Update Util.cs

Remove unneeded casts.
This commit is contained in:
BigRedPK 2013-06-12 10:46:37 -05:00
parent 2837adaf9d
commit 877fc97d21

View File

@ -80,7 +80,7 @@ namespace Spine {
// So instead of using this directly, we create a non-voliate Texture2D.
// This is computationally slower, but should be safe as long as it is done
// on load.
Texture2D resultTexture = new Texture2D(device, (int)file.Width, (int)file.Height);
Texture2D resultTexture = new Texture2D(device, file.Width, file.Height);
Color[] resultContent = new Color[Convert.ToInt32(file.Width * file.Height)];
result.GetData(resultContent);
resultTexture.SetData(resultContent);