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[libgdx] Improved fix for timeScale not returning to the setup pose.
We should complete a mix frozen by timeScale 0 only when `to` has been mixed out. However, it would probably be better for TrackEntry#timeScale to not affect the mix time at all. #1194
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@ -172,6 +172,12 @@ public class AnimationState {
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// Require mixTime > 0 to ensure the mixing from entry was applied at least once.
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if (to.mixTime > 0 && to.mixTime >= to.mixDuration) {
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if (from.timeScale == 0) {
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// from has 0 timeScale and has been mixed out, remove its mix and apply it one more time to return to the setup pose.
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from.timeScale = 1;
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from.mixTime = 0;
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from.mixDuration = 0;
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}
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// Require totalAlpha == 0 to ensure mixing is complete, unless mixDuration == 0 (the transition is a single frame).
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if (from.totalAlpha == 0 || to.mixDuration == 0) {
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to.mixingFrom = from.mixingFrom;
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@ -182,13 +188,6 @@ public class AnimationState {
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return finished;
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}
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// If to has 0 timeScale and is not the first entry, remove the mix and apply it one more time to return to the setup pose.
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if (to.timeScale == 0 && to.mixingTo != null) {
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to.timeScale = 1;
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to.mixTime = 0;
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to.mixDuration = 0;
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}
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from.trackTime += delta * from.timeScale;
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to.mixTime += delta * to.timeScale;
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return false;
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