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Update Util.cs
Remove unneeded casts.
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@ -80,7 +80,7 @@ namespace Spine {
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// So instead of using this directly, we create a non-voliate Texture2D.
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// This is computationally slower, but should be safe as long as it is done
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// on load.
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Texture2D resultTexture = new Texture2D(device, (int)file.Width, (int)file.Height);
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Texture2D resultTexture = new Texture2D(device, file.Width, file.Height);
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Color[] resultContent = new Color[Convert.ToInt32(file.Width * file.Height)];
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result.GetData(resultContent);
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resultTexture.SetData(resultContent);
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