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https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-12 10:08:44 +08:00
Made OnAnimationEvent more generic allowing empty params to be used as any.
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@ -16,16 +16,17 @@
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{
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"id": "event",
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"type": "string",
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"initial-value": "complete"
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"initial-value": ""
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},
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{
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"id": "track",
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"type": "number",
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"initial-value": 0
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"initial-value": -1
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},
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{
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"id": "animation",
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"type": "string"
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"type": "string",
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"initial-value": ""
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}
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]
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},
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@ -9,9 +9,10 @@ C3.Plugins.EsotericSoftware_SpineConstruct3.Cnds =
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return true;
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},
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OnAnimationEvent (this: SpineC3Instance, event: string, track: number, animation: string) {
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return this.triggeredEventName === event
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&& this.triggeredEventTrack === track
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&& this.triggeredEventAnimation === animation;
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const eventMatches = event === "" || this.triggeredEventName === event;
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const trackMatches = track === -1 || this.triggeredEventTrack === track;
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const animationMatches = animation === "" || this.triggeredEventAnimation === animation;
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return eventMatches && trackMatches && animationMatches;
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},
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IsFlippedX (this: SpineC3Instance) {
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return this.propFlipX;
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@ -82,20 +82,20 @@
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},
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"on-animation-event": {
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"list-name": "On animation event",
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"display-text": "On {0} event triggered by animation {2} on track {1} trigger",
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"description": "Do something when animation event is triggered",
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"display-text": "On {0} event triggered by animation {2} on track {1}",
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"description": "Triggered when animation event occurs. Use empty string for event/animation or -1 for track to match any value.",
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"params": {
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"event": {
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"name": "Event name",
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"desc": "Event name"
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"desc": "Event name (start, dispose, event, interrupt, end, complete). Empty string matches any event."
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},
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"animation": {
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"name": "Animation",
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"desc": "Animation"
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"desc": "Animation name. Empty string matches any animation."
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},
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"track": {
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"name": "Track number",
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"desc": "Track number"
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"desc": "Track index. Use -1 to match any track."
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}
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}
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},
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@ -83,19 +83,19 @@
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"on-animation-event": {
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"list-name": "动画事件触发时",
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"display-text": "当轨道{1}上的动画{2}触发{0}事件时",
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"description": "当动画事件触发时执行操作",
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"description": "当动画事件发生时触发。使用空字符串匹配任意事件/动画,或使用-1匹配任意轨道。",
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"params": {
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"event": {
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"name": "事件名称",
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"desc": "事件名称"
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"desc": "事件名称(start、dispose、event、interrupt、end、complete)。空字符串匹配任意事件。"
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},
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"animation": {
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"name": "动画",
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"desc": "动画"
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"desc": "动画名称。空字符串匹配任意动画。"
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},
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"track": {
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"name": "轨道编号",
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"desc": "轨道编号"
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"desc": "轨道索引。使用-1匹配任意轨道。"
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}
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}
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},
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