From 8472ca8a258fde95c910357f716af4cb31ad32f4 Mon Sep 17 00:00:00 2001 From: badlogic Date: Fri, 15 Apr 2022 10:36:48 +0200 Subject: [PATCH] [godot] Fix property editor not returning true on handling animation mixes. --- spine-godot/example/assets/spineboy/spinebody-data-res.tres | 2 +- spine-godot/spine_godot/SpineEditorPlugin.cpp | 1 + 2 files changed, 2 insertions(+), 1 deletion(-) diff --git a/spine-godot/example/assets/spineboy/spinebody-data-res.tres b/spine-godot/example/assets/spineboy/spinebody-data-res.tres index 8ac4ee3db..884c1d22e 100644 --- a/spine-godot/example/assets/spineboy/spinebody-data-res.tres +++ b/spine-godot/example/assets/spineboy/spinebody-data-res.tres @@ -5,7 +5,7 @@ [sub_resource type="SpineAnimationMix" id=1] from = "idle" -to = "death" +to = "run" mix = 1.0 [sub_resource type="SpineAnimationMix" id=2] diff --git a/spine-godot/spine_godot/SpineEditorPlugin.cpp b/spine-godot/spine_godot/SpineEditorPlugin.cpp index e9d340165..64d7c7228 100644 --- a/spine-godot/spine_godot/SpineEditorPlugin.cpp +++ b/spine-godot/spine_godot/SpineEditorPlugin.cpp @@ -94,6 +94,7 @@ bool SpineSkeletonDataResourceInspectorPlugin::parse_property(Object *object, Va auto mixes_property = memnew(SpineEditorPropertyAnimationMixes); mixes_property->setup(skeleton_data); add_property_editor(path, mixes_property); + return true; } return false; }