serializedObject.FindProperty("isTrigger");
|
||||
usedByEffector = serializedObject.FindProperty("usedByEffector");
|
||||
usedByComposite = serializedObject.FindProperty("usedByComposite");
|
||||
clearStateOnDisable = serializedObject.FindProperty("clearStateOnDisable");
|
||||
follower = (BoundingBoxFollower)target;
|
||||
}
|
||||
@ -118,18 +121,23 @@ namespace Spine.Unity.Editor {
|
||||
using (new SpineInspectorUtility.LabelWidthScope(150f)) {
|
||||
EditorGUI.BeginChangeCheck();
|
||||
EditorGUILayout.PropertyField(isTrigger);
|
||||
bool triggerChanged = EditorGUI.EndChangeCheck();
|
||||
EditorGUILayout.PropertyField(usedByEffector);
|
||||
EditorGUILayout.PropertyField(usedByComposite);
|
||||
bool colliderParamChanged = EditorGUI.EndChangeCheck();
|
||||
|
||||
EditorGUI.BeginChangeCheck();
|
||||
EditorGUILayout.PropertyField(clearStateOnDisable, new GUIContent(clearStateOnDisable.displayName, "Enable this if you are pooling your Spine GameObject"));
|
||||
bool clearStateChanged = EditorGUI.EndChangeCheck();
|
||||
|
||||
if (clearStateChanged || triggerChanged) {
|
||||
if (clearStateChanged || colliderParamChanged) {
|
||||
serializedObject.ApplyModifiedProperties();
|
||||
InitializeEditor();
|
||||
if (triggerChanged)
|
||||
foreach (var col in follower.colliderTable.Values)
|
||||
if (colliderParamChanged)
|
||||
foreach (var col in follower.colliderTable.Values) {
|
||||
col.isTrigger = isTrigger.boolValue;
|
||||
col.usedByEffector = usedByEffector.boolValue;
|
||||
col.usedByComposite = usedByComposite.boolValue;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -219,6 +227,8 @@ namespace Spine.Unity.Editor {
|
||||
if (original != null) {
|
||||
newFollower.slotName = original.slotName;
|
||||
newFollower.isTrigger = original.isTrigger;
|
||||
newFollower.usedByEffector = original.usedByEffector;
|
||||
newFollower.usedByComposite = original.usedByComposite;
|
||||
newFollower.clearStateOnDisable = original.clearStateOnDisable;
|
||||
}
|
||||
if (slotName != null)
|
||||
|
||||
@ -49,7 +49,7 @@ namespace Spine.Unity {
|
||||
public SkeletonRenderer skeletonRenderer;
|
||||
[SpineSlot(dataField: "skeletonRenderer", containsBoundingBoxes: true)]
|
||||
public string slotName;
|
||||
public bool isTrigger;
|
||||
public bool isTrigger, usedByEffector, usedByComposite;
|
||||
public bool clearStateOnDisable = true;
|
||||
#endregion
|
||||
|
||||
@ -167,9 +167,10 @@ namespace Spine.Unity {
|
||||
++collidersCount;
|
||||
SkeletonUtility.SetColliderPointsLocal(bbCollider, slot, boundingBoxAttachment);
|
||||
bbCollider.isTrigger = isTrigger;
|
||||
bbCollider.usedByEffector = usedByEffector;
|
||||
bbCollider.usedByComposite = usedByComposite;
|
||||
bbCollider.enabled = false;
|
||||
bbCollider.hideFlags = HideFlags.NotEditable;
|
||||
bbCollider.isTrigger = IsTrigger;
|
||||
colliderTable.Add(boundingBoxAttachment, bbCollider);
|
||||
nameTable.Add(boundingBoxAttachment, entry.Name);
|
||||
}
|
||||
|
||||
@ -49,7 +49,7 @@ namespace Spine.Unity {
|
||||
public SkeletonGraphic skeletonGraphic;
|
||||
[SpineSlot(dataField: "skeletonGraphic", containsBoundingBoxes: true)]
|
||||
public string slotName;
|
||||
public bool isTrigger;
|
||||
public bool isTrigger, usedByEffector, usedByComposite;
|
||||
public bool clearStateOnDisable = true;
|
||||
#endregion
|
||||
|
||||
@ -171,9 +171,10 @@ namespace Spine.Unity {
|
||||
++collidersCount;
|
||||
SkeletonUtility.SetColliderPointsLocal(bbCollider, slot, boundingBoxAttachment, scale);
|
||||
bbCollider.isTrigger = isTrigger;
|
||||
bbCollider.usedByEffector = usedByEffector;
|
||||
bbCollider.usedByComposite = usedByComposite;
|
||||
bbCollider.enabled = false;
|
||||
bbCollider.hideFlags = HideFlags.NotEditable;
|
||||
bbCollider.isTrigger = IsTrigger;
|
||||
colliderTable.Add(boundingBoxAttachment, bbCollider);
|
||||
nameTable.Add(boundingBoxAttachment, entry.Name);
|
||||
}
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user