mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-04 22:34:53 +08:00
Merge branch 'master' of https://github.com/esotericsoftware/spine-runtimes
This commit is contained in:
commit
84dad97828
951
spine-ts/build/spine-canvas.d.ts
vendored
Normal file
951
spine-ts/build/spine-canvas.d.ts
vendored
Normal file
@ -0,0 +1,951 @@
|
||||
declare module spine {
|
||||
class AssetManager implements Disposable {
|
||||
private pathPrefix;
|
||||
private textureLoader;
|
||||
private assets;
|
||||
private errors;
|
||||
private toLoad;
|
||||
private loaded;
|
||||
constructor(textureLoader: (image: HTMLImageElement) => any, pathPrefix?: string);
|
||||
loadText(path: string, success?: (path: string, text: string) => void, error?: (path: string, error: string) => void): void;
|
||||
loadTexture(path: string, success?: (path: string, image: HTMLImageElement) => void, error?: (path: string, error: string) => void): void;
|
||||
get(path: string): any;
|
||||
remove(path: string): void;
|
||||
removeAll(): void;
|
||||
isLoadingComplete(): boolean;
|
||||
getToLoad(): number;
|
||||
getLoaded(): number;
|
||||
dispose(): void;
|
||||
hasErrors(): boolean;
|
||||
getErrors(): Map<string>;
|
||||
}
|
||||
}
|
||||
declare module spine.canvas {
|
||||
class AssetManager extends spine.AssetManager {
|
||||
constructor(pathPrefix?: string);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
abstract class Texture {
|
||||
protected _image: HTMLImageElement;
|
||||
constructor(image: HTMLImageElement);
|
||||
getImage(): HTMLImageElement;
|
||||
abstract setFilters(minFilter: TextureFilter, magFilter: TextureFilter): void;
|
||||
abstract setWraps(uWrap: TextureWrap, vWrap: TextureWrap): void;
|
||||
abstract dispose(): void;
|
||||
static filterFromString(text: string): TextureFilter;
|
||||
static wrapFromString(text: string): TextureWrap;
|
||||
}
|
||||
enum TextureFilter {
|
||||
Nearest = 9728,
|
||||
Linear = 9729,
|
||||
MipMap = 9987,
|
||||
MipMapNearestNearest = 9984,
|
||||
MipMapLinearNearest = 9985,
|
||||
MipMapNearestLinear = 9986,
|
||||
MipMapLinearLinear = 9987,
|
||||
}
|
||||
enum TextureWrap {
|
||||
MirroredRepeat = 33648,
|
||||
ClampToEdge = 33071,
|
||||
Repeat = 10497,
|
||||
}
|
||||
class TextureRegion {
|
||||
renderObject: any;
|
||||
u: number;
|
||||
v: number;
|
||||
u2: number;
|
||||
v2: number;
|
||||
width: number;
|
||||
height: number;
|
||||
rotate: boolean;
|
||||
offsetX: number;
|
||||
offsetY: number;
|
||||
originalWidth: number;
|
||||
originalHeight: number;
|
||||
}
|
||||
}
|
||||
declare module spine.canvas {
|
||||
class CanvasTexture extends Texture {
|
||||
constructor(image: HTMLImageElement);
|
||||
setFilters(minFilter: TextureFilter, magFilter: TextureFilter): void;
|
||||
setWraps(uWrap: TextureWrap, vWrap: TextureWrap): void;
|
||||
dispose(): void;
|
||||
}
|
||||
}
|
||||
declare module spine.canvas {
|
||||
class SkeletonRenderer {
|
||||
static QUAD_TRIANGLES: number[];
|
||||
private ctx;
|
||||
triangleRendering: boolean;
|
||||
debugRendering: boolean;
|
||||
constructor(context: CanvasRenderingContext2D);
|
||||
draw(skeleton: Skeleton): void;
|
||||
private drawImages(skeleton);
|
||||
private drawTriangles(skeleton);
|
||||
private drawTriangle(img, x0, y0, u0, v0, x1, y1, u1, v1, x2, y2, u2, v2);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class Animation {
|
||||
name: string;
|
||||
timelines: Array<Timeline>;
|
||||
duration: number;
|
||||
constructor(name: string, timelines: Array<Timeline>, duration: number);
|
||||
apply(skeleton: Skeleton, lastTime: number, time: number, loop: boolean, events: Array<Event>): void;
|
||||
mix(skeleton: Skeleton, lastTime: number, time: number, loop: boolean, events: Array<Event>, alpha: number): void;
|
||||
static binarySearch(values: ArrayLike<number>, target: number, step?: number): number;
|
||||
static linearSearch(values: ArrayLike<number>, target: number, step: number): number;
|
||||
}
|
||||
interface Timeline {
|
||||
apply(skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number): void;
|
||||
}
|
||||
abstract class CurveTimeline implements Timeline {
|
||||
static LINEAR: number;
|
||||
static STEPPED: number;
|
||||
static BEZIER: number;
|
||||
static BEZIER_SIZE: number;
|
||||
private curves;
|
||||
constructor(frameCount: number);
|
||||
getFrameCount(): number;
|
||||
setLinear(frameIndex: number): void;
|
||||
setStepped(frameIndex: number): void;
|
||||
getCurveType(frameIndex: number): number;
|
||||
setCurve(frameIndex: number, cx1: number, cy1: number, cx2: number, cy2: number): void;
|
||||
getCurvePercent(frameIndex: number, percent: number): number;
|
||||
abstract apply(skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number): void;
|
||||
}
|
||||
class RotateTimeline extends CurveTimeline {
|
||||
static ENTRIES: number;
|
||||
static PREV_TIME: number;
|
||||
static PREV_ROTATION: number;
|
||||
static ROTATION: number;
|
||||
boneIndex: number;
|
||||
frames: ArrayLike<number>;
|
||||
constructor(frameCount: number);
|
||||
setFrame(frameIndex: number, time: number, degrees: number): void;
|
||||
apply(skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number): void;
|
||||
}
|
||||
class TranslateTimeline extends CurveTimeline {
|
||||
static ENTRIES: number;
|
||||
static PREV_TIME: number;
|
||||
static PREV_X: number;
|
||||
static PREV_Y: number;
|
||||
static X: number;
|
||||
static Y: number;
|
||||
boneIndex: number;
|
||||
frames: ArrayLike<number>;
|
||||
constructor(frameCount: number);
|
||||
setFrame(frameIndex: number, time: number, x: number, y: number): void;
|
||||
apply(skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number): void;
|
||||
}
|
||||
class ScaleTimeline extends TranslateTimeline {
|
||||
constructor(frameCount: number);
|
||||
apply(skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number): void;
|
||||
}
|
||||
class ShearTimeline extends TranslateTimeline {
|
||||
constructor(frameCount: number);
|
||||
apply(skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number): void;
|
||||
}
|
||||
class ColorTimeline extends CurveTimeline {
|
||||
static ENTRIES: number;
|
||||
static PREV_TIME: number;
|
||||
static PREV_R: number;
|
||||
static PREV_G: number;
|
||||
static PREV_B: number;
|
||||
static PREV_A: number;
|
||||
static R: number;
|
||||
static G: number;
|
||||
static B: number;
|
||||
static A: number;
|
||||
slotIndex: number;
|
||||
frames: ArrayLike<number>;
|
||||
constructor(frameCount: number);
|
||||
setFrame(frameIndex: number, time: number, r: number, g: number, b: number, a: number): void;
|
||||
apply(skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number): void;
|
||||
}
|
||||
class AttachmentTimeline implements Timeline {
|
||||
slotIndex: number;
|
||||
frames: ArrayLike<number>;
|
||||
attachmentNames: Array<string>;
|
||||
constructor(frameCount: number);
|
||||
getFrameCount(): number;
|
||||
setFrame(frameIndex: number, time: number, attachmentName: string): void;
|
||||
apply(skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number): void;
|
||||
}
|
||||
class EventTimeline implements Timeline {
|
||||
frames: ArrayLike<number>;
|
||||
events: Array<Event>;
|
||||
constructor(frameCount: number);
|
||||
getFrameCount(): number;
|
||||
setFrame(frameIndex: number, event: Event): void;
|
||||
apply(skeleton: Skeleton, lastTime: number, time: number, firedEvents: Array<Event>, alpha: number): void;
|
||||
}
|
||||
class DrawOrderTimeline implements Timeline {
|
||||
frames: ArrayLike<number>;
|
||||
drawOrders: Array<Array<number>>;
|
||||
constructor(frameCount: number);
|
||||
getFrameCount(): number;
|
||||
setFrame(frameIndex: number, time: number, drawOrder: Array<number>): void;
|
||||
apply(skeleton: Skeleton, lastTime: number, time: number, firedEvents: Array<Event>, alpha: number): void;
|
||||
}
|
||||
class DeformTimeline extends CurveTimeline {
|
||||
frames: ArrayLike<number>;
|
||||
frameVertices: Array<ArrayLike<number>>;
|
||||
slotIndex: number;
|
||||
attachment: VertexAttachment;
|
||||
constructor(frameCount: number);
|
||||
setFrame(frameIndex: number, time: number, vertices: ArrayLike<number>): void;
|
||||
apply(skeleton: Skeleton, lastTime: number, time: number, firedEvents: Array<Event>, alpha: number): void;
|
||||
}
|
||||
class IkConstraintTimeline extends CurveTimeline {
|
||||
static ENTRIES: number;
|
||||
static PREV_TIME: number;
|
||||
static PREV_MIX: number;
|
||||
static PREV_BEND_DIRECTION: number;
|
||||
static MIX: number;
|
||||
static BEND_DIRECTION: number;
|
||||
ikConstraintIndex: number;
|
||||
frames: ArrayLike<number>;
|
||||
constructor(frameCount: number);
|
||||
setFrame(frameIndex: number, time: number, mix: number, bendDirection: number): void;
|
||||
apply(skeleton: Skeleton, lastTime: number, time: number, firedEvents: Array<Event>, alpha: number): void;
|
||||
}
|
||||
class TransformConstraintTimeline extends CurveTimeline {
|
||||
static ENTRIES: number;
|
||||
static PREV_TIME: number;
|
||||
static PREV_ROTATE: number;
|
||||
static PREV_TRANSLATE: number;
|
||||
static PREV_SCALE: number;
|
||||
static PREV_SHEAR: number;
|
||||
static ROTATE: number;
|
||||
static TRANSLATE: number;
|
||||
static SCALE: number;
|
||||
static SHEAR: number;
|
||||
transformConstraintIndex: number;
|
||||
frames: ArrayLike<number>;
|
||||
constructor(frameCount: number);
|
||||
setFrame(frameIndex: number, time: number, rotateMix: number, translateMix: number, scaleMix: number, shearMix: number): void;
|
||||
apply(skeleton: Skeleton, lastTime: number, time: number, firedEvents: Array<Event>, alpha: number): void;
|
||||
}
|
||||
class PathConstraintPositionTimeline extends CurveTimeline {
|
||||
static ENTRIES: number;
|
||||
static PREV_TIME: number;
|
||||
static PREV_VALUE: number;
|
||||
static VALUE: number;
|
||||
pathConstraintIndex: number;
|
||||
frames: ArrayLike<number>;
|
||||
constructor(frameCount: number);
|
||||
setFrame(frameIndex: number, time: number, value: number): void;
|
||||
apply(skeleton: Skeleton, lastTime: number, time: number, firedEvents: Array<Event>, alpha: number): void;
|
||||
}
|
||||
class PathConstraintSpacingTimeline extends PathConstraintPositionTimeline {
|
||||
constructor(frameCount: number);
|
||||
apply(skeleton: Skeleton, lastTime: number, time: number, firedEvents: Array<Event>, alpha: number): void;
|
||||
}
|
||||
class PathConstraintMixTimeline extends CurveTimeline {
|
||||
static ENTRIES: number;
|
||||
static PREV_TIME: number;
|
||||
static PREV_ROTATE: number;
|
||||
static PREV_TRANSLATE: number;
|
||||
static ROTATE: number;
|
||||
static TRANSLATE: number;
|
||||
pathConstraintIndex: number;
|
||||
frames: ArrayLike<number>;
|
||||
constructor(frameCount: number);
|
||||
setFrame(frameIndex: number, time: number, rotateMix: number, translateMix: number): void;
|
||||
apply(skeleton: Skeleton, lastTime: number, time: number, firedEvents: Array<Event>, alpha: number): void;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class AnimationState {
|
||||
data: AnimationStateData;
|
||||
tracks: TrackEntry[];
|
||||
events: Event[];
|
||||
listeners: AnimationStateListener[];
|
||||
timeScale: number;
|
||||
constructor(data?: AnimationStateData);
|
||||
update(delta: number): void;
|
||||
apply(skeleton: Skeleton): void;
|
||||
clearTracks(): void;
|
||||
clearTrack(trackIndex: number): void;
|
||||
freeAll(entry: TrackEntry): void;
|
||||
expandToIndex(index: number): TrackEntry;
|
||||
setCurrent(index: number, entry: TrackEntry): void;
|
||||
setAnimation(trackIndex: number, animationName: string, loop: boolean): TrackEntry;
|
||||
setAnimationWith(trackIndex: number, animation: Animation, loop: boolean): TrackEntry;
|
||||
addAnimation(trackIndex: number, animationName: string, loop: boolean, delay: number): TrackEntry;
|
||||
addAnimationWith(trackIndex: number, animation: Animation, loop: boolean, delay: number): TrackEntry;
|
||||
getCurrent(trackIndex: number): TrackEntry;
|
||||
addListener(listener: AnimationStateListener): void;
|
||||
removeListener(listener: AnimationStateListener): void;
|
||||
clearListeners(): void;
|
||||
}
|
||||
class TrackEntry {
|
||||
next: TrackEntry;
|
||||
previous: TrackEntry;
|
||||
animation: Animation;
|
||||
loop: boolean;
|
||||
delay: number;
|
||||
time: number;
|
||||
lastTime: number;
|
||||
endTime: number;
|
||||
timeScale: number;
|
||||
mixTime: number;
|
||||
mixDuration: number;
|
||||
listener: AnimationStateListener;
|
||||
mix: number;
|
||||
reset(): void;
|
||||
isComplete(): boolean;
|
||||
}
|
||||
abstract class AnimationStateAdapter implements AnimationStateListener {
|
||||
event(trackIndex: number, event: Event): void;
|
||||
complete(trackIndex: number, loopCount: number): void;
|
||||
start(trackIndex: number): void;
|
||||
end(trackIndex: number): void;
|
||||
}
|
||||
interface AnimationStateListener {
|
||||
event(trackIndex: number, event: Event): void;
|
||||
complete(trackIndex: number, loopCount: number): void;
|
||||
start(trackIndex: number): void;
|
||||
end(trackIndex: number): void;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class AnimationStateData {
|
||||
skeletonData: SkeletonData;
|
||||
animationToMixTime: Map<number>;
|
||||
defaultMix: number;
|
||||
constructor(skeletonData: SkeletonData);
|
||||
setMix(fromName: string, toName: string, duration: number): void;
|
||||
setMixWith(from: Animation, to: Animation, duration: number): void;
|
||||
getMix(from: Animation, to: Animation): number;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
abstract class Attachment {
|
||||
name: string;
|
||||
constructor(name: string);
|
||||
}
|
||||
abstract class VertexAttachment extends Attachment {
|
||||
bones: Array<number>;
|
||||
vertices: ArrayLike<number>;
|
||||
worldVerticesLength: number;
|
||||
constructor(name: string);
|
||||
computeWorldVertices(slot: Slot, worldVertices: ArrayLike<number>): void;
|
||||
computeWorldVerticesWith(slot: Slot, start: number, count: number, worldVertices: ArrayLike<number>, offset: number): void;
|
||||
applyDeform(sourceAttachment: VertexAttachment): boolean;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
interface AttachmentLoader {
|
||||
newRegionAttachment(skin: Skin, name: string, path: string): RegionAttachment;
|
||||
newMeshAttachment(skin: Skin, name: string, path: string): MeshAttachment;
|
||||
newBoundingBoxAttachment(skin: Skin, name: string): BoundingBoxAttachment;
|
||||
newPathAttachment(skin: Skin, name: string): PathAttachment;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
enum AttachmentType {
|
||||
Region = 0,
|
||||
BoundingBox = 1,
|
||||
Mesh = 2,
|
||||
LinkedMesh = 3,
|
||||
Path = 4,
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class BoundingBoxAttachment extends VertexAttachment {
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class MeshAttachment extends VertexAttachment {
|
||||
region: TextureRegion;
|
||||
path: string;
|
||||
regionUVs: ArrayLike<number>;
|
||||
worldVertices: ArrayLike<number>;
|
||||
triangles: Array<number>;
|
||||
color: Color;
|
||||
hullLength: number;
|
||||
private parentMesh;
|
||||
inheritDeform: boolean;
|
||||
tempColor: Color;
|
||||
constructor(name: string);
|
||||
updateUVs(): void;
|
||||
updateWorldVertices(slot: Slot, premultipliedAlpha: boolean): ArrayLike<number>;
|
||||
applyDeform(sourceAttachment: VertexAttachment): boolean;
|
||||
getParentMesh(): MeshAttachment;
|
||||
setParentMesh(parentMesh: MeshAttachment): void;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class PathAttachment extends VertexAttachment {
|
||||
lengths: Array<number>;
|
||||
closed: boolean;
|
||||
constantSpeed: boolean;
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class RegionAttachment extends Attachment {
|
||||
static OX1: number;
|
||||
static OY1: number;
|
||||
static OX2: number;
|
||||
static OY2: number;
|
||||
static OX3: number;
|
||||
static OY3: number;
|
||||
static OX4: number;
|
||||
static OY4: number;
|
||||
static X1: number;
|
||||
static Y1: number;
|
||||
static C1R: number;
|
||||
static C1G: number;
|
||||
static C1B: number;
|
||||
static C1A: number;
|
||||
static U1: number;
|
||||
static V1: number;
|
||||
static X2: number;
|
||||
static Y2: number;
|
||||
static C2R: number;
|
||||
static C2G: number;
|
||||
static C2B: number;
|
||||
static C2A: number;
|
||||
static U2: number;
|
||||
static V2: number;
|
||||
static X3: number;
|
||||
static Y3: number;
|
||||
static C3R: number;
|
||||
static C3G: number;
|
||||
static C3B: number;
|
||||
static C3A: number;
|
||||
static U3: number;
|
||||
static V3: number;
|
||||
static X4: number;
|
||||
static Y4: number;
|
||||
static C4R: number;
|
||||
static C4G: number;
|
||||
static C4B: number;
|
||||
static C4A: number;
|
||||
static U4: number;
|
||||
static V4: number;
|
||||
x: number;
|
||||
y: number;
|
||||
scaleX: number;
|
||||
scaleY: number;
|
||||
rotation: number;
|
||||
width: number;
|
||||
height: number;
|
||||
color: Color;
|
||||
path: string;
|
||||
rendererObject: any;
|
||||
region: TextureRegion;
|
||||
offset: ArrayLike<number>;
|
||||
vertices: ArrayLike<number>;
|
||||
tempColor: Color;
|
||||
constructor(name: string);
|
||||
setRegion(region: TextureRegion): void;
|
||||
updateOffset(): void;
|
||||
updateWorldVertices(slot: Slot, premultipliedAlpha: boolean): ArrayLike<number>;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
enum BlendMode {
|
||||
Normal = 0,
|
||||
Additive = 1,
|
||||
Multiply = 2,
|
||||
Screen = 3,
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class Bone implements Updatable {
|
||||
data: BoneData;
|
||||
skeleton: Skeleton;
|
||||
parent: Bone;
|
||||
children: Bone[];
|
||||
x: number;
|
||||
y: number;
|
||||
rotation: number;
|
||||
scaleX: number;
|
||||
scaleY: number;
|
||||
shearX: number;
|
||||
shearY: number;
|
||||
appliedRotation: number;
|
||||
a: number;
|
||||
b: number;
|
||||
worldX: number;
|
||||
c: number;
|
||||
d: number;
|
||||
worldY: number;
|
||||
worldSignX: number;
|
||||
worldSignY: number;
|
||||
sorted: boolean;
|
||||
constructor(data: BoneData, skeleton: Skeleton, parent: Bone);
|
||||
update(): void;
|
||||
updateWorldTransform(): void;
|
||||
updateWorldTransformWith(x: number, y: number, rotation: number, scaleX: number, scaleY: number, shearX: number, shearY: number): void;
|
||||
setToSetupPose(): void;
|
||||
getWorldRotationX(): number;
|
||||
getWorldRotationY(): number;
|
||||
getWorldScaleX(): number;
|
||||
getWorldScaleY(): number;
|
||||
worldToLocalRotationX(): number;
|
||||
worldToLocalRotationY(): number;
|
||||
rotateWorld(degrees: number): void;
|
||||
updateLocalTransform(): void;
|
||||
worldToLocal(world: Vector2): Vector2;
|
||||
localToWorld(local: Vector2): Vector2;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class BoneData {
|
||||
index: number;
|
||||
name: string;
|
||||
parent: BoneData;
|
||||
length: number;
|
||||
x: number;
|
||||
y: number;
|
||||
rotation: number;
|
||||
scaleX: number;
|
||||
scaleY: number;
|
||||
shearX: number;
|
||||
shearY: number;
|
||||
inheritRotation: boolean;
|
||||
inheritScale: boolean;
|
||||
constructor(index: number, name: string, parent: BoneData);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class Event {
|
||||
data: EventData;
|
||||
intValue: number;
|
||||
floatValue: number;
|
||||
stringValue: string;
|
||||
time: number;
|
||||
constructor(time: number, data: EventData);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class EventData {
|
||||
name: string;
|
||||
intValue: number;
|
||||
floatValue: number;
|
||||
stringValue: string;
|
||||
constructor(name: string);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class IkConstraint implements Updatable {
|
||||
data: IkConstraintData;
|
||||
bones: Array<Bone>;
|
||||
target: Bone;
|
||||
mix: number;
|
||||
bendDirection: number;
|
||||
level: number;
|
||||
constructor(data: IkConstraintData, skeleton: Skeleton);
|
||||
apply(): void;
|
||||
update(): void;
|
||||
apply1(bone: Bone, targetX: number, targetY: number, alpha: number): void;
|
||||
apply2(parent: Bone, child: Bone, targetX: number, targetY: number, bendDir: number, alpha: number): void;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class IkConstraintData {
|
||||
name: string;
|
||||
bones: BoneData[];
|
||||
target: BoneData;
|
||||
bendDirection: number;
|
||||
mix: number;
|
||||
constructor(name: string);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class PathConstraint implements Updatable {
|
||||
static NONE: number;
|
||||
static BEFORE: number;
|
||||
static AFTER: number;
|
||||
data: PathConstraintData;
|
||||
bones: Array<Bone>;
|
||||
target: Slot;
|
||||
position: number;
|
||||
spacing: number;
|
||||
rotateMix: number;
|
||||
translateMix: number;
|
||||
spaces: number[];
|
||||
positions: number[];
|
||||
world: number[];
|
||||
curves: number[];
|
||||
lengths: number[];
|
||||
segments: number[];
|
||||
constructor(data: PathConstraintData, skeleton: Skeleton);
|
||||
apply(): void;
|
||||
update(): void;
|
||||
computeWorldPositions(path: PathAttachment, spacesCount: number, tangents: boolean, percentPosition: boolean, percentSpacing: boolean): number[];
|
||||
addBeforePosition(p: number, temp: Array<number>, i: number, out: Array<number>, o: number): void;
|
||||
addAfterPosition(p: number, temp: Array<number>, i: number, out: Array<number>, o: number): void;
|
||||
addCurvePosition(p: number, x1: number, y1: number, cx1: number, cy1: number, cx2: number, cy2: number, x2: number, y2: number, out: Array<number>, o: number, tangents: boolean): void;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class PathConstraintData {
|
||||
name: string;
|
||||
bones: BoneData[];
|
||||
target: SlotData;
|
||||
positionMode: PositionMode;
|
||||
spacingMode: SpacingMode;
|
||||
rotateMode: RotateMode;
|
||||
offsetRotation: number;
|
||||
position: number;
|
||||
spacing: number;
|
||||
rotateMix: number;
|
||||
translateMix: number;
|
||||
constructor(name: string);
|
||||
}
|
||||
enum PositionMode {
|
||||
Fixed = 0,
|
||||
Percent = 1,
|
||||
}
|
||||
enum SpacingMode {
|
||||
Length = 0,
|
||||
Fixed = 1,
|
||||
Percent = 2,
|
||||
}
|
||||
enum RotateMode {
|
||||
Tangent = 0,
|
||||
Chain = 1,
|
||||
ChainScale = 2,
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class SharedAssetManager implements Disposable {
|
||||
private pathPrefix;
|
||||
private clientAssets;
|
||||
private queuedAssets;
|
||||
private rawAssets;
|
||||
private errors;
|
||||
constructor(pathPrefix?: string);
|
||||
private queueAsset(clientId, textureLoader, path);
|
||||
loadText(clientId: string, path: string): void;
|
||||
loadJson(clientId: string, path: string): void;
|
||||
loadTexture(clientId: string, textureLoader: (image: HTMLImageElement) => any, path: string): void;
|
||||
get(clientId: string, path: string): any;
|
||||
private updateClientAssets(clientAssets);
|
||||
isLoadingComplete(clientId: string): boolean;
|
||||
dispose(): void;
|
||||
hasErrors(): boolean;
|
||||
getErrors(): Map<string>;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class Skeleton {
|
||||
data: SkeletonData;
|
||||
bones: Array<Bone>;
|
||||
slots: Array<Slot>;
|
||||
drawOrder: Array<Slot>;
|
||||
ikConstraints: Array<IkConstraint>;
|
||||
ikConstraintsSorted: Array<IkConstraint>;
|
||||
transformConstraints: Array<TransformConstraint>;
|
||||
pathConstraints: Array<PathConstraint>;
|
||||
_updateCache: Updatable[];
|
||||
skin: Skin;
|
||||
color: Color;
|
||||
time: number;
|
||||
flipX: boolean;
|
||||
flipY: boolean;
|
||||
x: number;
|
||||
y: number;
|
||||
constructor(data: SkeletonData);
|
||||
updateCache(): void;
|
||||
sortPathConstraintAttachment(skin: Skin, slotIndex: number, slotBone: Bone): void;
|
||||
sortPathConstraintAttachmentWith(attachment: Attachment, slotBone: Bone): void;
|
||||
sortBone(bone: Bone): void;
|
||||
sortReset(bones: Array<Bone>): void;
|
||||
updateWorldTransform(): void;
|
||||
setToSetupPose(): void;
|
||||
setBonesToSetupPose(): void;
|
||||
setSlotsToSetupPose(): void;
|
||||
getRootBone(): Bone;
|
||||
findBone(boneName: string): Bone;
|
||||
findBoneIndex(boneName: string): number;
|
||||
findSlot(slotName: string): Slot;
|
||||
findSlotIndex(slotName: string): number;
|
||||
setSkinByName(skinName: string): void;
|
||||
setSkin(newSkin: Skin): void;
|
||||
getAttachmentByName(slotName: string, attachmentName: string): Attachment;
|
||||
getAttachment(slotIndex: number, attachmentName: string): Attachment;
|
||||
setAttachment(slotName: string, attachmentName: string): void;
|
||||
findIkConstraint(constraintName: string): IkConstraint;
|
||||
findTransformConstraint(constraintName: string): TransformConstraint;
|
||||
findPathConstraint(constraintName: string): PathConstraint;
|
||||
getBounds(offset: Vector2, size: Vector2): void;
|
||||
update(delta: number): void;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class SkeletonBounds {
|
||||
minX: number;
|
||||
minY: number;
|
||||
maxX: number;
|
||||
maxY: number;
|
||||
boundingBoxes: BoundingBoxAttachment[];
|
||||
polygons: ArrayLike<number>[];
|
||||
private polygonPool;
|
||||
update(skeleton: Skeleton, updateAabb: boolean): void;
|
||||
aabbCompute(): void;
|
||||
aabbContainsPoint(x: number, y: number): boolean;
|
||||
aabbIntersectsSegment(x1: number, y1: number, x2: number, y2: number): boolean;
|
||||
aabbIntersectsSkeleton(bounds: SkeletonBounds): boolean;
|
||||
containsPoint(x: number, y: number): BoundingBoxAttachment;
|
||||
containsPointPolygon(polygon: ArrayLike<number>, x: number, y: number): boolean;
|
||||
intersectsSegment(x1: number, y1: number, x2: number, y2: number): BoundingBoxAttachment;
|
||||
intersectsSegmentPolygon(polygon: ArrayLike<number>, x1: number, y1: number, x2: number, y2: number): boolean;
|
||||
getPolygon(boundingBox: BoundingBoxAttachment): ArrayLike<number>;
|
||||
getWidth(): number;
|
||||
getHeight(): number;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class SkeletonData {
|
||||
name: string;
|
||||
bones: BoneData[];
|
||||
slots: SlotData[];
|
||||
skins: Skin[];
|
||||
defaultSkin: Skin;
|
||||
events: EventData[];
|
||||
animations: Animation[];
|
||||
ikConstraints: IkConstraintData[];
|
||||
transformConstraints: TransformConstraintData[];
|
||||
pathConstraints: PathConstraintData[];
|
||||
width: number;
|
||||
height: number;
|
||||
version: string;
|
||||
hash: string;
|
||||
imagesPath: string;
|
||||
findBone(boneName: string): BoneData;
|
||||
findBoneIndex(boneName: string): number;
|
||||
findSlot(slotName: string): SlotData;
|
||||
findSlotIndex(slotName: string): number;
|
||||
findSkin(skinName: string): Skin;
|
||||
findEvent(eventDataName: string): EventData;
|
||||
findAnimation(animationName: string): Animation;
|
||||
findIkConstraint(constraintName: string): IkConstraintData;
|
||||
findTransformConstraint(constraintName: string): TransformConstraintData;
|
||||
findPathConstraint(constraintName: string): PathConstraintData;
|
||||
findPathConstraintIndex(pathConstraintName: string): number;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class SkeletonJson {
|
||||
attachmentLoader: AttachmentLoader;
|
||||
scale: number;
|
||||
private linkedMeshes;
|
||||
constructor(attachmentLoader: AttachmentLoader);
|
||||
readSkeletonData(json: string | any): SkeletonData;
|
||||
readAttachment(map: any, skin: Skin, slotIndex: number, name: string): Attachment;
|
||||
readVertices(map: any, attachment: VertexAttachment, verticesLength: number): void;
|
||||
readAnimation(map: any, name: string, skeletonData: SkeletonData): void;
|
||||
readCurve(map: any, timeline: CurveTimeline, frameIndex: number): void;
|
||||
getValue(map: any, prop: string, defaultValue: any): any;
|
||||
static blendModeFromString(str: string): BlendMode;
|
||||
static positionModeFromString(str: string): PositionMode;
|
||||
static spacingModeFromString(str: string): SpacingMode;
|
||||
static rotateModeFromString(str: string): RotateMode;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class Skin {
|
||||
name: string;
|
||||
attachments: Map<Attachment>[];
|
||||
constructor(name: string);
|
||||
addAttachment(slotIndex: number, name: string, attachment: Attachment): void;
|
||||
getAttachment(slotIndex: number, name: string): Attachment;
|
||||
attachAll(skeleton: Skeleton, oldSkin: Skin): void;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class Slot {
|
||||
data: SlotData;
|
||||
bone: Bone;
|
||||
color: Color;
|
||||
private attachment;
|
||||
private attachmentTime;
|
||||
attachmentVertices: number[];
|
||||
constructor(data: SlotData, bone: Bone);
|
||||
getAttachment(): Attachment;
|
||||
setAttachment(attachment: Attachment): void;
|
||||
setAttachmentTime(time: number): void;
|
||||
getAttachmentTime(): number;
|
||||
setToSetupPose(): void;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class SlotData {
|
||||
index: number;
|
||||
name: string;
|
||||
boneData: BoneData;
|
||||
color: Color;
|
||||
attachmentName: string;
|
||||
blendMode: BlendMode;
|
||||
constructor(index: number, name: string, boneData: BoneData);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class TextureAtlas implements Disposable {
|
||||
pages: TextureAtlasPage[];
|
||||
regions: TextureAtlasRegion[];
|
||||
constructor(atlasText: string, textureLoader: (path: string) => any);
|
||||
private load(atlasText, textureLoader);
|
||||
findRegion(name: string): TextureAtlasRegion;
|
||||
dispose(): void;
|
||||
}
|
||||
class TextureAtlasPage {
|
||||
name: string;
|
||||
minFilter: TextureFilter;
|
||||
magFilter: TextureFilter;
|
||||
uWrap: TextureWrap;
|
||||
vWrap: TextureWrap;
|
||||
texture: Texture;
|
||||
width: number;
|
||||
height: number;
|
||||
}
|
||||
class TextureAtlasRegion extends TextureRegion {
|
||||
page: TextureAtlasPage;
|
||||
name: string;
|
||||
x: number;
|
||||
y: number;
|
||||
index: number;
|
||||
rotate: boolean;
|
||||
texture: Texture;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class TextureAtlasAttachmentLoader implements AttachmentLoader {
|
||||
atlas: TextureAtlas;
|
||||
constructor(atlas: TextureAtlas);
|
||||
newRegionAttachment(skin: Skin, name: string, path: string): RegionAttachment;
|
||||
newMeshAttachment(skin: Skin, name: string, path: string): MeshAttachment;
|
||||
newBoundingBoxAttachment(skin: Skin, name: string): BoundingBoxAttachment;
|
||||
newPathAttachment(skin: Skin, name: string): PathAttachment;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class TransformConstraint implements Updatable {
|
||||
data: TransformConstraintData;
|
||||
bones: Array<Bone>;
|
||||
target: Bone;
|
||||
rotateMix: number;
|
||||
translateMix: number;
|
||||
scaleMix: number;
|
||||
shearMix: number;
|
||||
temp: Vector2;
|
||||
constructor(data: TransformConstraintData, skeleton: Skeleton);
|
||||
apply(): void;
|
||||
update(): void;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class TransformConstraintData {
|
||||
name: string;
|
||||
bones: BoneData[];
|
||||
target: BoneData;
|
||||
rotateMix: number;
|
||||
translateMix: number;
|
||||
scaleMix: number;
|
||||
shearMix: number;
|
||||
offsetRotation: number;
|
||||
offsetX: number;
|
||||
offsetY: number;
|
||||
offsetScaleX: number;
|
||||
offsetScaleY: number;
|
||||
offsetShearY: number;
|
||||
constructor(name: string);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
interface Updatable {
|
||||
update(): void;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
interface Map<T> {
|
||||
[key: string]: T;
|
||||
}
|
||||
interface Disposable {
|
||||
dispose(): void;
|
||||
}
|
||||
class Color {
|
||||
r: number;
|
||||
g: number;
|
||||
b: number;
|
||||
a: number;
|
||||
static WHITE: Color;
|
||||
static RED: Color;
|
||||
static GREEN: Color;
|
||||
static BLUE: Color;
|
||||
static MAGENTA: Color;
|
||||
constructor(r?: number, g?: number, b?: number, a?: number);
|
||||
set(r: number, g: number, b: number, a: number): this;
|
||||
setFromColor(c: Color): this;
|
||||
setFromString(hex: string): this;
|
||||
add(r: number, g: number, b: number, a: number): this;
|
||||
clamp(): this;
|
||||
}
|
||||
class MathUtils {
|
||||
static PI: number;
|
||||
static PI2: number;
|
||||
static radiansToDegrees: number;
|
||||
static radDeg: number;
|
||||
static degreesToRadians: number;
|
||||
static degRad: number;
|
||||
static clamp(value: number, min: number, max: number): number;
|
||||
static cosDeg(degrees: number): number;
|
||||
static sinDeg(degrees: number): number;
|
||||
static signum(value: number): number;
|
||||
static toInt(x: number): number;
|
||||
static cbrt(x: number): number;
|
||||
}
|
||||
class Utils {
|
||||
static SUPPORTS_TYPED_ARRAYS: boolean;
|
||||
static arrayCopy<T>(source: ArrayLike<T>, sourceStart: number, dest: ArrayLike<T>, destStart: number, numElements: number): void;
|
||||
static setArraySize<T>(array: Array<T>, size: number, value?: any): Array<T>;
|
||||
static newArray<T>(size: number, defaultValue: T): Array<T>;
|
||||
static newFloatArray(size: number): ArrayLike<number>;
|
||||
static toFloatArray(array: Array<number>): number[] | Float32Array;
|
||||
}
|
||||
class DebugUtils {
|
||||
static logBones(skeleton: Skeleton): void;
|
||||
}
|
||||
class Pool<T> {
|
||||
private items;
|
||||
private instantiator;
|
||||
constructor(instantiator: () => T);
|
||||
obtain(): T;
|
||||
free(item: T): void;
|
||||
freeAll(items: ArrayLike<T>): void;
|
||||
clear(): void;
|
||||
}
|
||||
class Vector2 {
|
||||
x: number;
|
||||
y: number;
|
||||
constructor(x?: number, y?: number);
|
||||
set(x: number, y: number): Vector2;
|
||||
length(): number;
|
||||
normalize(): this;
|
||||
}
|
||||
class TimeKeeper {
|
||||
maxDelta: number;
|
||||
framesPerSecond: number;
|
||||
delta: number;
|
||||
totalTime: number;
|
||||
private lastTime;
|
||||
private frameCount;
|
||||
private frameTime;
|
||||
update(): void;
|
||||
}
|
||||
interface ArrayLike<T> {
|
||||
length: number;
|
||||
[n: number]: T;
|
||||
}
|
||||
}
|
||||
4763
spine-ts/build/spine-canvas.js
Normal file
4763
spine-ts/build/spine-canvas.js
Normal file
File diff suppressed because it is too large
Load Diff
1
spine-ts/build/spine-canvas.js.map
Normal file
1
spine-ts/build/spine-canvas.js.map
Normal file
File diff suppressed because one or more lines are too long
Loading…
x
Reference in New Issue
Block a user