[cocos2dx] Removed hard coded scratch buffer size, replaced with dynamic allocation. Also made it a global scratch buffer, instead of a per instance buffer. Saves 4kb per SkeletonRenderer instance. Closes #1015.

This commit is contained in:
badlogic 2017-10-10 15:37:27 +02:00
parent 377aee58ec
commit 8650c668e9
2 changed files with 46 additions and 17 deletions

View File

@ -36,12 +36,35 @@
#include <spine/Cocos2dAttachmentLoader.h>
#include <algorithm>
#define INITIAL_WORLD_VERTICES_LENGTH 1000
// Used for transforming attachments for bounding boxes & debug rendering
static float* worldVertices = nullptr;
static size_t worldVerticesLength = 0;
void ensureWorldVerticesCapacity(size_t capacity) {
if (worldVerticesLength < capacity) {
float* newWorldVertices = new float[capacity];
memcpy(newWorldVertices, worldVertices, capacity * sizeof(float));
delete[] worldVertices;
worldVertices = newWorldVertices;
worldVerticesLength = capacity;
}
}
USING_NS_CC;
using std::min;
using std::max;
namespace spine {
void SkeletonRenderer::destroyScratchBuffers() {
if (worldVertices) {
delete[] worldVertices;
worldVertices = nullptr;
worldVerticesLength = 0;
}
}
SkeletonRenderer* SkeletonRenderer::createWithData (spSkeletonData* skeletonData, bool ownsSkeletonData) {
SkeletonRenderer* node = new SkeletonRenderer(skeletonData, ownsSkeletonData);
node->autorelease();
@ -61,7 +84,10 @@ SkeletonRenderer* SkeletonRenderer::createWithFile (const std::string& skeletonD
}
void SkeletonRenderer::initialize () {
_worldVertices = new float[1000]; // Max number of vertices per mesh.
if (!worldVertices) {
worldVertices = new float[INITIAL_WORLD_VERTICES_LENGTH];
worldVerticesLength = INITIAL_WORLD_VERTICES_LENGTH;
}
_clipper = spSkeletonClipping_create();
@ -131,8 +157,7 @@ SkeletonRenderer::~SkeletonRenderer () {
if (_ownsSkeletonData) spSkeletonData_dispose(_skeleton->data);
spSkeleton_dispose(_skeleton);
if (_atlas) spAtlas_dispose(_atlas);
if (_attachmentLoader) spAttachmentLoader_dispose(_attachmentLoader);
delete [] _worldVertices;
if (_attachmentLoader) spAttachmentLoader_dispose(_attachmentLoader);
spSkeletonClipping_dispose(_clipper);
}
@ -613,11 +638,11 @@ void SkeletonRenderer::drawDebug (Renderer* renderer, const Mat4 &transform, uin
spSlot* slot = _skeleton->drawOrder[i];
if (!slot->attachment || slot->attachment->type != SP_ATTACHMENT_REGION) continue;
spRegionAttachment* attachment = (spRegionAttachment*)slot->attachment;
spRegionAttachment_computeWorldVertices(attachment, slot->bone, _worldVertices, 0, 2);
points[0] = Vec2(_worldVertices[0], _worldVertices[1]);
points[1] = Vec2(_worldVertices[2], _worldVertices[3]);
points[2] = Vec2(_worldVertices[4], _worldVertices[5]);
points[3] = Vec2(_worldVertices[6], _worldVertices[7]);
spRegionAttachment_computeWorldVertices(attachment, slot->bone, worldVertices, 0, 2);
points[0] = Vec2(worldVertices[0], worldVertices[1]);
points[1] = Vec2(worldVertices[2], worldVertices[3]);
points[2] = Vec2(worldVertices[4], worldVertices[5]);
points[3] = Vec2(worldVertices[6], worldVertices[7]);
drawNode->drawPoly(points, 4, true, Color4F::BLUE);
}
}
@ -645,12 +670,13 @@ void SkeletonRenderer::drawDebug (Renderer* renderer, const Mat4 &transform, uin
for (int i = 0, n = _skeleton->slotsCount; i < n; ++i) {
spSlot* slot = _skeleton->drawOrder[i];
if (!slot->attachment || slot->attachment->type != SP_ATTACHMENT_MESH) continue;
spMeshAttachment* attachment = (spMeshAttachment*)slot->attachment;
spVertexAttachment_computeWorldVertices(SUPER(attachment), slot, 0, attachment->super.worldVerticesLength, _worldVertices, 0, 2);
spMeshAttachment* attachment = (spMeshAttachment*)slot->attachment;
ensureWorldVerticesCapacity(attachment->super.worldVerticesLength);
spVertexAttachment_computeWorldVertices(SUPER(attachment), slot, 0, attachment->super.worldVerticesLength, worldVertices, 0, 2);
for (int ii = 0; ii < attachment->trianglesCount;) {
Vec2 v1(_worldVertices + (attachment->triangles[ii++] * 2));
Vec2 v2(_worldVertices + (attachment->triangles[ii++] * 2));
Vec2 v3(_worldVertices + (attachment->triangles[ii++] * 2));
Vec2 v1(worldVertices + (attachment->triangles[ii++] * 2));
Vec2 v2(worldVertices + (attachment->triangles[ii++] * 2));
Vec2 v3(worldVertices + (attachment->triangles[ii++] * 2));
drawNode->drawLine(v1, v2, Color4F::YELLOW);
drawNode->drawLine(v2, v3, Color4F::YELLOW);
drawNode->drawLine(v3, v1, Color4F::YELLOW);
@ -680,16 +706,17 @@ Rect SkeletonRenderer::getBoundingBox () const {
int verticesCount;
if (slot->attachment->type == SP_ATTACHMENT_REGION) {
spRegionAttachment* attachment = (spRegionAttachment*)slot->attachment;
spRegionAttachment_computeWorldVertices(attachment, slot->bone, _worldVertices, 0, 2);
spRegionAttachment_computeWorldVertices(attachment, slot->bone, worldVertices, 0, 2);
verticesCount = 8;
} else if (slot->attachment->type == SP_ATTACHMENT_MESH) {
spMeshAttachment* mesh = (spMeshAttachment*)slot->attachment;
spVertexAttachment_computeWorldVertices(SUPER(mesh), slot, 0, mesh->super.worldVerticesLength, _worldVertices, 0, 2);
ensureWorldVerticesCapacity(mesh->super.worldVerticesLength);
spVertexAttachment_computeWorldVertices(SUPER(mesh), slot, 0, mesh->super.worldVerticesLength, worldVertices, 0, 2);
verticesCount = mesh->super.worldVerticesLength;
} else
continue;
for (int ii = 0; ii < verticesCount; ii += 2) {
float x = _worldVertices[ii] * scaleX, y = _worldVertices[ii + 1] * scaleY;
float x = worldVertices[ii] * scaleX, y = worldVertices[ii + 1] * scaleY;
minX = min(minX, x);
minY = min(minY, y);
maxX = max(maxX, x);

View File

@ -108,6 +108,9 @@ public:
virtual const cocos2d::BlendFunc& getBlendFunc () const override;
virtual void setOpacityModifyRGB (bool value) override;
virtual bool isOpacityModifyRGB () const override;
// Frees global memory used for temporay vertex transformations.
static void destroyScratchBuffers();
CC_CONSTRUCTOR_ACCESS:
SkeletonRenderer ();
@ -136,7 +139,6 @@ protected:
spAttachmentLoader* _attachmentLoader;
cocos2d::CustomCommand _debugCommand;
cocos2d::BlendFunc _blendFunc;
float* _worldVertices;
bool _premultipliedAlpha;
spSkeleton* _skeleton;
float _timeScale;