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https://github.com/EsotericSoftware/spine-runtimes.git
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[unity] Enabled CanvasGroup support by default for all SkeletonGraphic shaders on 4.0 branch. See commit 9d46a0c8bf. See #1576.
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@ -61,6 +61,7 @@ Material:
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m_Floats:
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- PixelSnap: 0
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- _BumpScale: 1
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- _CanvasGroupCompatible: 1
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- _ColorMask: 15
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- _Cutoff: 0.5
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- _DetailNormalMapScale: 1
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@ -61,6 +61,7 @@ Material:
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m_Floats:
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- PixelSnap: 0
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- _BumpScale: 1
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- _CanvasGroupCompatible: 1
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- _ColorMask: 15
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- _Cutoff: 0.5
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- _DetailNormalMapScale: 1
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@ -55,6 +55,7 @@ Material:
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m_Offset: {x: 0, y: 0}
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m_Floats:
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- _BumpScale: 1
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- _CanvasGroupCompatible: 1
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- _ColorMask: 15
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- _Cutoff: 0.5
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- _DetailNormalMapScale: 1
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@ -56,6 +56,7 @@ Material:
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m_Offset: {x: 0, y: 0}
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m_Floats:
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- _BumpScale: 1
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- _CanvasGroupCompatible: 1
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- _ColorMask: 15
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- _Cutoff: 0.5
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- _DetailNormalMapScale: 1
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@ -6,7 +6,7 @@ Shader "Spine/Outline/SkeletonGraphic"
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{
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[PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {}
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[Toggle(_STRAIGHT_ALPHA_INPUT)] _StraightAlphaInput("Straight Alpha Texture", Int) = 0
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[Toggle(_CANVAS_GROUP_COMPATIBLE)] _CanvasGroupCompatible("CanvasGroup Compatible", Int) = 0
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[Toggle(_CANVAS_GROUP_COMPATIBLE)] _CanvasGroupCompatible("CanvasGroup Compatible", Int) = 1
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_Color ("Tint", Color) = (1,1,1,1)
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[HideInInspector][Enum(UnityEngine.Rendering.CompareFunction)] _StencilComp ("Stencil Comparison", Float) = 8
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@ -6,7 +6,7 @@ Shader "Spine/Outline/SkeletonGraphic Tint Black"
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{
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[PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {}
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[Toggle(_STRAIGHT_ALPHA_INPUT)] _StraightAlphaInput("Straight Alpha Texture", Int) = 0
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[Toggle(_CANVAS_GROUP_COMPATIBLE)] _CanvasGroupCompatible("CanvasGroup Compatible", Int) = 0
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[Toggle(_CANVAS_GROUP_COMPATIBLE)] _CanvasGroupCompatible("CanvasGroup Compatible", Int) = 1
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_Color ("Tint", Color) = (1,1,1,1)
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_Black ("Black Point", Color) = (0,0,0,0)
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@ -6,7 +6,7 @@ Shader "Spine/SkeletonGraphic Tint Black"
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{
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[PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {}
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[Toggle(_STRAIGHT_ALPHA_INPUT)] _StraightAlphaInput("Straight Alpha Texture", Int) = 0
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[Toggle(_CANVAS_GROUP_COMPATIBLE)] _CanvasGroupCompatible("CanvasGroup Compatible", Int) = 0
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[Toggle(_CANVAS_GROUP_COMPATIBLE)] _CanvasGroupCompatible("CanvasGroup Compatible", Int) = 1
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_Color ("Tint", Color) = (1,1,1,1)
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_Black ("Black Point", Color) = (0,0,0,0)
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@ -6,7 +6,7 @@ Shader "Spine/SkeletonGraphic"
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{
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[PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {}
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[Toggle(_STRAIGHT_ALPHA_INPUT)] _StraightAlphaInput("Straight Alpha Texture", Int) = 0
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[Toggle(_CANVAS_GROUP_COMPATIBLE)] _CanvasGroupCompatible("CanvasGroup Compatible", Int) = 0
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[Toggle(_CANVAS_GROUP_COMPATIBLE)] _CanvasGroupCompatible("CanvasGroup Compatible", Int) = 1
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_Color ("Tint", Color) = (1,1,1,1)
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[HideInInspector][Enum(UnityEngine.Rendering.CompareFunction)] _StencilComp ("Stencil Comparison", Float) = 8
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