From 875c06caead91ae94739bd2dd005dc551cebf458 Mon Sep 17 00:00:00 2001 From: Davide Tantillo Date: Tue, 13 Jan 2026 15:34:56 +0100 Subject: [PATCH] [ts][phaser-v4] Prevent Spine game object to clear webgl. See #3008. --- spine-ts/spine-phaser-v4/src/SpineGameObject.ts | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/spine-ts/spine-phaser-v4/src/SpineGameObject.ts b/spine-ts/spine-phaser-v4/src/SpineGameObject.ts index cb99e6817..5363fb30f 100644 --- a/spine-ts/spine-phaser-v4/src/SpineGameObject.ts +++ b/spine-ts/spine-phaser-v4/src/SpineGameObject.ts @@ -364,7 +364,7 @@ export class SpineGameObject extends DepthMixin( if (newType) { // Ensure framebuffer is properly set up. if (drawingContext.renderer.renderNodes.currentBatchDrawingContext !== drawingContext) { - drawingContext.use(); + drawingContext.renderer.renderNodes.finishBatch(); drawingContext.beginDraw(); }