[ts] Revert short circuit fix.

This commit is contained in:
Mario Zechner 2023-06-20 12:09:36 +02:00
parent 863d85ae00
commit 873000b4bd
2 changed files with 9 additions and 6 deletions

View File

@ -38,6 +38,9 @@
viewport: {
debugRender: true,
},
debug: {
meshes: true
},
showControls: true,
});

View File

@ -880,12 +880,12 @@ export class SpinePlayer implements Disposable {
// Draw the skeleton and debug output.
renderer.drawSkeleton(skeleton, config.premultipliedAlpha);
if ((renderer.skeletonDebugRenderer.drawBones = config.debug!.bones!)
+ (renderer.skeletonDebugRenderer.drawBoundingBoxes = config.debug!.bounds!)
+ (renderer.skeletonDebugRenderer.drawClipping = config.debug!.clipping!)
+ (renderer.skeletonDebugRenderer.drawMeshHull = config.debug!.hulls!)
+ (renderer.skeletonDebugRenderer.drawPaths = config.debug!.paths!)
+ (renderer.skeletonDebugRenderer.drawRegionAttachments = config.debug!.regions!)
+ (renderer.skeletonDebugRenderer.drawMeshTriangles = config.debug!.meshes!) > 0
|| (renderer.skeletonDebugRenderer.drawBoundingBoxes = config.debug!.bounds!)
|| (renderer.skeletonDebugRenderer.drawClipping = config.debug!.clipping!)
|| (renderer.skeletonDebugRenderer.drawMeshHull = config.debug!.hulls!)
|| (renderer.skeletonDebugRenderer.drawPaths = config.debug!.paths!)
|| (renderer.skeletonDebugRenderer.drawRegionAttachments = config.debug!.regions!)
|| (renderer.skeletonDebugRenderer.drawMeshTriangles = config.debug!.meshes!)
) {
renderer.drawSkeletonDebug(skeleton, config.premultipliedAlpha);
}