mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-03-26 14:39:02 +08:00
[godot] Clean-up SpineSkeletonDataResource, fix warnings on Clang.
This commit is contained in:
parent
ca0d9ad740
commit
83c0e95405
@ -1,8 +1,15 @@
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Import('env')
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env_spine_runtime = env.Clone()
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# Need to add the include path to env so the vsproj generator consumes it.
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env.Append(CPPPATH=["#../spine_godot/spine-cpp/include"])
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if env["vsproj"]:
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env.Append(CPPPATH=["#../spine_godot/spine-cpp/include"])
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env_spine_runtime = env.Clone()
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env_spine_runtime.Append(CPPPATH=["#../spine_godot/spine-cpp/include"])
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env_spine_runtime.add_source_files(env.modules_sources, "spine-cpp/src/spine/*.cpp")
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env_spine_runtime.add_source_files(env.modules_sources, "*.cpp")
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# Needed on Clang to not have a gazillion -Winconsistent-missing-override warnings for GDCLASS
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# I do not understand why other modules using GDCLASS do not have this issue when compiling.
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if not env_spine_runtime.msvc:
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env_spine_runtime.Append(CXXFLAGS=["-Wno-inconsistent-missing-override"])
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@ -28,7 +28,7 @@
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*****************************************************************************/
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#include "SpineSkeletonDataResource.h"
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#include "SpineCommon.h"
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#include "core/io/marshalls.h"
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void SpineAnimationMix::_bind_methods() {
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@ -123,7 +123,7 @@ void SpineSkeletonDataResource::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "animation_mixes"), "set_animation_mixes", "get_animation_mixes");
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}
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SpineSkeletonDataResource::SpineSkeletonDataResource() : skeleton_data(nullptr), animation_state_data(nullptr), default_mix(0) {
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SpineSkeletonDataResource::SpineSkeletonDataResource() : default_mix(0), skeleton_data(nullptr), animation_state_data(nullptr) {
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}
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SpineSkeletonDataResource::~SpineSkeletonDataResource() {
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@ -142,7 +142,7 @@ void SpineSkeletonDataResource::update_skeleton_data() {
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}
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if (atlas_res.is_valid() && skeleton_file_res.is_valid()) {
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load_res(atlas_res->get_spine_atlas(), skeleton_file_res->get_json(), skeleton_file_res->get_binary());
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load_resources(atlas_res->get_spine_atlas(), skeleton_file_res->get_json(), skeleton_file_res->get_binary());
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}
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emit_signal("skeleton_data_changed");
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#ifdef TOOLS_ENABLED
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@ -150,7 +150,7 @@ void SpineSkeletonDataResource::update_skeleton_data() {
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#endif
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}
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void SpineSkeletonDataResource::load_res(spine::Atlas *atlas, const String &json, const Vector<uint8_t> &binary) {
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void SpineSkeletonDataResource::load_resources(spine::Atlas *atlas, const String &json, const Vector<uint8_t> &binary) {
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if ((json.empty() && binary.empty()) || atlas == nullptr) return;
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spine::SkeletonData *data;
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@ -158,16 +158,16 @@ void SpineSkeletonDataResource::load_res(spine::Atlas *atlas, const String &json
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spine::SkeletonJson skeletonJson(atlas);
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data = skeletonJson.readSkeletonData(json.utf8());
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if (!data) {
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print_error(String("Error while loading skeleton data: ") + get_path());
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print_error(String("Error message: ") + skeletonJson.getError().buffer());
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ERR_PRINT(String("Error while loading skeleton data: ") + get_path());
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ERR_PRINT(String("Error message: ") + skeletonJson.getError().buffer());
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return;
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}
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} else {
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spine::SkeletonBinary skeletonBinary(atlas);
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data = skeletonBinary.readSkeletonData(binary.ptr(), binary.size());
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if (!data) {
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print_error(String("Error while loading skeleton data: ") + get_path());
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print_error(String("Error message: ") + skeletonBinary.getError().buffer());
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ERR_PRINT(String("Error while loading skeleton data: ") + get_path());
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ERR_PRINT(String("Error message: ") + skeletonBinary.getError().buffer());
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return;
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}
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}
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@ -235,7 +235,7 @@ void SpineSkeletonDataResource::set_animation_mixes(Array animation_mixes) {
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return;
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}
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}
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this->animation_mixes = animation_mixes;
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update_mixes();
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}
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@ -264,18 +264,10 @@ void SpineSkeletonDataResource::update_mixes() {
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}
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}
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#define CHECK(x) \
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if (!is_skeleton_data_loaded()) { \
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ERR_PRINT("skeleton data has not loaded yet!"); \
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return x; \
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}
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#define S_T(x) (spine::String((x).utf8()))
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Ref<SpineAnimation> SpineSkeletonDataResource::find_animation(const String &animation_name) const {
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CHECK(nullptr)
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SPINE_CHECK(skeleton_data, nullptr)
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if (animation_name.empty()) return nullptr;
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auto animation = skeleton_data->findAnimation(S_T(animation_name));
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auto animation = skeleton_data->findAnimation(SPINE_STRING(animation_name));
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if (!animation) return nullptr;
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Ref<SpineAnimation> animation_ref(memnew(SpineAnimation));
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animation_ref->set_spine_object(animation);
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@ -283,67 +275,68 @@ Ref<SpineAnimation> SpineSkeletonDataResource::find_animation(const String &anim
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}
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Ref<SpineBoneData> SpineSkeletonDataResource::find_bone(const String &bone_name) const {
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CHECK(nullptr)
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SPINE_CHECK(skeleton_data, nullptr)
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if (bone_name.empty()) return nullptr;
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auto bone = skeleton_data->findBone(S_T(bone_name));
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if (bone == nullptr) return nullptr;
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auto bone = skeleton_data->findBone(SPINE_STRING(bone_name));
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if (!bone) return nullptr;
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Ref<SpineBoneData> bone_ref(memnew(SpineBoneData));
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bone_ref->set_spine_object(bone);
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return bone_ref;
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}
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Ref<SpineSlotData> SpineSkeletonDataResource::find_slot(const String &slot_name) const {
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CHECK(nullptr)
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SPINE_CHECK(skeleton_data, nullptr)
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if (slot_name.empty()) return nullptr;
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auto slot = skeleton_data->findSlot(S_T(slot_name));
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if (slot == nullptr) return nullptr;
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auto slot = skeleton_data->findSlot(SPINE_STRING(slot_name));
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if (!slot) return nullptr;
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Ref<SpineSlotData> slot_ref(memnew(SpineSlotData));
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slot_ref->set_spine_object(slot);
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return slot_ref;
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}
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Ref<SpineSkin> SpineSkeletonDataResource::find_skin(const String &skin_name) const {
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CHECK(nullptr)
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SPINE_CHECK(skeleton_data, nullptr)
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if (skin_name.empty()) return nullptr;
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auto skin = skeleton_data->findSkin(S_T(skin_name));
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if (skin == nullptr) return nullptr;
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auto skin = skeleton_data->findSkin(SPINE_STRING(skin_name));
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if (!skin) return nullptr;
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Ref<SpineSkin> skin_ref(memnew(SpineSkin));
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skin_ref->set_spine_object(skin);
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return skin_ref;
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}
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Ref<SpineEventData> SpineSkeletonDataResource::find_event(const String &event_data_name) const {
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CHECK(nullptr)
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SPINE_CHECK(skeleton_data, nullptr)
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if (event_data_name.empty()) return nullptr;
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auto event = skeleton_data->findEvent(S_T(event_data_name));
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if (event == nullptr) return nullptr;
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auto event = skeleton_data->findEvent(SPINE_STRING(event_data_name));
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if (!event) return nullptr;
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Ref<SpineEventData> event_ref(memnew(SpineEventData));
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event_ref->set_spine_object(event);
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return event_ref;
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}
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Ref<SpineIkConstraintData> SpineSkeletonDataResource::find_ik_constraint(const String &constraint_name) const {
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CHECK(nullptr)
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SPINE_CHECK(skeleton_data, nullptr)
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if (constraint_name.empty()) return nullptr;
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auto constraint = skeleton_data->findIkConstraint(S_T(constraint_name));
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if (constraint == nullptr) return nullptr;
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auto constraint = skeleton_data->findIkConstraint(SPINE_STRING(constraint_name));
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if (!constraint) return nullptr;
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Ref<SpineIkConstraintData> constraint_ref(memnew(SpineIkConstraintData));
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constraint_ref->set_spine_object(constraint);
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return constraint_ref;
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}
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Ref<SpineTransformConstraintData> SpineSkeletonDataResource::find_transform_constraint(const String &constraint_name) const {
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CHECK(nullptr)
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SPINE_CHECK(skeleton_data, nullptr)
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if (constraint_name.empty()) return nullptr;
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auto constraint = skeleton_data->findTransformConstraint(S_T(constraint_name));
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if (constraint == nullptr) return nullptr;
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auto constraint = skeleton_data->findTransformConstraint(SPINE_STRING(constraint_name));
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if (!constraint) return nullptr;
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Ref<SpineTransformConstraintData> constraint_ref(memnew(SpineTransformConstraintData));
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constraint_ref->set_spine_object(constraint);
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return constraint_ref;
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}
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Ref<SpinePathConstraintData> SpineSkeletonDataResource::find_path_constraint(const String &constraint_name) const {
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CHECK(nullptr)
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SPINE_CHECK(skeleton_data, nullptr)
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if (constraint_name.empty()) return nullptr;
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auto constraint = skeleton_data->findPathConstraint(S_T(constraint_name));
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auto constraint = skeleton_data->findPathConstraint(SPINE_STRING(constraint_name));
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if (constraint == nullptr) return nullptr;
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Ref<SpinePathConstraintData> constraint_ref(memnew(SpinePathConstraintData));
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constraint_ref->set_spine_object(constraint);
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@ -351,173 +344,170 @@ Ref<SpinePathConstraintData> SpineSkeletonDataResource::find_path_constraint(con
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}
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String SpineSkeletonDataResource::get_skeleton_name() const{
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CHECK("")
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SPINE_CHECK(skeleton_data, "")
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return skeleton_data->getName().buffer();
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}
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Array SpineSkeletonDataResource::get_bones() const {
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Array bone_refs;
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CHECK(bone_refs)
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Array result;
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SPINE_CHECK(skeleton_data, result)
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auto bones = skeleton_data->getBones();
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bone_refs.resize((int)bones.size());
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result.resize((int)bones.size());
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for (int i = 0; i < bones.size(); ++i) {
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Ref<SpineBoneData> bone_ref(memnew(SpineBoneData));
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bone_ref->set_spine_object(bones[i]);
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bone_refs[i] = bone_ref;
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result[i] = bone_ref;
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}
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return bone_refs;
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return result;
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}
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Array SpineSkeletonDataResource::get_slots() const {
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Array slot_refs;
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CHECK(slot_refs)
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Array result;
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SPINE_CHECK(skeleton_data, result)
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auto slots = skeleton_data->getSlots();
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slot_refs.resize((int)slots.size());
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result.resize((int)slots.size());
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for (int i = 0; i < slots.size(); ++i) {
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Ref<SpineSlotData> slot_ref(memnew(SpineSlotData));
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slot_ref->set_spine_object(slots[i]);
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slot_refs[i] = slot_ref;
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result[i] = slot_ref;
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}
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return slot_refs;
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return result;
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}
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Array SpineSkeletonDataResource::get_skins() const {
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Array skin_refs;
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CHECK(skin_refs)
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Array result;
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SPINE_CHECK(skeleton_data, result)
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auto skins = skeleton_data->getSkins();
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skin_refs.resize((int)skins.size());
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result.resize((int)skins.size());
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for (int i = 0; i < skins.size(); ++i) {
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Ref<SpineSkin> skin_ref(memnew(SpineSkin));
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skin_ref->set_spine_object(skins[i]);
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skin_refs[i] = skin_ref;
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result[i] = skin_ref;
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}
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return skin_refs;
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return result;
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}
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Ref<SpineSkin> SpineSkeletonDataResource::get_default_skin() const {
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CHECK(nullptr)
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SPINE_CHECK(skeleton_data, nullptr)
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auto skin = skeleton_data->getDefaultSkin();
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if (skin == nullptr) return nullptr;
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if (skin) return nullptr;
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Ref<SpineSkin> skin_ref(memnew(SpineSkin));
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skin_ref->set_spine_object(skin);
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return skin_ref;
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}
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void SpineSkeletonDataResource::set_default_skin(Ref<SpineSkin> skin) {
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CHECK()
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if (skin.is_valid())
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skeleton_data->setDefaultSkin(skin->get_spine_object());
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else
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skeleton_data->setDefaultSkin(nullptr);
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SPINE_CHECK(skeleton_data,)
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skeleton_data->setDefaultSkin(skin.is_valid() ? skin->get_spine_object() : nullptr);
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}
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Array SpineSkeletonDataResource::get_events() const {
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Array event_refs;
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CHECK(event_refs)
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Array result;
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SPINE_CHECK(skeleton_data, result)
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auto events = skeleton_data->getEvents();
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event_refs.resize((int)events.size());
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result.resize((int)events.size());
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for (int i = 0; i < events.size(); ++i) {
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Ref<SpineEventData> event_ref(memnew(SpineEventData));
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event_ref->set_spine_object(events[i]);
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event_refs[i] = event_ref;
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result[i] = event_ref;
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}
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return event_refs;
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return result;
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}
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Array SpineSkeletonDataResource::get_animations() const {
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Array animation_refs;
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CHECK(animation_refs)
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Array result;
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SPINE_CHECK(skeleton_data, result)
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auto animations = skeleton_data->getAnimations();
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animation_refs.resize((int)animations.size());
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result.resize((int)animations.size());
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for (int i = 0; i < animations.size(); ++i) {
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Ref<SpineAnimation> animation_ref(memnew(SpineAnimation));
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animation_ref->set_spine_object(animations[i]);
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animation_refs[i] = animation_ref;
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result[i] = animation_ref;
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}
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return animation_refs;
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return result;
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}
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Array SpineSkeletonDataResource::get_ik_constraints() const {
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Array constraint_refs;
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CHECK(constraint_refs)
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Array result;
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SPINE_CHECK(skeleton_data, result)
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auto constraints = skeleton_data->getIkConstraints();
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constraint_refs.resize((int)constraints.size());
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result.resize((int)constraints.size());
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for (int i = 0; i < constraints.size(); ++i) {
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Ref<SpineIkConstraintData> constraint_ref(memnew(SpineIkConstraintData));
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constraint_ref->set_spine_object(constraints[i]);
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constraint_refs[i] = constraint_ref;
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result[i] = constraint_ref;
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}
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return constraint_refs;
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return result;
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}
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Array SpineSkeletonDataResource::get_transform_constraints() const {
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Array constraint_refs;
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CHECK(constraint_refs)
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Array result;
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SPINE_CHECK(skeleton_data, result)
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auto constraints = skeleton_data->getTransformConstraints();
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constraint_refs.resize((int)constraints.size());
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result.resize((int)constraints.size());
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for (int i = 0; i < constraints.size(); ++i) {
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Ref<SpineTransformConstraintData> constraint_ref(memnew(SpineTransformConstraintData));
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constraint_ref->set_spine_object(constraints[i]);
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constraint_refs[i] = constraint_ref;
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result[i] = constraint_ref;
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}
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return constraint_refs;
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return result;
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}
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Array SpineSkeletonDataResource::get_path_constraints() const {
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Array constraint_refs;
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CHECK(constraint_refs)
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Array result;
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SPINE_CHECK(skeleton_data, result)
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auto constraints = skeleton_data->getPathConstraints();
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constraint_refs.resize((int)constraints.size());
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result.resize((int)constraints.size());
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for (int i = 0; i < constraints.size(); ++i) {
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Ref<SpinePathConstraintData> constraint_ref(memnew(SpinePathConstraintData));
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constraint_ref->set_spine_object(constraints[i]);
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constraint_refs[i] = constraint_ref;
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result[i] = constraint_ref;
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}
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return constraint_refs;
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return result;
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}
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float SpineSkeletonDataResource::get_x() const{
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CHECK(0)
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SPINE_CHECK(skeleton_data, 0)
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return skeleton_data->getX();
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}
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float SpineSkeletonDataResource::get_y() const {
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CHECK(0)
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SPINE_CHECK(skeleton_data, 0)
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return skeleton_data->getY();
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}
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float SpineSkeletonDataResource::get_width() const{
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CHECK(0)
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SPINE_CHECK(skeleton_data, 0)
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return skeleton_data->getWidth();
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}
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float SpineSkeletonDataResource::get_height() const {
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CHECK(0)
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SPINE_CHECK(skeleton_data, 0)
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return skeleton_data->getHeight();
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}
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String SpineSkeletonDataResource::get_version() const {
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CHECK("")
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SPINE_CHECK(skeleton_data, "")
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return skeleton_data->getVersion().buffer();
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}
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String SpineSkeletonDataResource::get_hash() const {
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CHECK("")
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SPINE_CHECK(skeleton_data, "")
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return skeleton_data->getHash().buffer();
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}
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String SpineSkeletonDataResource::get_images_path() const {
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CHECK("")
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SPINE_CHECK(skeleton_data, "")
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return skeleton_data->getImagesPath().buffer();
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}
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String SpineSkeletonDataResource::get_audio_path() const {
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CHECK("")
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SPINE_CHECK(skeleton_data, "")
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return skeleton_data->getAudioPath().buffer();
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}
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float SpineSkeletonDataResource::get_fps() const {
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CHECK(0)
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SPINE_CHECK(skeleton_data, 0)
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return skeleton_data->getFps();
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}
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//
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@ -55,7 +55,7 @@ private:
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void update_skeleton_data();
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void load_res(spine::Atlas *atlas, const String &json, const Vector<uint8_t> &binary);
|
||||
void load_resources(spine::Atlas *atlas, const String &json, const Vector<uint8_t> &binary);
|
||||
|
||||
public:
|
||||
SpineSkeletonDataResource();
|
||||
@ -69,9 +69,9 @@ public:
|
||||
void set_skeleton_file_res(const Ref<SpineSkeletonFileResource> &skeleton_file);
|
||||
Ref<SpineSkeletonFileResource> get_skeleton_file_res();
|
||||
|
||||
inline spine::SkeletonData *get_skeleton_data() const { return skeleton_data; }
|
||||
spine::SkeletonData *get_skeleton_data() const { return skeleton_data; }
|
||||
|
||||
inline spine::AnimationStateData *get_animation_state_data() const { return animation_state_data; }
|
||||
spine::AnimationStateData *get_animation_state_data() const { return animation_state_data; }
|
||||
|
||||
void get_animation_names(Vector<String> &animation_names) const;
|
||||
|
||||
|
||||
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Reference in New Issue
Block a user