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[ts] Revert short circuit fix.
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@ -38,6 +38,9 @@
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viewport: {
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debugRender: true,
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},
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debug: {
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meshes: true
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},
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showControls: true,
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});
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@ -880,12 +880,12 @@ export class SpinePlayer implements Disposable {
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// Draw the skeleton and debug output.
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renderer.drawSkeleton(skeleton, config.premultipliedAlpha);
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if ((renderer.skeletonDebugRenderer.drawBones = config.debug!.bones!)
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+ (renderer.skeletonDebugRenderer.drawBoundingBoxes = config.debug!.bounds!)
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+ (renderer.skeletonDebugRenderer.drawClipping = config.debug!.clipping!)
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+ (renderer.skeletonDebugRenderer.drawMeshHull = config.debug!.hulls!)
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+ (renderer.skeletonDebugRenderer.drawPaths = config.debug!.paths!)
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+ (renderer.skeletonDebugRenderer.drawRegionAttachments = config.debug!.regions!)
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+ (renderer.skeletonDebugRenderer.drawMeshTriangles = config.debug!.meshes!) > 0
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|| (renderer.skeletonDebugRenderer.drawBoundingBoxes = config.debug!.bounds!)
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|| (renderer.skeletonDebugRenderer.drawClipping = config.debug!.clipping!)
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|| (renderer.skeletonDebugRenderer.drawMeshHull = config.debug!.hulls!)
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|| (renderer.skeletonDebugRenderer.drawPaths = config.debug!.paths!)
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|| (renderer.skeletonDebugRenderer.drawRegionAttachments = config.debug!.regions!)
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|| (renderer.skeletonDebugRenderer.drawMeshTriangles = config.debug!.meshes!)
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) {
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renderer.drawSkeletonDebug(skeleton, config.premultipliedAlpha);
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}
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