mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-03-26 22:49:01 +08:00
[ts] More refactoring for greater code reuse
This commit is contained in:
parent
e72c9030eb
commit
847bd2a76c
64
spine-ts/build/spine-webgl.d.ts
vendored
64
spine-ts/build/spine-webgl.d.ts
vendored
@ -384,7 +384,7 @@ declare module spine {
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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declare module spine.webgl {
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declare module spine {
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class AssetManager implements Disposable {
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private _textureLoader;
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private _assets;
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@ -1282,6 +1282,20 @@ declare module spine {
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ClampToEdge = 33071,
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Repeat = 10497,
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}
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class TextureRegion {
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renderObject: any;
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u: number;
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v: number;
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u2: number;
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v2: number;
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width: number;
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height: number;
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rotate: boolean;
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offsetX: number;
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offsetY: number;
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originalWidth: number;
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originalHeight: number;
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}
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}
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/******************************************************************************
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* Spine Runtimes Software License
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@ -1313,7 +1327,7 @@ declare module spine {
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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declare module spine.webgl {
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declare module spine {
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class TextureAtlas implements Disposable {
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pages: TextureAtlasPage[];
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regions: TextureAtlasRegion[];
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@ -1905,52 +1919,6 @@ declare module spine {
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updateWorldVertices(slot: Slot, premultipliedAlpha: boolean): ArrayLike<number>;
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}
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}
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/******************************************************************************
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* Spine Runtimes Software License
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* Version 2.5
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*
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* Copyright (c) 2013-2016, Esoteric Software
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* All rights reserved.
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*
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* You are granted a perpetual, non-exclusive, non-sublicensable, and
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* non-transferable license to use, install, execute, and perform the Spine
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* Runtimes software and derivative works solely for personal or internal
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* use. Without the written permission of Esoteric Software (see Section 2 of
|
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* the Spine Software License Agreement), you may not (a) modify, translate,
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* adapt, or develop new applications using the Spine Runtimes or otherwise
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* create derivative works or improvements of the Spine Runtimes or (b) remove,
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* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
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||||
* or other intellectual property or proprietary rights notices on or in the
|
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* Software, including any copy thereof. Redistributions in binary or source
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* form must include this license and terms.
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*
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* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
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* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
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* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
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* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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declare module spine {
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class TextureRegion {
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renderObject: any;
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u: number;
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v: number;
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u2: number;
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v2: number;
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width: number;
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height: number;
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rotate: boolean;
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offsetX: number;
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offsetY: number;
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originalWidth: number;
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originalHeight: number;
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}
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}
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/******************************************************************************
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* Spine Runtimes Software License
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* Version 2.5
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@ -1147,8 +1147,6 @@ var spine;
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*****************************************************************************/
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var spine;
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(function (spine) {
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var webgl;
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(function (webgl) {
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var AssetManager = (function () {
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function AssetManager(textureLoader) {
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this._assets = {};
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@ -1242,8 +1240,7 @@ var spine;
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};
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return AssetManager;
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}());
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webgl.AssetManager = AssetManager;
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})(webgl = spine.webgl || (spine.webgl = {}));
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spine.AssetManager = AssetManager;
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})(spine || (spine = {}));
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/******************************************************************************
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* Spine Runtimes Software License
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@ -4175,6 +4172,23 @@ var spine;
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TextureWrap[TextureWrap["Repeat"] = 10497] = "Repeat"; // WebGLRenderingContext.REPEAT
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})(spine.TextureWrap || (spine.TextureWrap = {}));
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var TextureWrap = spine.TextureWrap;
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var TextureRegion = (function () {
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function TextureRegion() {
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this.u = 0;
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this.v = 0;
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this.u2 = 0;
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this.v2 = 0;
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this.width = 0;
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this.height = 0;
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this.rotate = false;
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this.offsetX = 0;
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this.offsetY = 0;
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this.originalWidth = 0;
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this.originalHeight = 0;
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}
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return TextureRegion;
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}());
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spine.TextureRegion = TextureRegion;
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})(spine || (spine = {}));
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/******************************************************************************
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* Spine Runtimes Software License
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@ -4208,8 +4222,6 @@ var spine;
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*****************************************************************************/
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var spine;
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(function (spine) {
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var webgl;
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(function (webgl) {
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var TextureAtlas = (function () {
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function TextureAtlas(atlasText, textureLoader) {
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this.pages = new Array();
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@ -4313,7 +4325,7 @@ var spine;
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};
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return TextureAtlas;
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}());
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webgl.TextureAtlas = TextureAtlas;
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spine.TextureAtlas = TextureAtlas;
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var TextureAtlasReader = (function () {
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function TextureAtlasReader(text) {
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this.index = 0;
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@ -4354,7 +4366,7 @@ var spine;
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}
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return TextureAtlasPage;
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}());
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webgl.TextureAtlasPage = TextureAtlasPage;
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spine.TextureAtlasPage = TextureAtlasPage;
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var TextureAtlasRegion = (function (_super) {
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__extends(TextureAtlasRegion, _super);
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function TextureAtlasRegion() {
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@ -4362,8 +4374,7 @@ var spine;
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}
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return TextureAtlasRegion;
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}(spine.TextureRegion));
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webgl.TextureAtlasRegion = TextureAtlasRegion;
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})(webgl = spine.webgl || (spine.webgl = {}));
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spine.TextureAtlasRegion = TextureAtlasRegion;
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})(spine || (spine = {}));
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/******************************************************************************
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* Spine Runtimes Software License
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@ -5429,56 +5440,6 @@ var spine;
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* POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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var spine;
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(function (spine) {
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var TextureRegion = (function () {
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function TextureRegion() {
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this.u = 0;
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this.v = 0;
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this.u2 = 0;
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this.v2 = 0;
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this.width = 0;
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this.height = 0;
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this.rotate = false;
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this.offsetX = 0;
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this.offsetY = 0;
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this.originalWidth = 0;
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this.originalHeight = 0;
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}
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return TextureRegion;
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}());
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spine.TextureRegion = TextureRegion;
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})(spine || (spine = {}));
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/******************************************************************************
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* Spine Runtimes Software License
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* Version 2.5
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*
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* Copyright (c) 2013-2016, Esoteric Software
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* All rights reserved.
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*
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* You are granted a perpetual, non-exclusive, non-sublicensable, and
|
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* non-transferable license to use, install, execute, and perform the Spine
|
||||
* Runtimes software and derivative works solely for personal or internal
|
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* use. Without the written permission of Esoteric Software (see Section 2 of
|
||||
* the Spine Software License Agreement), you may not (a) modify, translate,
|
||||
* adapt, or develop new applications using the Spine Runtimes or otherwise
|
||||
* create derivative works or improvements of the Spine Runtimes or (b) remove,
|
||||
* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
|
||||
* or other intellectual property or proprietary rights notices on or in the
|
||||
* Software, including any copy thereof. Redistributions in binary or source
|
||||
* form must include this license and terms.
|
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*
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* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
|
||||
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
|
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
|
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* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
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* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
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* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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var spine;
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(function (spine) {
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var webgl;
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(function (webgl) {
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File diff suppressed because one or more lines are too long
195
spine-ts/canvas/example/assets/spineboy.atlas
Normal file
195
spine-ts/canvas/example/assets/spineboy.atlas
Normal file
@ -0,0 +1,195 @@
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spineboy.png
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size: 1024,1024
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format: RGBA8888
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filter: Linear,Linear
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repeat: none
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eye_indifferent
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rotate: false
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xy: 550, 694
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size: 93, 89
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orig: 93, 89
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offset: 0, 0
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index: -1
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eye_surprised
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rotate: false
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xy: 834, 856
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size: 93, 89
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orig: 93, 89
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offset: 0, 0
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index: -1
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front_bracer
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rotate: false
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xy: 678, 774
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size: 58, 80
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orig: 58, 80
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offset: 0, 0
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index: -1
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front_fist_closed
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rotate: true
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xy: 466, 593
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size: 75, 82
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orig: 75, 82
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offset: 0, 0
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index: -1
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front_fist_open
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rotate: false
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xy: 550, 605
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size: 86, 87
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orig: 86, 87
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offset: 0, 0
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index: -1
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front_foot
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rotate: false
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xy: 550, 785
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size: 126, 69
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orig: 126, 69
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offset: 0, 0
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index: -1
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front_foot_bend1
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rotate: true
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xy: 375, 492
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size: 128, 70
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orig: 128, 70
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offset: 0, 0
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index: -1
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front_foot_bend2
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rotate: true
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xy: 275, 330
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size: 108, 93
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orig: 108, 93
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offset: 0, 0
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index: -1
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front_shin
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rotate: false
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xy: 466, 670
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size: 82, 184
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orig: 82, 184
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offset: 0, 0
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index: -1
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front_thigh
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rotate: false
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xy: 214, 208
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size: 48, 112
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orig: 48, 112
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offset: 0, 0
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index: -1
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front_upper_arm
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rotate: false
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xy: 214, 109
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size: 54, 97
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orig: 54, 97
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offset: 0, 0
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index: -1
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goggles
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rotate: false
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xy: 466, 856
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size: 261, 166
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orig: 261, 166
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offset: 0, 0
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index: -1
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gun
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rotate: false
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xy: 2, 117
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size: 210, 203
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orig: 210, 203
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offset: 0, 0
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index: -1
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head
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rotate: false
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xy: 2, 322
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size: 271, 298
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orig: 271, 298
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offset: 0, 0
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index: -1
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mouth_grind
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rotate: false
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xy: 929, 896
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size: 93, 59
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orig: 93, 59
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offset: 0, 0
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index: -1
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mouth_oooo
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rotate: false
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xy: 929, 835
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size: 93, 59
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orig: 93, 59
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offset: 0, 0
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index: -1
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mouth_smile
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rotate: false
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xy: 447, 532
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size: 93, 59
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orig: 93, 59
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offset: 0, 0
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index: -1
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muzzle
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rotate: false
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xy: 2, 622
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size: 462, 400
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orig: 462, 400
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offset: 0, 0
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index: -1
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neck
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rotate: false
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xy: 796, 819
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size: 36, 41
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orig: 36, 41
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offset: 0, 0
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index: -1
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rear_bracer
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rotate: false
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xy: 738, 788
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size: 56, 72
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orig: 56, 72
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offset: 0, 0
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index: -1
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rear_foot
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rotate: true
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xy: 2, 2
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size: 113, 60
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orig: 113, 60
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offset: 0, 0
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index: -1
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rear_foot_bend1
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rotate: false
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xy: 64, 49
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size: 117, 66
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orig: 117, 66
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offset: 0, 0
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index: -1
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rear_foot_bend2
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rotate: false
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xy: 729, 862
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size: 103, 83
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orig: 103, 83
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offset: 0, 0
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index: -1
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rear_shin
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rotate: true
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xy: 729, 947
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size: 75, 178
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orig: 75, 178
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offset: 0, 0
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index: -1
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rear_thigh
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rotate: true
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xy: 909, 957
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size: 65, 104
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orig: 65, 104
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offset: 0, 0
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index: -1
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rear_upper_arm
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rotate: true
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xy: 447, 483
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size: 47, 87
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orig: 47, 87
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offset: 0, 0
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index: -1
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torso
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rotate: false
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xy: 275, 440
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size: 98, 180
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orig: 98, 180
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offset: 0, 0
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index: -1
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2412
spine-ts/canvas/example/assets/spineboy.json
Normal file
2412
spine-ts/canvas/example/assets/spineboy.json
Normal file
File diff suppressed because it is too large
Load Diff
BIN
spine-ts/canvas/example/assets/spineboy.png
Normal file
BIN
spine-ts/canvas/example/assets/spineboy.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 593 KiB |
@ -8,5 +8,20 @@
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</body>
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<script>
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var lastFrameTime = Date.now() / 1000;
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var canvas;
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var assetManager;
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var skeletonRenderer;
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function init () {
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assetManager = new spine.AssetManager(function(image) {
|
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return CanvasTexture(image);
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});
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||||
}
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||||
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||||
(function() {
|
||||
init();
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||||
}());
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||||
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||||
</script>
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</html>
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11
spine-ts/canvas/src/CanvasTexture.ts
Normal file
11
spine-ts/canvas/src/CanvasTexture.ts
Normal file
@ -0,0 +1,11 @@
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module spine.canvas {
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export class CanvasTexture extends Texture {
|
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constructor (image: HTMLImageElement) {
|
||||
super(image);
|
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}
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setFilters (minFilter: TextureFilter, magFilter: TextureFilter) { }
|
||||
setWraps (uWrap: TextureWrap, vWrap: TextureWrap) { }
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dispose () { }
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}
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}
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@ -29,7 +29,7 @@
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* POSSIBILITY OF SUCH DAMAGE.
|
||||
*****************************************************************************/
|
||||
|
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module spine.webgl {
|
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module spine {
|
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export class AssetManager implements Disposable {
|
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private _textureLoader: (image: HTMLImageElement) => any;
|
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private _assets: Map<any> = {};
|
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|
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@ -53,4 +53,14 @@ module spine {
|
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ClampToEdge = 33071, // WebGLRenderingContext.CLAMP_TO_EDGE
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Repeat = 10497 // WebGLRenderingContext.REPEAT
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}
|
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|
||||
export class TextureRegion {
|
||||
renderObject: any;
|
||||
u = 0; v = 0;
|
||||
u2 = 0; v2 = 0;
|
||||
width = 0; height = 0;
|
||||
rotate = false;
|
||||
offsetX = 0; offsetY = 0;
|
||||
originalWidth = 0; originalHeight = 0;
|
||||
}
|
||||
}
|
||||
@ -29,7 +29,7 @@
|
||||
* POSSIBILITY OF SUCH DAMAGE.
|
||||
*****************************************************************************/
|
||||
|
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module spine.webgl {
|
||||
module spine {
|
||||
export class TextureAtlas implements Disposable {
|
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pages = new Array<TextureAtlasPage>();
|
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regions = new Array<TextureAtlasRegion>();
|
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|
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@ -1,42 +0,0 @@
|
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/******************************************************************************
|
||||
* Spine Runtimes Software License
|
||||
* Version 2.5
|
||||
*
|
||||
* Copyright (c) 2013-2016, Esoteric Software
|
||||
* All rights reserved.
|
||||
*
|
||||
* You are granted a perpetual, non-exclusive, non-sublicensable, and
|
||||
* non-transferable license to use, install, execute, and perform the Spine
|
||||
* Runtimes software and derivative works solely for personal or internal
|
||||
* use. Without the written permission of Esoteric Software (see Section 2 of
|
||||
* the Spine Software License Agreement), you may not (a) modify, translate,
|
||||
* adapt, or develop new applications using the Spine Runtimes or otherwise
|
||||
* create derivative works or improvements of the Spine Runtimes or (b) remove,
|
||||
* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
|
||||
* or other intellectual property or proprietary rights notices on or in the
|
||||
* Software, including any copy thereof. Redistributions in binary or source
|
||||
* form must include this license and terms.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
|
||||
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
|
||||
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
|
||||
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
|
||||
* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
|
||||
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
||||
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
||||
* POSSIBILITY OF SUCH DAMAGE.
|
||||
*****************************************************************************/
|
||||
|
||||
module spine {
|
||||
export class TextureRegion {
|
||||
renderObject: any;
|
||||
u = 0; v = 0;
|
||||
u2 = 0; v2 = 0;
|
||||
width = 0; height = 0;
|
||||
rotate = false;
|
||||
offsetX = 0; offsetY = 0;
|
||||
originalWidth = 0; originalHeight = 0;
|
||||
}
|
||||
}
|
||||
@ -36,7 +36,9 @@ function init () {
|
||||
batcher = new spine.webgl.PolygonBatcher(gl);
|
||||
mvp.ortho2d(0, 0, 639, 479);
|
||||
skeletonRenderer = new spine.webgl.SkeletonRenderer(gl);
|
||||
assetManager = new spine.webgl.AssetManager(gl);
|
||||
assetManager = new spine.AssetManager(function(image) {
|
||||
return new spine.webgl.GLTexture(gl, image);
|
||||
});
|
||||
|
||||
// Tell AssetManager to load the resources for each model, including the exported .json file, the .atlas file and the .png
|
||||
// file for the atlas. We then wait until all resources are loaded in the load() method.
|
||||
@ -78,10 +80,11 @@ function loadSkeleton (name, scale, initialAnimation, positionX, positionY, prem
|
||||
|
||||
// Load the texture atlas using name.atlas and name.png from the AssetManager.
|
||||
// The function passed to TextureAtlas is used to resolve relative paths.
|
||||
atlas = new spine.webgl.TextureAtlas(assetManager.get("assets/" + name + ".atlas"), function(path, minFilter, magFilter, uWrap, vWrap) {
|
||||
atlas = new spine.TextureAtlas(assetManager.get("assets/" + name + ".atlas"), function(path, minFilter, magFilter, uWrap, vWrap) {
|
||||
var texture = assetManager.get("assets/" + path);
|
||||
texture.setFilters(minFilter, magFilter);
|
||||
texture.setWraps(uWrap, vWrap);
|
||||
return texture;
|
||||
});
|
||||
|
||||
// Create a TextureAtlasAttachmentLoader, which is specific to the WebGL backend.
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user