From 858aef4c91705cda6787307d5824604f1aba8710 Mon Sep 17 00:00:00 2001 From: NathanSweet Date: Wed, 19 Jun 2013 22:19:54 +0200 Subject: [PATCH] Moved monogame folders. --- .../src/Properties/AssemblyInfo.cs | 29 ++ .../src/SpineMonogameWindows8Store.csproj | 414 +++++++++--------- .../spine-monogame-xamarinstudio-ios.csproj | 44 +- 3 files changed, 258 insertions(+), 229 deletions(-) create mode 100644 spine-monogame/windows8-store/src/Properties/AssemblyInfo.cs rename {spine-monogame-windows8-store => spine-monogame/windows8-store}/src/SpineMonogameWindows8Store.csproj (83%) rename {spine-monogame-xamarinstudio-ios => spine-monogame/xamarinstudio-ios}/src/spine-monogame-xamarinstudio-ios.csproj (71%) diff --git a/spine-monogame/windows8-store/src/Properties/AssemblyInfo.cs b/spine-monogame/windows8-store/src/Properties/AssemblyInfo.cs new file mode 100644 index 000000000..57fffa7a5 --- /dev/null +++ b/spine-monogame/windows8-store/src/Properties/AssemblyInfo.cs @@ -0,0 +1,29 @@ +using System.Reflection; +using System.Runtime.CompilerServices; +using System.Runtime.InteropServices; + +// General Information about an assembly is controlled through the following +// set of attributes. Change these attribute values to modify the information +// associated with an assembly. +[assembly: AssemblyTitle("SpineMonogameWindows8Store")] +[assembly: AssemblyDescription("")] +[assembly: AssemblyConfiguration("")] +[assembly: AssemblyCompany("")] +[assembly: AssemblyProduct("SpineMonogameWindows8Store")] +[assembly: AssemblyCopyright("Copyright © 2013")] +[assembly: AssemblyTrademark("")] +[assembly: AssemblyCulture("")] + +// Version information for an assembly consists of the following four values: +// +// Major Version +// Minor Version +// Build Number +// Revision +// +// You can specify all the values or you can default the Build and Revision Numbers +// by using the '*' as shown below: +// [assembly: AssemblyVersion("1.0.*")] +[assembly: AssemblyVersion("1.0.0.0")] +[assembly: AssemblyFileVersion("1.0.0.0")] +[assembly: ComVisible(false)] \ No newline at end of file diff --git a/spine-monogame-windows8-store/src/SpineMonogameWindows8Store.csproj b/spine-monogame/windows8-store/src/SpineMonogameWindows8Store.csproj similarity index 83% rename from spine-monogame-windows8-store/src/SpineMonogameWindows8Store.csproj rename to spine-monogame/windows8-store/src/SpineMonogameWindows8Store.csproj index c6eb55898..22d08ed61 100644 --- a/spine-monogame-windows8-store/src/SpineMonogameWindows8Store.csproj +++ b/spine-monogame/windows8-store/src/SpineMonogameWindows8Store.csproj @@ -1,208 +1,208 @@ - - - - - Debug - AnyCPU - 8.0.30703 - 2.0 - {8E5BAEE2-8CCC-4A32-8BCF-5FF438056C0E} - Library - Properties - SpineMonogameWindows8Store - SpineMonogameWindows8Store - en-US - 512 - {BC8A1FFA-BEE3-4634-8014-F334798102B3};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} - - - true - full - false - bin\Debug\ - TRACE;DEBUG;NETFX_CORE;WINDOWS_STOREAPP - prompt - 4 - - - pdbonly - true - bin\Release\ - TRACE;NETFX_CORE - prompt - 4 - - - true - bin\ARM\Debug\ - DEBUG;TRACE;NETFX_CORE - ;2008 - full - ARM - false - prompt - true - - - bin\ARM\Release\ - TRACE;NETFX_CORE - true - ;2008 - pdbonly - ARM - false - prompt - true - - - true - bin\x64\Debug\ - DEBUG;TRACE;NETFX_CORE - ;2008 - full - x64 - false - prompt - true - - - bin\x64\Release\ - TRACE;NETFX_CORE - true - ;2008 - pdbonly - x64 - false - prompt - true - - - true - bin\x86\Debug\ - DEBUG;TRACE;NETFX_CORE - ;2008 - full - x86 - false - prompt - true - - - bin\x86\Release\ - TRACE;NETFX_CORE - true - ;2008 - pdbonly - x86 - false - prompt - true - - - - - $(MSBuildExtensionsPath)\..\MonoGame\v3.0\Assemblies\Windows8\MonoGame.Framework.dll - - - $(MSBuildExtensionsPath)\..\MonoGame\v3.0\Assemblies\Windows8\SharpDX.dll - - - $(MSBuildExtensionsPath)\..\MonoGame\v3.0\Assemblies\Windows8\SharpDX.XInput.dll - - - $(MSBuildExtensionsPath)\..\MonoGame\v3.0\Assemblies\Windows8\SharpDX.Direct2D1.dll - - - $(MSBuildExtensionsPath)\..\MonoGame\v3.0\Assemblies\Windows8\SharpDX.Direct3D11.dll - - - $(MSBuildExtensionsPath)\..\MonoGame\v3.0\Assemblies\Windows8\SharpDX.DXGI.dll - - - $(MSBuildExtensionsPath)\..\MonoGame\v3.0\Assemblies\Windows8\SharpDX.MediaFoundation.dll - - - $(MSBuildExtensionsPath)\..\MonoGame\v3.0\Assemblies\Windows8\SharpDX.XAudio2.dll - - - - - spine-csharp\Animation.cs - - - spine-csharp\AnimationState.cs - - - spine-csharp\AnimationStateData.cs - - - spine-csharp\Atlas.cs - - - spine-csharp\Attachments\AtlasAttachmentLoader.cs - - - spine-csharp\Attachments\Attachment.cs - - - spine-csharp\Attachments\AttachmentLoader.cs - - - spine-csharp\Attachments\AttachmentType.cs - - - spine-csharp\Attachments\RegionAttachment.cs - - - spine-csharp\Bone.cs - - - spine-csharp\BoneData.cs - - - spine-csharp\Json.cs - - - spine-csharp\Skeleton.cs - - - spine-csharp\SkeletonData.cs - - - spine-csharp\SkeletonJson.cs - - - spine-csharp\Skin.cs - - - spine-csharp\Slot.cs - - - spine-csharp\SlotData.cs - - - spine-xna\SkeletonRenderer.cs - - - spine-xna\SpriteBatcher.cs - - - spine-xna\Util.cs - - - spine-xna\XnaTextureLoader.cs - - - - - 11.0 - - - + + + + + Debug + AnyCPU + 8.0.30703 + 2.0 + {8E5BAEE2-8CCC-4A32-8BCF-5FF438056C0E} + Library + Properties + SpineMonogameWindows8Store + SpineMonogameWindows8Store + en-US + 512 + {BC8A1FFA-BEE3-4634-8014-F334798102B3};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} + + + true + full + false + bin\Debug\ + TRACE;DEBUG;NETFX_CORE;WINDOWS_STOREAPP + prompt + 4 + + + pdbonly + true + bin\Release\ + TRACE;NETFX_CORE + prompt + 4 + + + true + bin\ARM\Debug\ + DEBUG;TRACE;NETFX_CORE + ;2008 + full + ARM + false + prompt + true + + + bin\ARM\Release\ + TRACE;NETFX_CORE + true + ;2008 + pdbonly + ARM + false + prompt + true + + + true + bin\x64\Debug\ + DEBUG;TRACE;NETFX_CORE + ;2008 + full + x64 + false + prompt + true + + + bin\x64\Release\ + TRACE;NETFX_CORE + true + ;2008 + pdbonly + x64 + false + prompt + true + + + true + bin\x86\Debug\ + DEBUG;TRACE;NETFX_CORE + ;2008 + full + x86 + false + prompt + true + + + bin\x86\Release\ + TRACE;NETFX_CORE + true + ;2008 + pdbonly + x86 + false + prompt + true + + + + + $(MSBuildExtensionsPath)\..\MonoGame\v3.0\Assemblies\Windows8\MonoGame.Framework.dll + + + $(MSBuildExtensionsPath)\..\MonoGame\v3.0\Assemblies\Windows8\SharpDX.dll + + + $(MSBuildExtensionsPath)\..\MonoGame\v3.0\Assemblies\Windows8\SharpDX.XInput.dll + + + $(MSBuildExtensionsPath)\..\MonoGame\v3.0\Assemblies\Windows8\SharpDX.Direct2D1.dll + + + $(MSBuildExtensionsPath)\..\MonoGame\v3.0\Assemblies\Windows8\SharpDX.Direct3D11.dll + + + $(MSBuildExtensionsPath)\..\MonoGame\v3.0\Assemblies\Windows8\SharpDX.DXGI.dll + + + $(MSBuildExtensionsPath)\..\MonoGame\v3.0\Assemblies\Windows8\SharpDX.MediaFoundation.dll + + + $(MSBuildExtensionsPath)\..\MonoGame\v3.0\Assemblies\Windows8\SharpDX.XAudio2.dll + + + + + spine-csharp\Animation.cs + + + spine-csharp\AnimationState.cs + + + spine-csharp\AnimationStateData.cs + + + spine-csharp\Atlas.cs + + + spine-csharp\Attachments\AtlasAttachmentLoader.cs + + + spine-csharp\Attachments\Attachment.cs + + + spine-csharp\Attachments\AttachmentLoader.cs + + + spine-csharp\Attachments\AttachmentType.cs + + + spine-csharp\Attachments\RegionAttachment.cs + + + spine-csharp\Bone.cs + + + spine-csharp\BoneData.cs + + + spine-csharp\Json.cs + + + spine-csharp\Skeleton.cs + + + spine-csharp\SkeletonData.cs + + + spine-csharp\SkeletonJson.cs + + + spine-csharp\Skin.cs + + + spine-csharp\Slot.cs + + + spine-csharp\SlotData.cs + + + spine-xna\SkeletonRenderer.cs + + + spine-xna\SpriteBatcher.cs + + + spine-xna\Util.cs + + + spine-xna\XnaTextureLoader.cs + + + + + 11.0 + + + \ No newline at end of file diff --git a/spine-monogame-xamarinstudio-ios/src/spine-monogame-xamarinstudio-ios.csproj b/spine-monogame/xamarinstudio-ios/src/spine-monogame-xamarinstudio-ios.csproj similarity index 71% rename from spine-monogame-xamarinstudio-ios/src/spine-monogame-xamarinstudio-ios.csproj rename to spine-monogame/xamarinstudio-ios/src/spine-monogame-xamarinstudio-ios.csproj index cdf538a5a..00b20ed6b 100644 --- a/spine-monogame-xamarinstudio-ios/src/spine-monogame-xamarinstudio-ios.csproj +++ b/spine-monogame/xamarinstudio-ios/src/spine-monogame-xamarinstudio-ios.csproj @@ -49,70 +49,70 @@ - + spine-csharp\Attachments\AtlasAttachmentLoader.cs - + spine-csharp\Attachments\Attachment.cs - + spine-csharp\Attachments\AttachmentLoader.cs - + spine-csharp\Attachments\AttachmentType.cs - + spine-csharp\Attachments\RegionAttachment.cs - + spine-csharp\Animation.cs - + spine-csharp\AnimationState.cs - + spine-csharp\AnimationStateData.cs - + spine-csharp\Atlas.cs - + spine-csharp\Bone.cs - + spine-csharp\BoneData.cs - + spine-csharp\Json.cs - + spine-csharp\Skeleton.cs - + spine-csharp\SkeletonData.cs - + spine-csharp\SkeletonJson.cs - + spine-csharp\Skin.cs - + spine-csharp\Slot.cs - + spine-csharp\SlotData.cs - + spine-xna\SkeletonRenderer.cs - + spine-xna\SpriteBatcher.cs - + spine-xna\Util.cs - + spine-xna\XnaTextureLoader.cs