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https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-04 14:24:53 +08:00
onScreenManualStart to startWhenVisible. startWhenVisible set manualStart to true.
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@ -1782,7 +1782,7 @@ skins.forEach((skin, i) => {
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By default, the callback does two things:
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<ul>
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<li>set <code>onScreenAtLeastOnce</code> to <code>true</code> when the widget enters the viewport the first time</li>
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<li>if <code>manual-start</code> and <code>on-screen-manual-start</code> are set the widget <code>start</code> is invoked
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<li>if <code>start-when-visible</code> is set, the widget <code>start</code> is invoked
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the first time the widget enters the viewport and the assets are loaded only in that moment.</li>
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</ul>
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<br>
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@ -1799,8 +1799,7 @@ skins.forEach((skin, i) => {
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atlas="assets/coin-pma.atlas"
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skeleton="assets/coin-pro.skel"
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animation="animation"
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manual-start
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on-screen-manual-start
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start-when-visible
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></spine-widget>
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</div>
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<div class="skin-grid-element">
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@ -197,7 +197,7 @@ interface WidgetAttributes {
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debug: boolean
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identifier: string
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manualStart: boolean
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onScreenManualStart: boolean
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startWhenVisible: boolean
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pages?: Array<number>
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clip: boolean
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offScreenUpdateBehaviour: OffScreenUpdateBehaviourType
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@ -593,18 +593,27 @@ export class SpineWebComponentWidget extends HTMLElement implements Disposable,
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/**
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* If false, assets loading are loaded immediately and the skeleton shown as soon as the assets are loaded
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* If true, it is necessary to invoke the start method to start the loading process
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* If true, it is necessary to invoke the start method to start the widget and the loading process
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* Connected to `manual-start` attribute.
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*/
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public manualStart = false;
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/**
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* If true and manualStart is true, allows the default {@link onScreenFunction} to invoke the {@link start} method.
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* If true, automatically sets manualStart to true to pervent widget to start immediately.
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* Then, in combination with the default {@link onScreenFunction}, the widget {@link start}
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* the first time it enters the viewport.
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* This is useful when you want to load the assets only when the widget is revealed.
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* By default, is false implying the start method to be invoked manually.
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* Connected to `on-screen-manual-start` attribute.
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* By default, is false.
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* Connected to `start-when-visible` attribute.
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*/
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public onScreenManualStart = false;
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public set startWhenVisible (value: boolean) {
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this.manualStart = true;
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this._startWhenVisible = value;
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}
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public get startWhenVisible (): boolean {
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return this._startWhenVisible;
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}
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public _startWhenVisible = false;
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/**
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* An array of indexes indicating the atlas pages indexes to be loaded.
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@ -664,7 +673,7 @@ export class SpineWebComponentWidget extends HTMLElement implements Disposable,
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if (widget.loading && !widget.onScreenAtLeastOnce) {
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widget.onScreenAtLeastOnce = true;
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if (widget.manualStart && widget.onScreenManualStart) {
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if (widget.manualStart && widget.startWhenVisible) {
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widget.start();
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}
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}
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@ -820,7 +829,7 @@ export class SpineWebComponentWidget extends HTMLElement implements Disposable,
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identifier: { propertyName: "identifier", type: "string" },
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debug: { propertyName: "debug", type: "boolean" },
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"manual-start": { propertyName: "manualStart", type: "boolean" },
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"on-screen-manual-start": { propertyName: "onScreenManualStart", type: "boolean" },
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"start-when-visible": { propertyName: "startWhenVisible", type: "boolean" },
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spinner: { propertyName: "loadingSpinner", type: "boolean" },
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clip: { propertyName: "clip", type: "boolean" },
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pages: { propertyName: "pages", type: "array-number" },
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