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[godot] Fix up build scripts
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spine-godot/build/build-extension.sh
Normal file → Executable file
0
spine-godot/build/build-extension.sh
Normal file → Executable file
@ -12,9 +12,9 @@ macos.release = "res://bin/macos/macos.framework/libspine_godot.macos.template_r
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ios.debug = "res://bin/ios/ios.framework/libspine_godot.ios.template_debug"
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ios.debug = "res://bin/ios/ios.framework/libspine_godot.ios.template_debug"
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ios.release = "res://bin/ios/ios.framework/libspine_godot.ios.template_release"
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ios.release = "res://bin/ios/ios.framework/libspine_godot.ios.template_release"
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windows.editor.x86_32 = "res://bin/windows/libspine_godot.windows.editor.x86_32.dll"
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windows.editor.dev.x86_64 = "res://bin/windows/libspine_godot.windows.editor.dev.x86_64.dll"
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windows.debug.x86_32 = "res://bin/windows/libspine_godot.windows.template_debug.x86_32.dll"
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windows.debug.dev.x86_64 = "res://bin/windows/libspine_godot.windows.template_debug.dev.x86_64.dll"
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windows.release.x86_32 = "res://bin/windows/libspine_godot.windows.template_release.x86_32.dll"
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windows.release.dev.x86_64 = "res://bin/windows/libspine_godot.windows.template_release.dev.x86_64.dll"
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windows.editor.x86_64 = "res://bin/windows/libspine_godot.windows.editor.x86_64.dll"
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windows.editor.x86_64 = "res://bin/windows/libspine_godot.windows.editor.x86_64.dll"
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windows.debug.x86_64 = "res://bin/windows/libspine_godot.windows.template_debug.x86_64.dll"
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windows.debug.x86_64 = "res://bin/windows/libspine_godot.windows.template_debug.x86_64.dll"
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