[unity] Enabled CanvasGroup support by default for all SkeletonGraphic shaders on 4.0 branch. See commit 9d46a0c8bf. See #1576.

This commit is contained in:
Harald Csaszar 2020-08-14 17:47:15 +02:00
parent c3017d82d6
commit 8476b55fee
8 changed files with 8 additions and 4 deletions

View File

@ -61,6 +61,7 @@ Material:
m_Floats:
- PixelSnap: 0
- _BumpScale: 1
- _CanvasGroupCompatible: 1
- _ColorMask: 15
- _Cutoff: 0.5
- _DetailNormalMapScale: 1

View File

@ -61,6 +61,7 @@ Material:
m_Floats:
- PixelSnap: 0
- _BumpScale: 1
- _CanvasGroupCompatible: 1
- _ColorMask: 15
- _Cutoff: 0.5
- _DetailNormalMapScale: 1

View File

@ -55,6 +55,7 @@ Material:
m_Offset: {x: 0, y: 0}
m_Floats:
- _BumpScale: 1
- _CanvasGroupCompatible: 1
- _ColorMask: 15
- _Cutoff: 0.5
- _DetailNormalMapScale: 1

View File

@ -56,6 +56,7 @@ Material:
m_Offset: {x: 0, y: 0}
m_Floats:
- _BumpScale: 1
- _CanvasGroupCompatible: 1
- _ColorMask: 15
- _Cutoff: 0.5
- _DetailNormalMapScale: 1

View File

@ -6,7 +6,7 @@ Shader "Spine/Outline/SkeletonGraphic"
{
[PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {}
[Toggle(_STRAIGHT_ALPHA_INPUT)] _StraightAlphaInput("Straight Alpha Texture", Int) = 0
[Toggle(_CANVAS_GROUP_COMPATIBLE)] _CanvasGroupCompatible("CanvasGroup Compatible", Int) = 0
[Toggle(_CANVAS_GROUP_COMPATIBLE)] _CanvasGroupCompatible("CanvasGroup Compatible", Int) = 1
_Color ("Tint", Color) = (1,1,1,1)
[HideInInspector][Enum(UnityEngine.Rendering.CompareFunction)] _StencilComp ("Stencil Comparison", Float) = 8

View File

@ -6,7 +6,7 @@ Shader "Spine/Outline/SkeletonGraphic Tint Black"
{
[PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {}
[Toggle(_STRAIGHT_ALPHA_INPUT)] _StraightAlphaInput("Straight Alpha Texture", Int) = 0
[Toggle(_CANVAS_GROUP_COMPATIBLE)] _CanvasGroupCompatible("CanvasGroup Compatible", Int) = 0
[Toggle(_CANVAS_GROUP_COMPATIBLE)] _CanvasGroupCompatible("CanvasGroup Compatible", Int) = 1
_Color ("Tint", Color) = (1,1,1,1)
_Black ("Black Point", Color) = (0,0,0,0)

View File

@ -6,7 +6,7 @@ Shader "Spine/SkeletonGraphic Tint Black"
{
[PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {}
[Toggle(_STRAIGHT_ALPHA_INPUT)] _StraightAlphaInput("Straight Alpha Texture", Int) = 0
[Toggle(_CANVAS_GROUP_COMPATIBLE)] _CanvasGroupCompatible("CanvasGroup Compatible", Int) = 0
[Toggle(_CANVAS_GROUP_COMPATIBLE)] _CanvasGroupCompatible("CanvasGroup Compatible", Int) = 1
_Color ("Tint", Color) = (1,1,1,1)
_Black ("Black Point", Color) = (0,0,0,0)

View File

@ -6,7 +6,7 @@ Shader "Spine/SkeletonGraphic"
{
[PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {}
[Toggle(_STRAIGHT_ALPHA_INPUT)] _StraightAlphaInput("Straight Alpha Texture", Int) = 0
[Toggle(_CANVAS_GROUP_COMPATIBLE)] _CanvasGroupCompatible("CanvasGroup Compatible", Int) = 0
[Toggle(_CANVAS_GROUP_COMPATIBLE)] _CanvasGroupCompatible("CanvasGroup Compatible", Int) = 1
_Color ("Tint", Color) = (1,1,1,1)
[HideInInspector][Enum(UnityEngine.Rendering.CompareFunction)] _StencilComp ("Stencil Comparison", Float) = 8