mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-06 07:14:55 +08:00
[turbulenz] Removed, engine is no longer maintained
This commit is contained in:
parent
88a3a52e94
commit
8536f210ce
@ -1,28 +0,0 @@
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Spine Runtimes Software License
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Version 2.3
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Copyright (c) 2013-2015, Esoteric Software
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All rights reserved.
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||||
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You are granted a perpetual, non-exclusive, non-sublicensable and
|
||||
non-transferable license to use, install, execute and perform the Spine
|
||||
Runtimes Software (the "Software") and derivative works solely for personal
|
||||
or internal use. Without the written permission of Esoteric Software (see
|
||||
Section 2 of the Spine Software License Agreement), you may not (a) modify,
|
||||
translate, adapt or otherwise create derivative works, improvements of the
|
||||
Software or develop new applications using the Software or (b) remove,
|
||||
delete, alter or obscure any trademarks or any copyright, trademark, patent
|
||||
or other intellectual property or proprietary rights notices on or in the
|
||||
Software, including any copy thereof. Redistributions in binary or source
|
||||
form must include this license and terms.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
|
||||
IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
|
||||
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
|
||||
EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
|
||||
OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
|
||||
WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
|
||||
OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
|
||||
ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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@ -1,34 +0,0 @@
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# spine-turbulenz
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spine-turbulenz is a basic example of how to load and manipulate [Spine](http://esotericsoftware.com) skeletal animation data using [Turbulenz](http://biz.turbulenz.com/developers). spine-turbulenz is based on [spine-js](https://github.com/EsotericSoftware/spine-runtimes/tree/master/spine-js).
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## Licensing
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This Spine Runtime may only be used for personal or internal use, typically to evaluate Spine before purchasing. If you would like to incorporate a Spine Runtime into your applications, distribute software containing a Spine Runtime, or modify a Spine Runtime, then you will need a valid [Spine license](https://esotericsoftware.com/spine-purchase). Please see the [Spine Runtimes Software License](https://github.com/EsotericSoftware/spine-runtimes/blob/master/LICENSE) for detailed information.
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The Spine Runtimes are developed with the intent to be used with data exported from Spine. By purchasing Spine, `Section 2` of the [Spine Software License](https://esotericsoftware.com/files/license.txt) grants the right to create and distribute derivative works of the Spine Runtimes.
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## Spine version
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spine-turbulenz works with data exported from Spine 3.1.08. Updating spine-turbulenz to [v3.2](https://github.com/EsotericSoftware/spine-runtimes/issues/586) and [v3.3](https://github.com/EsotericSoftware/spine-runtimes/issues/613) is in progress.
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spine-turbulenz supports all Spine features except for rendering meshes.
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spine-turbulenz does not yet support loading the binary format.
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## Setup
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To run the example:
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1. Copy the contents of `spine-js` to `spine-turbulenz/spine-js`.
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1. Place the files on a webserver. Images can't be loaded when run from a local directory.
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1. Open `spine-turbulenz/example/index.html` in a web browser.
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## Demos
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- [spine-turbulenz Demo](http://esotericsoftware.com/files/runtimes/turbulenz/example/)<br>
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[spine-turbulenz Demo source](https://github.com/EsotericSoftware/spine-runtimes/blob/master/spine-turbulenz/example/index.html)
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## Notes
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- Atlas images should not use premultiplied alpha or rotation.
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@ -1,76 +0,0 @@
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/******************************************************************************
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* Spine Runtimes Software License
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* Version 2.3
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*
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* Copyright (c) 2013-2015, Esoteric Software
|
||||
* All rights reserved.
|
||||
*
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* You are granted a perpetual, non-exclusive, non-sublicensable and
|
||||
* non-transferable license to use, install, execute and perform the Spine
|
||||
* Runtimes Software (the "Software") and derivative works solely for personal
|
||||
* or internal use. Without the written permission of Esoteric Software (see
|
||||
* Section 2 of the Spine Software License Agreement), you may not (a) modify,
|
||||
* translate, adapt or otherwise create derivative works, improvements of the
|
||||
* Software or develop new applications using the Software or (b) remove,
|
||||
* delete, alter or obscure any trademarks or any copyright, trademark, patent
|
||||
* or other intellectual property or proprietary rights notices on or in the
|
||||
* Software, including any copy thereof. Redistributions in binary or source
|
||||
* form must include this license and terms.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
|
||||
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
|
||||
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
|
||||
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
|
||||
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
|
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
|
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* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
|
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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function SpriteBatch (draw2D) {
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this.draw2D = draw2D;
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this.buffer = [];
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}
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SpriteBatch.prototype = {
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count: 0,
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texture: null,
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blendMode: null,
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begin: function (blendMode, sortMode) {
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this.blendMode = blendMode;
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this.draw2D.begin(blendMode, sortMode);
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},
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add: function (texture, x1, y1, x2, y2, x3, y3, x4, y4, r, g, b, a, u1, v1, u2, v2) {
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if (this.texture && this.texture != texture) this.flush();
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this.texture = texture;
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var index = this.count++ * 16;
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var buffer = this.buffer;
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buffer[index++] = x1;
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buffer[index++] = y1;
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buffer[index++] = x2;
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buffer[index++] = y2;
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buffer[index++] = x3;
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buffer[index++] = y3;
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buffer[index++] = x4;
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buffer[index++] = y4;
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buffer[index++] = r;
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buffer[index++] = g;
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buffer[index++] = b;
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buffer[index++] = a;
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buffer[index++] = u1;
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buffer[index++] = v1;
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buffer[index++] = u2;
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buffer[index] = v2;
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},
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flush: function () {
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if (!this.texture) return;
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this.draw2D.drawRaw(this.texture, this.buffer, this.count, 0);
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this.texture = null;
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this.count = 0;
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},
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end: function () {
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this.flush();
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this.draw2D.end();
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}
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};
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@ -1,285 +0,0 @@
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goblins.png
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format: RGBA8888
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filter: Linear,Linear
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repeat: none
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spear
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rotate: false
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xy: 2, 142
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size: 22, 368
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orig: 22, 368
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offset: 0, 0
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index: -1
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goblingirl/head
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rotate: false
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xy: 26, 429
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size: 103, 81
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orig: 103, 81
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offset: 0, 0
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index: -1
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goblin/head
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rotate: false
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xy: 26, 361
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size: 103, 66
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orig: 103, 66
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offset: 0, 0
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index: -1
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goblin/torso
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rotate: false
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xy: 131, 414
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size: 68, 96
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orig: 68, 96
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offset: 0, 0
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index: -1
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goblingirl/torso
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rotate: false
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xy: 26, 263
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size: 68, 96
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orig: 68, 96
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offset: 0, 0
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index: -1
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dagger
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rotate: false
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xy: 26, 153
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size: 26, 108
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orig: 26, 108
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offset: 0, 0
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index: -1
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goblin/right-lower-leg
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rotate: false
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xy: 201, 434
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size: 36, 76
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orig: 36, 76
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offset: 0, 0
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index: -1
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goblingirl/right-lower-leg
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rotate: false
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xy: 54, 185
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size: 36, 76
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orig: 36, 76
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offset: 0, 0
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||||
index: -1
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goblin/left-upper-leg
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rotate: false
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xy: 96, 286
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size: 33, 73
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orig: 33, 73
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offset: 0, 0
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index: -1
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goblin/pelvis
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rotate: false
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xy: 131, 369
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size: 62, 43
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orig: 62, 43
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offset: 0, 0
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||||
index: -1
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goblingirl/pelvis
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rotate: false
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xy: 131, 324
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size: 62, 43
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orig: 62, 43
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offset: 0, 0
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index: -1
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goblin/right-foot
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rotate: false
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xy: 131, 289
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size: 63, 33
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orig: 63, 33
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offset: 0, 0
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index: -1
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goblin/left-lower-leg
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rotate: false
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xy: 2, 70
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size: 33, 70
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orig: 33, 70
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offset: 0, 0
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||||
index: -1
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goblin/right-upper-leg
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rotate: false
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xy: 2, 5
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||||
size: 34, 63
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||||
orig: 34, 63
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||||
offset: 0, 0
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||||
index: -1
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||||
goblingirl/left-lower-leg
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||||
rotate: false
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xy: 195, 342
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size: 33, 70
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orig: 33, 70
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||||
offset: 0, 0
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||||
index: -1
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||||
goblingirl/left-upper-leg
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||||
rotate: false
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xy: 37, 81
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size: 33, 70
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||||
orig: 33, 70
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||||
offset: 0, 0
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||||
index: -1
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||||
goblingirl/right-upper-leg
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rotate: false
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xy: 38, 16
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||||
size: 34, 63
|
||||
orig: 34, 63
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||||
offset: 0, 0
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||||
index: -1
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||||
goblin/eyes-closed
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rotate: false
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||||
xy: 38, 2
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||||
size: 34, 12
|
||||
orig: 34, 12
|
||||
offset: 0, 0
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||||
index: -1
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||||
goblin/undies
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||||
rotate: false
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||||
xy: 54, 154
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||||
size: 36, 29
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||||
orig: 36, 29
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||||
offset: 0, 0
|
||||
index: -1
|
||||
goblin/right-arm
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||||
rotate: false
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||||
xy: 72, 102
|
||||
size: 23, 50
|
||||
orig: 23, 50
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
goblin/left-foot
|
||||
rotate: false
|
||||
xy: 131, 256
|
||||
size: 65, 31
|
||||
orig: 65, 31
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
goblingirl/right-arm
|
||||
rotate: false
|
||||
xy: 196, 290
|
||||
size: 28, 50
|
||||
orig: 28, 50
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
goblingirl/left-shoulder
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||||
rotate: false
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||||
xy: 226, 294
|
||||
size: 28, 46
|
||||
orig: 28, 46
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
goblin/left-arm
|
||||
rotate: false
|
||||
xy: 198, 253
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||||
size: 37, 35
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||||
orig: 37, 35
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
goblingirl/left-foot
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||||
rotate: false
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||||
xy: 92, 223
|
||||
size: 65, 31
|
||||
orig: 65, 31
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
goblingirl/right-foot
|
||||
rotate: false
|
||||
xy: 92, 188
|
||||
size: 63, 33
|
||||
orig: 63, 33
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
goblin/undie-straps
|
||||
rotate: false
|
||||
xy: 92, 167
|
||||
size: 55, 19
|
||||
orig: 55, 19
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
goblingirl/left-arm
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||||
rotate: false
|
||||
xy: 159, 219
|
||||
size: 37, 35
|
||||
orig: 37, 35
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
goblin/right-shoulder
|
||||
rotate: false
|
||||
xy: 97, 120
|
||||
size: 39, 45
|
||||
orig: 39, 45
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
goblingirl/right-shoulder
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||||
rotate: false
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||||
xy: 198, 206
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||||
size: 39, 45
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||||
orig: 39, 45
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||||
offset: 0, 0
|
||||
index: -1
|
||||
goblin/left-hand
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||||
rotate: false
|
||||
xy: 157, 176
|
||||
size: 36, 41
|
||||
orig: 36, 41
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
goblin/neck
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||||
rotate: false
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||||
xy: 195, 163
|
||||
size: 36, 41
|
||||
orig: 36, 41
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
goblingirl/undie-straps
|
||||
rotate: false
|
||||
xy: 97, 99
|
||||
size: 55, 19
|
||||
orig: 55, 19
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
goblingirl/neck
|
||||
rotate: false
|
||||
xy: 138, 120
|
||||
size: 35, 41
|
||||
orig: 35, 41
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
goblingirl/left-hand
|
||||
rotate: false
|
||||
xy: 175, 121
|
||||
size: 35, 40
|
||||
orig: 35, 40
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
goblin/left-shoulder
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||||
rotate: false
|
||||
xy: 212, 117
|
||||
size: 29, 44
|
||||
orig: 29, 44
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
goblingirl/eyes-closed
|
||||
rotate: false
|
||||
xy: 154, 97
|
||||
size: 37, 21
|
||||
orig: 37, 21
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
goblin/right-hand
|
||||
rotate: false
|
||||
xy: 193, 78
|
||||
size: 36, 37
|
||||
orig: 36, 37
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
goblingirl/right-hand
|
||||
rotate: false
|
||||
xy: 74, 39
|
||||
size: 36, 37
|
||||
orig: 36, 37
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
goblingirl/undies
|
||||
rotate: false
|
||||
xy: 74, 8
|
||||
size: 36, 29
|
||||
orig: 36, 29
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
@ -1,499 +0,0 @@
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{
|
||||
"bones": [
|
||||
{ "name": "root" },
|
||||
{ "name": "hip", "parent": "root", "x": 0.64, "y": 114.41 },
|
||||
{ "name": "left upper leg", "parent": "hip", "length": 50.39, "x": 14.45, "y": 2.81, "rotation": -89.09 },
|
||||
{ "name": "left lower leg", "parent": "left upper leg", "length": 49.89, "x": 56.34, "y": 0.98, "rotation": -16.65 },
|
||||
{ "name": "left foot", "parent": "left lower leg", "length": 46.5, "x": 58.94, "y": -7.61, "rotation": 102.43 },
|
||||
{ "name": "right upper leg", "parent": "hip", "length": 42.45, "x": -20.07, "y": -6.83, "rotation": -97.49 },
|
||||
{ "name": "right lower leg", "parent": "right upper leg", "length": 58.52, "x": 42.99, "y": -0.61, "rotation": -14.34 },
|
||||
{ "name": "right foot", "parent": "right lower leg", "length": 45.45, "x": 64.88, "y": 0.04, "rotation": 110.3 },
|
||||
{ "name": "torso", "parent": "hip", "length": 85.82, "x": -6.42, "y": 1.97, "rotation": 93.92 },
|
||||
{ "name": "neck", "parent": "torso", "length": 18.38, "x": 81.67, "y": -6.34, "rotation": -1.51 },
|
||||
{ "name": "head", "parent": "neck", "length": 68.28, "x": 20.93, "y": 11.59, "rotation": -13.92 },
|
||||
{ "name": "right shoulder", "parent": "torso", "length": 37.24, "x": 76.02, "y": 18.14, "rotation": 133.88 },
|
||||
{ "name": "right arm", "parent": "right shoulder", "length": 36.74, "x": 37.6, "y": 0.31, "rotation": 36.32 },
|
||||
{ "name": "right hand", "parent": "right arm", "length": 15.32, "x": 36.9, "y": 0.34, "rotation": 2.35 },
|
||||
{ "name": "left shoulder", "parent": "torso", "length": 35.43, "x": 74.04, "y": -20.38, "rotation": -156.96 },
|
||||
{ "name": "left arm", "parent": "left shoulder", "length": 35.62, "x": 37.85, "y": -2.34, "rotation": 28.16 },
|
||||
{ "name": "left hand", "parent": "left arm", "length": 11.52, "x": 35.62, "y": 0.07, "rotation": 2.7 },
|
||||
{ "name": "pelvis", "parent": "hip", "x": 1.41, "y": -6.57 }
|
||||
],
|
||||
"slots": [
|
||||
{ "name": "left shoulder", "bone": "left shoulder", "attachment": "left shoulder" },
|
||||
{ "name": "left arm", "bone": "left arm", "attachment": "left arm" },
|
||||
{ "name": "left hand item", "bone": "left hand", "attachment": "spear" },
|
||||
{ "name": "left hand", "bone": "left hand", "attachment": "left hand" },
|
||||
{ "name": "left foot", "bone": "left foot", "attachment": "left foot" },
|
||||
{ "name": "left lower leg", "bone": "left lower leg", "attachment": "left lower leg" },
|
||||
{ "name": "left upper leg", "bone": "left upper leg", "attachment": "left upper leg" },
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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||||
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||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
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||||
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|
||||
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|
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|
||||
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|
||||
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|
||||
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||||
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||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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||||
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|
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||||
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||||
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|
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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|
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|
||||
<html>
|
||||
<head>
|
||||
<meta charset="UTF-8">
|
||||
|
||||
<!-----------------------------------------------------------------------------
|
||||
-- Spine Runtimes Software License
|
||||
-- Version 2.3
|
||||
--
|
||||
-- Copyright (c) 2013-2015, Esoteric Software
|
||||
-- All rights reserved.
|
||||
--
|
||||
-- You are granted a perpetual, non-exclusive, non-sublicensable and
|
||||
-- non-transferable license to use, install, execute and perform the Spine
|
||||
-- Runtimes Software (the "Software") and derivative works solely for personal
|
||||
-- or internal use. Without the written permission of Esoteric Software (see
|
||||
-- Section 2 of the Spine Software License Agreement), you may not (a) modify,
|
||||
-- translate, adapt or otherwise create derivative works, improvements of the
|
||||
-- Software or develop new applications using the Software or (b) remove,
|
||||
-- delete, alter or obscure any trademarks or any copyright, trademark, patent
|
||||
-- or other intellectual property or proprietary rights notices on or in the
|
||||
-- Software, including any copy thereof. Redistributions in binary or source
|
||||
-- form must include this license and terms.
|
||||
--
|
||||
-- THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
|
||||
-- IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
|
||||
-- MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
|
||||
-- EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
-- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
-- PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
|
||||
-- OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
|
||||
-- WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
|
||||
-- OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
|
||||
-- ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
------------------------------------------------------------------------------>
|
||||
|
||||
<title>spine-turbulenz</title>
|
||||
<script src="../spine-js/spine.js"></script>
|
||||
<script src="../turbulenz/turbulenzengine.js"></script>
|
||||
<script src="../turbulenz/graphicsdevice.js"></script>
|
||||
<script src="../turbulenz/draw2d.js"></script>
|
||||
<script src="../SpriteBatch.js"></script>
|
||||
<style>body, input { font-family: tahoma; font-size: 11pt }</style>
|
||||
</head>
|
||||
<body>
|
||||
|
||||
<div id="message"></div>
|
||||
<div><canvas id="canvas" width="640" height="480"/></div>
|
||||
<br>
|
||||
<input type="button" value="Spineboy" onclick="load('spineboy', 0.6)">
|
||||
<input type="button" value="Hero" onclick="load('hero', 1)">
|
||||
<input type="button" value="Goblins" onclick="load('goblins', 1)">
|
||||
Click to change the animation or skin.
|
||||
|
||||
<script>
|
||||
var canvas = document.getElementById("canvas");
|
||||
var TurbulenzEngine = WebGLTurbulenzEngine.create({canvas: canvas});
|
||||
var graphicsDevice = TurbulenzEngine.createGraphicsDevice({});
|
||||
var draw2D = Draw2D.create({graphicsDevice: graphicsDevice});
|
||||
|
||||
load("spineboy", 0.6);
|
||||
//load("hero", 1);
|
||||
//load("goblins", 1);
|
||||
|
||||
var atlas;
|
||||
var skeletonData;
|
||||
var skeletonName;
|
||||
function load (name, scale) {
|
||||
skeletonName = name;
|
||||
TurbulenzEngine.request("data/" + skeletonName + ".atlas", loadAtlas);
|
||||
|
||||
function loadAtlas (atlasText) {
|
||||
var textureCount = 0;
|
||||
atlas = new spine.Atlas(atlasText, {
|
||||
load: function (page, path, atlas) {
|
||||
textureCount++;
|
||||
graphicsDevice.createTexture({
|
||||
src: "data/" + path,
|
||||
mipmaps: true,
|
||||
onload: function (texture) {
|
||||
page.rendererObject = texture;
|
||||
page.width = texture.width;
|
||||
page.height = texture.height;
|
||||
atlas.updateUVs(page);
|
||||
textureCount--;
|
||||
}
|
||||
});
|
||||
},
|
||||
unload: function (texture) {
|
||||
texture.destroy();
|
||||
}
|
||||
});
|
||||
|
||||
function waitForTextures () {
|
||||
if (!textureCount)
|
||||
TurbulenzEngine.request("data/" + skeletonName + ".json", loadSkeletonData);
|
||||
else
|
||||
setTimeout(waitForTextures, 100);
|
||||
}
|
||||
waitForTextures();
|
||||
|
||||
function loadSkeletonData (skeletonText) {
|
||||
var json = new spine.SkeletonJson(new spine.AtlasAttachmentLoader(atlas));
|
||||
json.scale = scale;
|
||||
skeletonData = json.readSkeletonData(JSON.parse(skeletonText));
|
||||
start();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function start () {
|
||||
spine.Bone.yDown = true;
|
||||
|
||||
var skeleton = new spine.Skeleton(skeletonData);
|
||||
skeleton.x = 320;
|
||||
skeleton.y = 440;
|
||||
skeleton.updateWorldTransform();
|
||||
|
||||
var stateData = new spine.AnimationStateData(skeletonData);
|
||||
var state = new spine.AnimationState(stateData);
|
||||
|
||||
if (skeletonName == "spineboy") {
|
||||
stateData.setMixByName("walk", "jump", 0.2);
|
||||
stateData.setMixByName("run", "jump", 0.2);
|
||||
stateData.setMixByName("jump", "run", 0.2);
|
||||
state.setAnimationByName(0, "walk", true);
|
||||
|
||||
canvas.onmousedown = function () {
|
||||
state.setAnimationByName(0, "jump", false);
|
||||
state.addAnimationByName(0, "run", true, 0);
|
||||
}
|
||||
} else if (skeletonName == "hero") {
|
||||
stateData.defaultMix = 0.2;
|
||||
stateData.setMixByName("Walk", "Attack", 0);
|
||||
stateData.setMixByName("Attack", "Run", 0);
|
||||
stateData.setMixByName("Run", "Attack", 0);
|
||||
state.setAnimationByName(0, "Idle", true);
|
||||
|
||||
canvas.onmousedown = function () {
|
||||
var name = state.getCurrent(0).animation.name;
|
||||
if (name == "Idle") {
|
||||
state.setAnimationByName(0, "Crouch", true);
|
||||
} else if (name == "Crouch") {
|
||||
state.setAnimationByName(0, "Walk", true);
|
||||
} else {
|
||||
state.setAnimationByName(0, "Attack", false);
|
||||
state.addAnimationByName(0, "Run", true, 0);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
skeleton.setSkinByName("goblingirl");
|
||||
skeleton.setSlotsToSetupPose();
|
||||
state.setAnimationByName(0, "walk", true);
|
||||
|
||||
canvas.onmousedown = function () {
|
||||
skeleton.setSkinByName(skeleton.skin.name == "goblin" ? "goblingirl" : "goblin");
|
||||
skeleton.setSlotsToSetupPose();
|
||||
}
|
||||
}
|
||||
|
||||
state.onEvent = function (trackIndex, event) {
|
||||
// alert(trackIndex + " event: " + event.data.name)
|
||||
}
|
||||
|
||||
var bgColor = [0.9, 0.9, 0.9, 1.0];
|
||||
var batch = new SpriteBatch(draw2D);
|
||||
var lastTime = TurbulenzEngine.time;
|
||||
function update() {
|
||||
if (!graphicsDevice) return;
|
||||
|
||||
var delta = TurbulenzEngine.time - lastTime;
|
||||
lastTime = TurbulenzEngine.time;
|
||||
state.update(delta);
|
||||
state.apply(skeleton);
|
||||
skeleton.updateWorldTransform();
|
||||
|
||||
graphicsDevice.clear(bgColor, 1.0);
|
||||
batch.begin(draw2D.blend.alpha);
|
||||
drawSkeleton(batch, skeleton);
|
||||
batch.end();
|
||||
graphicsDevice.endFrame();
|
||||
}
|
||||
|
||||
TurbulenzEngine.setInterval(update, 1000 / 60);
|
||||
}
|
||||
|
||||
var vertices = [];
|
||||
function drawSkeleton (batch, skeleton) {
|
||||
var drawOrder = skeleton.drawOrder;
|
||||
for (var i = 0, n = drawOrder.length; i < n; i++) {
|
||||
var slot = drawOrder[i];
|
||||
var attachment = slot.attachment;
|
||||
if (!(attachment instanceof spine.RegionAttachment)) continue;
|
||||
attachment.computeVertices(skeleton.x, skeleton.y, slot.bone, vertices);
|
||||
|
||||
var blendMode = slot.data.blendMode == spine.BlendMode.additive ? draw2D.blend.additive : draw2D.blend.alpha;
|
||||
if (batch.blendMode != blendMode) {
|
||||
batch.end();
|
||||
batch.begin(blendMode);
|
||||
}
|
||||
|
||||
batch.add(
|
||||
attachment.rendererObject.page.rendererObject,
|
||||
vertices[0], vertices[1],
|
||||
vertices[6], vertices[7],
|
||||
vertices[2], vertices[3],
|
||||
vertices[4], vertices[5],
|
||||
skeleton.r * slot.r,
|
||||
skeleton.g * slot.g,
|
||||
skeleton.b * slot.b,
|
||||
skeleton.a * slot.a,
|
||||
attachment.uvs[0], attachment.uvs[1],
|
||||
attachment.uvs[4], attachment.uvs[5]
|
||||
);
|
||||
}
|
||||
}
|
||||
</script>
|
||||
|
||||
</body>
|
||||
</html>
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@ -1,843 +0,0 @@
|
||||
// Copyright (c) 2011-2012 Turbulenz Limited
|
||||
/*global VMath*/
|
||||
/*global WebGLGraphicsDevice*/
|
||||
/*global WebGLInputDevice*/
|
||||
/*global WebGLSoundDevice*/
|
||||
/*global WebGLPhysicsDevice*/
|
||||
/*global WebGLNetworkDevice*/
|
||||
/*global Float32Array*/
|
||||
/*global console*/
|
||||
/*global window*/
|
||||
"use strict";
|
||||
|
||||
//
|
||||
// WebGLTurbulenzEngine
|
||||
//
|
||||
function WebGLTurbulenzEngine() {}
|
||||
WebGLTurbulenzEngine.prototype = {
|
||||
|
||||
version : '0.24.0.0',
|
||||
|
||||
setInterval: function (f, t)
|
||||
{
|
||||
var that = this;
|
||||
return window.setInterval(function () {
|
||||
that.updateTime();
|
||||
f();
|
||||
}, t);
|
||||
},
|
||||
|
||||
clearInterval: function (i)
|
||||
{
|
||||
return window.clearInterval(i);
|
||||
},
|
||||
|
||||
createGraphicsDevice: function (params)
|
||||
{
|
||||
if (this.graphicsDevice)
|
||||
{
|
||||
this.callOnError('GraphicsDevice already created');
|
||||
return null;
|
||||
}
|
||||
else
|
||||
{
|
||||
var graphicsDevice = WebGLGraphicsDevice.create(this.canvas, params);
|
||||
this.graphicsDevice = graphicsDevice;
|
||||
return graphicsDevice;
|
||||
}
|
||||
},
|
||||
|
||||
createPhysicsDevice: function (params)
|
||||
{
|
||||
if (this.physicsDevice)
|
||||
{
|
||||
this.callOnError('PhysicsDevice already created');
|
||||
return null;
|
||||
}
|
||||
else
|
||||
{
|
||||
var physicsDevice;
|
||||
var plugin = this.getPluginObject();
|
||||
if (plugin)
|
||||
{
|
||||
physicsDevice = plugin.createPhysicsDevice(params);
|
||||
}
|
||||
else
|
||||
{
|
||||
physicsDevice = WebGLPhysicsDevice.create(params);
|
||||
}
|
||||
this.physicsDevice = physicsDevice;
|
||||
return physicsDevice;
|
||||
}
|
||||
},
|
||||
|
||||
createSoundDevice: function (params)
|
||||
{
|
||||
if (this.soundDevice)
|
||||
{
|
||||
this.callOnError('SoundDevice already created');
|
||||
return null;
|
||||
}
|
||||
else
|
||||
{
|
||||
var soundDevice;
|
||||
var plugin = this.getPluginObject();
|
||||
if (plugin)
|
||||
{
|
||||
soundDevice = plugin.createSoundDevice(params);
|
||||
}
|
||||
else
|
||||
{
|
||||
soundDevice = WebGLSoundDevice.create(params);
|
||||
}
|
||||
this.soundDevice = soundDevice;
|
||||
return soundDevice;
|
||||
}
|
||||
},
|
||||
|
||||
createInputDevice: function (params)
|
||||
{
|
||||
if (this.inputDevice)
|
||||
{
|
||||
this.callOnError('InputDevice already created');
|
||||
return null;
|
||||
}
|
||||
else
|
||||
{
|
||||
var inputDevice = WebGLInputDevice.create(this.canvas, params);
|
||||
this.inputDevice = inputDevice;
|
||||
return inputDevice;
|
||||
}
|
||||
},
|
||||
|
||||
createNetworkDevice: function (params)
|
||||
{
|
||||
if (this.networkDevice)
|
||||
{
|
||||
throw 'NetworkDevice already created';
|
||||
}
|
||||
else
|
||||
{
|
||||
var networkDevice = WebGLNetworkDevice.create(params);
|
||||
this.networkDevice = networkDevice;
|
||||
return networkDevice;
|
||||
}
|
||||
},
|
||||
|
||||
createMathDevice: function (/* params */)
|
||||
{
|
||||
// Check if the browser supports using apply with Float32Array
|
||||
try
|
||||
{
|
||||
var testVector = new Float32Array([1, 2, 3]);
|
||||
|
||||
VMath.v3Build.apply(VMath, testVector);
|
||||
|
||||
// Clamp FLOAT_MAX
|
||||
testVector[0] = VMath.FLOAT_MAX;
|
||||
VMath.FLOAT_MAX = testVector[0];
|
||||
}
|
||||
catch (e)
|
||||
{
|
||||
}
|
||||
|
||||
return VMath;
|
||||
},
|
||||
|
||||
createNativeMathDevice: function (/* params */)
|
||||
{
|
||||
return VMath;
|
||||
},
|
||||
|
||||
getGraphicsDevice: function ()
|
||||
{
|
||||
var graphicsDevice = this.graphicsDevice;
|
||||
if (graphicsDevice === null)
|
||||
{
|
||||
this.callOnError("GraphicsDevice not created yet.");
|
||||
}
|
||||
return graphicsDevice;
|
||||
},
|
||||
|
||||
getPhysicsDevice: function ()
|
||||
{
|
||||
return this.physicsDevice;
|
||||
},
|
||||
|
||||
getSoundDevice: function ()
|
||||
{
|
||||
return this.soundDevice;
|
||||
},
|
||||
|
||||
getInputDevice: function ()
|
||||
{
|
||||
return this.inputDevice;
|
||||
},
|
||||
|
||||
getNetworkDevice: function ()
|
||||
{
|
||||
return this.networkDevice;
|
||||
},
|
||||
|
||||
getMathDevice: function ()
|
||||
{
|
||||
return VMath;
|
||||
},
|
||||
|
||||
getNativeMathDevice: function ()
|
||||
{
|
||||
return VMath;
|
||||
},
|
||||
|
||||
flush: function ()
|
||||
{
|
||||
|
||||
},
|
||||
|
||||
run: function ()
|
||||
{
|
||||
|
||||
},
|
||||
|
||||
encrypt: function (msg)
|
||||
{
|
||||
return msg;
|
||||
},
|
||||
|
||||
decrypt: function (msg)
|
||||
{
|
||||
return msg;
|
||||
},
|
||||
|
||||
generateSignature: function (/* msg */)
|
||||
{
|
||||
return null;
|
||||
},
|
||||
|
||||
verifySignature: function (/* msg, sig */)
|
||||
{
|
||||
return true;
|
||||
},
|
||||
|
||||
onerror: function (msg)
|
||||
{
|
||||
console.error(msg);
|
||||
},
|
||||
|
||||
onwarning: function (msg)
|
||||
{
|
||||
console.warn(msg);
|
||||
},
|
||||
|
||||
getSystemInfo: function ()
|
||||
{
|
||||
return this.systemInfo;
|
||||
},
|
||||
|
||||
request: function (url, callback)
|
||||
{
|
||||
var that = this;
|
||||
|
||||
var xhr;
|
||||
if (window.XMLHttpRequest)
|
||||
{
|
||||
xhr = new window.XMLHttpRequest();
|
||||
}
|
||||
else if (window.ActiveXObject)
|
||||
{
|
||||
xhr = new window.ActiveXObject("Microsoft.XMLHTTP");
|
||||
}
|
||||
else
|
||||
{
|
||||
that.callOnError("No XMLHTTPRequest object could be created");
|
||||
return;
|
||||
}
|
||||
|
||||
function httpRequestCallback()
|
||||
{
|
||||
if (xhr.readyState === 4) /* 4 == complete */
|
||||
{
|
||||
if (!that.isUnloading())
|
||||
{
|
||||
var xhrResponseText = xhr.responseText;
|
||||
var xhrStatus = xhr.status;
|
||||
|
||||
if ("" === xhrResponseText)
|
||||
{
|
||||
xhrResponseText = null;
|
||||
}
|
||||
|
||||
if (null === xhr.getResponseHeader("Content-Type") &&
|
||||
"" === xhr.getAllResponseHeaders())
|
||||
{
|
||||
// Sometimes the browser sets status to 200 OK
|
||||
// when the connection is closed before the
|
||||
// message is sent (weird!). In order to address
|
||||
// this we fail any completely empty responses.
|
||||
// Hopefully, nobody will get a valid response
|
||||
// with no headers and no body!
|
||||
// Except that for cross domain requests getAllResponseHeaders ALWAYS returns an empty string
|
||||
// even for valid responses...
|
||||
callback(null, 0);
|
||||
return;
|
||||
}
|
||||
|
||||
// Fix for loading from file
|
||||
if (xhrStatus === 0 && xhrResponseText && window.location.protocol === "file:")
|
||||
{
|
||||
xhrStatus = 200;
|
||||
}
|
||||
|
||||
// Invoke the callback
|
||||
if (xhrStatus !== 0)
|
||||
{
|
||||
// Under these conditions, we return a null
|
||||
// response text.
|
||||
|
||||
if (404 === xhrStatus)
|
||||
{
|
||||
xhrResponseText = null;
|
||||
}
|
||||
|
||||
callback(xhrResponseText, xhrStatus);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Checking xhr.statusText when xhr.status is
|
||||
// 0 causes a silent error
|
||||
|
||||
callback(xhrResponseText, 0);
|
||||
}
|
||||
}
|
||||
|
||||
// break circular reference
|
||||
xhr.onreadystatechange = null;
|
||||
xhr = null;
|
||||
callback = null;
|
||||
}
|
||||
}
|
||||
|
||||
xhr.open('GET', url, true);
|
||||
if (callback)
|
||||
{
|
||||
xhr.onreadystatechange = httpRequestCallback;
|
||||
}
|
||||
xhr.send();
|
||||
},
|
||||
|
||||
// Internals
|
||||
destroy : function ()
|
||||
{
|
||||
if (this.networkDevice)
|
||||
{
|
||||
delete this.networkDevice;
|
||||
}
|
||||
if (this.inputDevice)
|
||||
{
|
||||
this.inputDevice.destroy();
|
||||
delete this.inputDevice;
|
||||
}
|
||||
if (this.physicsDevice)
|
||||
{
|
||||
delete this.physicsDevice;
|
||||
}
|
||||
if (this.soundDevice)
|
||||
{
|
||||
if (this.soundDevice.destroy)
|
||||
{
|
||||
this.soundDevice.destroy();
|
||||
}
|
||||
delete this.soundDevice;
|
||||
}
|
||||
if (this.graphicsDevice)
|
||||
{
|
||||
this.graphicsDevice.destroy();
|
||||
delete this.graphicsDevice;
|
||||
}
|
||||
if (this.canvas)
|
||||
{
|
||||
delete this.canvas;
|
||||
}
|
||||
if (this.resizeCanvas)
|
||||
{
|
||||
window.removeEventListener('resize', this.resizeCanvas, false);
|
||||
}
|
||||
},
|
||||
|
||||
getPluginObject : function ()
|
||||
{
|
||||
if (!this.plugin &&
|
||||
this.pluginId)
|
||||
{
|
||||
this.plugin = document.getElementById(this.pluginId);
|
||||
}
|
||||
return this.plugin;
|
||||
},
|
||||
|
||||
unload : function ()
|
||||
{
|
||||
if (!this.unloading)
|
||||
{
|
||||
this.unloading = true;
|
||||
if (this.onunload)
|
||||
{
|
||||
this.onunload();
|
||||
}
|
||||
if (this.destroy)
|
||||
{
|
||||
this.destroy();
|
||||
}
|
||||
}
|
||||
},
|
||||
|
||||
isUnloading : function ()
|
||||
{
|
||||
return this.unloading;
|
||||
},
|
||||
|
||||
enableProfiling : function ()
|
||||
{
|
||||
},
|
||||
|
||||
startProfiling : function ()
|
||||
{
|
||||
if (console && console.profile && console.profileEnd)
|
||||
{
|
||||
console.profile("turbulenz");
|
||||
}
|
||||
},
|
||||
|
||||
stopProfiling : function ()
|
||||
{
|
||||
// Chrome and Safari return an object. IE and Firefox print to the console/profile tab.
|
||||
var result;
|
||||
if (console && console.profile && console.profileEnd)
|
||||
{
|
||||
console.profileEnd("turbulenz");
|
||||
if (console.profiles)
|
||||
{
|
||||
result = console.profiles[console.profiles.length - 1];
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
},
|
||||
|
||||
callOnError : function (msg)
|
||||
{
|
||||
var onerror = this.onerror;
|
||||
if (onerror)
|
||||
{
|
||||
onerror(msg);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
// Constructor function
|
||||
WebGLTurbulenzEngine.create = function webGLTurbulenzEngineFn(params)
|
||||
{
|
||||
var tz = new WebGLTurbulenzEngine();
|
||||
|
||||
var canvas = params.canvas;
|
||||
var fillParent = params.fillParent;
|
||||
|
||||
// To expose unload (the whole interaction needs a re-design)
|
||||
window.TurbulenzEngineCanvas = tz;
|
||||
|
||||
tz.pluginId = params.pluginId;
|
||||
tz.plugin = null;
|
||||
|
||||
// time property
|
||||
var getTime = Date.now;
|
||||
var performance = window.performance;
|
||||
if (performance)
|
||||
{
|
||||
// It seems high resolution "now" requires a proper "this"
|
||||
if (performance.now)
|
||||
{
|
||||
getTime = function getTimeFn()
|
||||
{
|
||||
return performance.now();
|
||||
};
|
||||
}
|
||||
else if (performance.webkitNow)
|
||||
{
|
||||
getTime = function getTimeFn()
|
||||
{
|
||||
return performance.webkitNow();
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
// To be used by the GraphicsDevice for accurate fps calculations
|
||||
tz.getTime = getTime;
|
||||
|
||||
var baseTime = getTime(); // all in milliseconds (our "time" property is in seconds)
|
||||
|
||||
// Safari 6.0 has broken object property defines.
|
||||
var canUseDefineProperty = true;
|
||||
var navStr = navigator.userAgent;
|
||||
var navVersionIdx = navStr.indexOf("Version/6.0");
|
||||
if (-1 !== navVersionIdx)
|
||||
{
|
||||
if (-1 !== navStr.substring(navVersionIdx).indexOf("Safari/"))
|
||||
{
|
||||
canUseDefineProperty = false;
|
||||
}
|
||||
}
|
||||
|
||||
if (canUseDefineProperty && Object.defineProperty)
|
||||
{
|
||||
Object.defineProperty(tz, "time", {
|
||||
get : function () {
|
||||
return ((getTime() - baseTime) * 0.001);
|
||||
},
|
||||
set : function (newValue) {
|
||||
if (typeof newValue === 'number')
|
||||
{
|
||||
// baseTime is in milliseconds, newValue is in seconds
|
||||
baseTime = (getTime() - (newValue * 1000));
|
||||
}
|
||||
else
|
||||
{
|
||||
tz.callOnError("Must set 'time' attribute to a number");
|
||||
}
|
||||
},
|
||||
enumerable : false,
|
||||
configurable : false
|
||||
});
|
||||
|
||||
tz.updateTime = function ()
|
||||
{
|
||||
};
|
||||
}
|
||||
else
|
||||
{
|
||||
tz.updateTime = function ()
|
||||
{
|
||||
this.time = ((getTime() - baseTime) * 0.001);
|
||||
};
|
||||
}
|
||||
|
||||
// fast zero timeouts
|
||||
if (window.postMessage)
|
||||
{
|
||||
var zeroTimeoutMessageName = "0-timeout-message";
|
||||
var timeouts = [];
|
||||
var timeId = 0;
|
||||
|
||||
var setZeroTimeout = function setZeroTimeoutFn(fn)
|
||||
{
|
||||
timeId += 1;
|
||||
var timeout = {
|
||||
id : timeId,
|
||||
fn : fn
|
||||
};
|
||||
timeouts.push(timeout);
|
||||
window.postMessage(zeroTimeoutMessageName, "*");
|
||||
return timeout;
|
||||
};
|
||||
|
||||
var clearZeroTimeout = function clearZeroTimeoutFn(timeout)
|
||||
{
|
||||
var id = timeout;
|
||||
var numTimeouts = timeouts.length;
|
||||
for (var n = 0; n < numTimeouts; n += 1)
|
||||
{
|
||||
if (timeouts[n].id === id)
|
||||
{
|
||||
timeouts.splice(n, 1);
|
||||
return;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
var handleZeroTimeoutMessages = function handleZeroTimeoutMessagesFn(event)
|
||||
{
|
||||
if (event.source === window &&
|
||||
event.data === zeroTimeoutMessageName)
|
||||
{
|
||||
event.stopPropagation();
|
||||
|
||||
if (timeouts.length && !tz.isUnloading())
|
||||
{
|
||||
var timeout = timeouts.shift();
|
||||
var fn = timeout.fn;
|
||||
fn();
|
||||
}
|
||||
}
|
||||
};
|
||||
window.addEventListener("message", handleZeroTimeoutMessages, true);
|
||||
|
||||
tz.setTimeout = function (f, t)
|
||||
{
|
||||
if (t < 1)
|
||||
{
|
||||
return setZeroTimeout(f);
|
||||
}
|
||||
else
|
||||
{
|
||||
var that = this;
|
||||
return window.setTimeout(function () {
|
||||
that.updateTime();
|
||||
if (!that.isUnloading())
|
||||
{
|
||||
f();
|
||||
}
|
||||
}, t);
|
||||
}
|
||||
};
|
||||
|
||||
tz.clearTimeout = function (i)
|
||||
{
|
||||
if (typeof i === 'object')
|
||||
{
|
||||
return clearZeroTimeout(i);
|
||||
}
|
||||
else
|
||||
{
|
||||
return window.clearTimeout(i);
|
||||
}
|
||||
};
|
||||
}
|
||||
else
|
||||
{
|
||||
tz.setTimeout = function (f, t)
|
||||
{
|
||||
var that = this;
|
||||
return window.setTimeout(function () {
|
||||
that.updateTime();
|
||||
if (!that.isUnloading())
|
||||
{
|
||||
f();
|
||||
}
|
||||
}, t);
|
||||
};
|
||||
|
||||
tz.clearTimeout = function (i)
|
||||
{
|
||||
return window.clearTimeout(i);
|
||||
};
|
||||
}
|
||||
|
||||
var requestAnimationFrame = (window.requestAnimationFrame ||
|
||||
window.webkitRequestAnimationFrame ||
|
||||
window.oRequestAnimationFrame ||
|
||||
window.msRequestAnimationFrame ||
|
||||
window.mozRequestAnimationFrame);
|
||||
if (requestAnimationFrame)
|
||||
{
|
||||
tz.setInterval = function (f, t)
|
||||
{
|
||||
var that = this;
|
||||
if (Math.abs(t - (1000 / 60)) <= 1)
|
||||
{
|
||||
var interval = {
|
||||
enabled: true
|
||||
};
|
||||
var wrap1 = function wrap1()
|
||||
{
|
||||
if (interval.enabled)
|
||||
{
|
||||
that.updateTime();
|
||||
if (!that.isUnloading())
|
||||
{
|
||||
f();
|
||||
}
|
||||
requestAnimationFrame(wrap1, that.canvas);
|
||||
}
|
||||
};
|
||||
requestAnimationFrame(wrap1, that.canvas);
|
||||
return interval;
|
||||
}
|
||||
else
|
||||
{
|
||||
var wrap2 = function wrap2()
|
||||
{
|
||||
that.updateTime();
|
||||
if (!that.isUnloading())
|
||||
{
|
||||
f();
|
||||
}
|
||||
};
|
||||
return window.setInterval(wrap2, t);
|
||||
}
|
||||
};
|
||||
|
||||
tz.clearInterval = function (i)
|
||||
{
|
||||
if (typeof i === 'object')
|
||||
{
|
||||
i.enabled = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
window.clearInterval(i);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
tz.canvas = canvas;
|
||||
tz.networkDevice = null;
|
||||
tz.inputDevice = null;
|
||||
tz.physicsDevice = null;
|
||||
tz.soundDevice = null;
|
||||
tz.graphicsDevice = null;
|
||||
|
||||
if (fillParent)
|
||||
{
|
||||
// Resize canvas to fill parent
|
||||
tz.resizeCanvas = function ()
|
||||
{
|
||||
canvas.width = canvas.parentNode.clientWidth;
|
||||
canvas.height = canvas.parentNode.clientHeight;
|
||||
};
|
||||
|
||||
tz.resizeCanvas();
|
||||
|
||||
window.addEventListener('resize', tz.resizeCanvas, false);
|
||||
}
|
||||
|
||||
var previousOnBeforeUnload = window.onbeforeunload;
|
||||
window.onbeforeunload = function ()
|
||||
{
|
||||
tz.unload();
|
||||
|
||||
if (previousOnBeforeUnload)
|
||||
{
|
||||
previousOnBeforeUnload.call(this);
|
||||
}
|
||||
};
|
||||
|
||||
tz.time = 0;
|
||||
|
||||
// System info
|
||||
var systemInfo = {
|
||||
architecture: '',
|
||||
cpuDescription: '',
|
||||
cpuVendor: '',
|
||||
numPhysicalCores: 1,
|
||||
numLogicalCores: 1,
|
||||
ramInMegabytes: 0,
|
||||
frequencyInMegaHZ: 0,
|
||||
osVersionMajor: 0,
|
||||
osVersionMinor: 0,
|
||||
osVersionBuild: 0,
|
||||
osName: navigator.platform,
|
||||
userLocale: (navigator.language || navigator.userLanguage).replace('-', '_')
|
||||
};
|
||||
var userAgent = navigator.userAgent;
|
||||
var osIndex = userAgent.indexOf('Windows');
|
||||
if (osIndex !== -1)
|
||||
{
|
||||
systemInfo.osName = 'Windows';
|
||||
if (navigator.platform === 'Win64')
|
||||
{
|
||||
systemInfo.architecture = 'x86_64';
|
||||
}
|
||||
else if (navigator.platform === 'Win32')
|
||||
{
|
||||
systemInfo.architecture = 'x86';
|
||||
}
|
||||
osIndex += 7;
|
||||
if (userAgent.slice(osIndex, (osIndex + 4)) === ' NT ')
|
||||
{
|
||||
osIndex += 4;
|
||||
systemInfo.osVersionMajor = parseInt(userAgent.slice(osIndex, (osIndex + 1)), 10);
|
||||
systemInfo.osVersionMinor = parseInt(userAgent.slice((osIndex + 2), (osIndex + 4)), 10);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
osIndex = userAgent.indexOf('Mac OS X');
|
||||
if (osIndex !== -1)
|
||||
{
|
||||
systemInfo.osName = 'Darwin';
|
||||
if (navigator.platform.indexOf('Intel') !== -1)
|
||||
{
|
||||
systemInfo.architecture = 'x86';
|
||||
}
|
||||
osIndex += 9;
|
||||
systemInfo.osVersionMajor = parseInt(userAgent.slice(osIndex, (osIndex + 2)), 10);
|
||||
systemInfo.osVersionMinor = parseInt(userAgent.slice((osIndex + 3), (osIndex + 4)), 10);
|
||||
systemInfo.osVersionBuild = (parseInt(userAgent.slice((osIndex + 5), (osIndex + 6)), 10) || 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
osIndex = userAgent.indexOf('Linux');
|
||||
if (osIndex !== -1)
|
||||
{
|
||||
systemInfo.osName = 'Linux';
|
||||
if (navigator.platform.indexOf('64') !== -1)
|
||||
{
|
||||
systemInfo.architecture = 'x86_64';
|
||||
}
|
||||
else if (navigator.platform.indexOf('x86') !== -1)
|
||||
{
|
||||
systemInfo.architecture = 'x86';
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
tz.systemInfo = systemInfo;
|
||||
|
||||
var b64ConversionTable = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/=".split('');
|
||||
|
||||
tz.base64Encode = function base64EncodeFn(bytes)
|
||||
{
|
||||
var output = "";
|
||||
var numBytes = bytes.length;
|
||||
var valueToChar = b64ConversionTable;
|
||||
var n, chr1, chr2, chr3, enc1, enc2, enc3, enc4;
|
||||
|
||||
/*jshint bitwise: false*/
|
||||
n = 0;
|
||||
while (n < numBytes)
|
||||
{
|
||||
chr1 = bytes[n];
|
||||
n += 1;
|
||||
|
||||
enc1 = (chr1 >> 2);
|
||||
|
||||
if (n < numBytes)
|
||||
{
|
||||
chr2 = bytes[n];
|
||||
n += 1;
|
||||
|
||||
if (n < numBytes)
|
||||
{
|
||||
chr3 = bytes[n];
|
||||
n += 1;
|
||||
|
||||
enc2 = (((chr1 & 3) << 4) | (chr2 >> 4));
|
||||
enc3 = (((chr2 & 15) << 2) | (chr3 >> 6));
|
||||
enc4 = (chr3 & 63);
|
||||
}
|
||||
else
|
||||
{
|
||||
enc2 = (((chr1 & 3) << 4) | (chr2 >> 4));
|
||||
enc3 = ((chr2 & 15) << 2);
|
||||
enc4 = 64;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
enc2 = ((chr1 & 3) << 4);
|
||||
enc3 = 64;
|
||||
enc4 = 64;
|
||||
}
|
||||
|
||||
output += valueToChar[enc1];
|
||||
output += valueToChar[enc2];
|
||||
output += valueToChar[enc3];
|
||||
output += valueToChar[enc4];
|
||||
}
|
||||
/*jshint bitwise: true*/
|
||||
|
||||
return output;
|
||||
};
|
||||
|
||||
return tz;
|
||||
};
|
||||
|
||||
window.WebGLTurbulenzEngine = WebGLTurbulenzEngine;
|
||||
Loading…
x
Reference in New Issue
Block a user