[godot] Fix up build scripts

This commit is contained in:
Mario Zechner 2024-12-10 15:47:24 +01:00
parent db34a71cfa
commit 84f070ccb8
2 changed files with 3 additions and 3 deletions

0
spine-godot/build/build-extension.sh Normal file → Executable file
View File

View File

@ -12,9 +12,9 @@ macos.release = "res://bin/macos/macos.framework/libspine_godot.macos.template_r
ios.debug = "res://bin/ios/ios.framework/libspine_godot.ios.template_debug" ios.debug = "res://bin/ios/ios.framework/libspine_godot.ios.template_debug"
ios.release = "res://bin/ios/ios.framework/libspine_godot.ios.template_release" ios.release = "res://bin/ios/ios.framework/libspine_godot.ios.template_release"
windows.editor.x86_32 = "res://bin/windows/libspine_godot.windows.editor.x86_32.dll" windows.editor.dev.x86_64 = "res://bin/windows/libspine_godot.windows.editor.dev.x86_64.dll"
windows.debug.x86_32 = "res://bin/windows/libspine_godot.windows.template_debug.x86_32.dll" windows.debug.dev.x86_64 = "res://bin/windows/libspine_godot.windows.template_debug.dev.x86_64.dll"
windows.release.x86_32 = "res://bin/windows/libspine_godot.windows.template_release.x86_32.dll" windows.release.dev.x86_64 = "res://bin/windows/libspine_godot.windows.template_release.dev.x86_64.dll"
windows.editor.x86_64 = "res://bin/windows/libspine_godot.windows.editor.x86_64.dll" windows.editor.x86_64 = "res://bin/windows/libspine_godot.windows.editor.x86_64.dll"
windows.debug.x86_64 = "res://bin/windows/libspine_godot.windows.template_debug.x86_64.dll" windows.debug.x86_64 = "res://bin/windows/libspine_godot.windows.template_debug.x86_64.dll"