From 8630ccfe4257fe057ab6cbf51e5aaa2df61e015d Mon Sep 17 00:00:00 2001 From: Harald Csaszar Date: Tue, 16 Apr 2024 16:06:50 +0200 Subject: [PATCH] [csharp] Added Changelog entry for breaking change of Skeleton.UpdateWorldTransform. --- CHANGELOG.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/CHANGELOG.md b/CHANGELOG.md index 3b2dd4b4e..e7f187aeb 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -25,7 +25,8 @@ ** Added [`TrackEntry.AlphaAttachmentThreshold`](http://esotericsoftware.com/spine-api-reference#TrackEntry-alphaAttachmentThreshold). * **Breaking changes** - * Renamed `TrackEntry` `AttachmentThreshold` to `MixAttachmentThreshold`, renamed `DrawOrderThreshold` to `MixDrawOrderThreshold`. + * Renamed `TrackEntry` `AttachmentThreshold` to `MixAttachmentThreshold`, renamed `DrawOrderThreshold` to `MixDrawOrderThreshold`. + * Changed signature of `Skeleton.UpdateWorldTransform()` to `UpdateWorldTransform(Skeleton.Physics physics)`. The default replacement for `skeleton.UpdateWorldTransform()` calls is `skeleton.UpdateWorldTransform(Skeleton.Physics.Update)`. If you are certain that a subsequent call to `skeleton.UpdateWorldTransform(Skeleton.Physics.Update)` follows in the same frame, you can pass `Skeleton.Physics.Pose` as argument instead of `Skeleton.Physics.Update`. ### Unity