[libgdx] Improved fix for timeScale not returning to the setup pose.

We should complete a mix frozen by timeScale 0 only when `to` has been mixed out. However, it would probably be better for TrackEntry#timeScale to not affect the mix time at all.
#1194
This commit is contained in:
NathanSweet 2018-10-17 22:51:51 +02:00
parent 9867c975ab
commit 84ae36f90f

View File

@ -172,6 +172,12 @@ public class AnimationState {
// Require mixTime > 0 to ensure the mixing from entry was applied at least once.
if (to.mixTime > 0 && to.mixTime >= to.mixDuration) {
if (from.timeScale == 0) {
// from has 0 timeScale and has been mixed out, remove its mix and apply it one more time to return to the setup pose.
from.timeScale = 1;
from.mixTime = 0;
from.mixDuration = 0;
}
// Require totalAlpha == 0 to ensure mixing is complete, unless mixDuration == 0 (the transition is a single frame).
if (from.totalAlpha == 0 || to.mixDuration == 0) {
to.mixingFrom = from.mixingFrom;
@ -182,13 +188,6 @@ public class AnimationState {
return finished;
}
// If to has 0 timeScale and is not the first entry, remove the mix and apply it one more time to return to the setup pose.
if (to.timeScale == 0 && to.mixingTo != null) {
to.timeScale = 1;
to.mixTime = 0;
to.mixDuration = 0;
}
from.trackTime += delta * from.timeScale;
to.mixTime += delta * to.timeScale;
return false;