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https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-16 20:11:47 +08:00
[ts] Removed alert in Input.ts, refactored spritesheet demo
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@ -5029,7 +5029,6 @@ var spine;
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if (_this.currTouch != null)
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return;
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var touches = ev.changedTouches;
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alert(JSON.stringify(touches));
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for (var i = 0; i < touches.length; i++) {
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var touch = touches[i];
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var rect = element.getBoundingClientRect();
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File diff suppressed because one or more lines are too long
@ -4606,7 +4606,6 @@ var spine;
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if (_this.currTouch != null)
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return;
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var touches = ev.changedTouches;
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alert(JSON.stringify(touches));
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for (var i = 0; i < touches.length; i++) {
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var touch = touches[i];
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var rect = element.getBoundingClientRect();
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File diff suppressed because one or more lines are too long
@ -4606,7 +4606,6 @@ var spine;
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if (_this.currTouch != null)
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return;
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var touches = ev.changedTouches;
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alert(JSON.stringify(touches));
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for (var i = 0; i < touches.length; i++) {
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var touch = touches[i];
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var rect = element.getBoundingClientRect();
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File diff suppressed because one or more lines are too long
@ -11,21 +11,19 @@
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.slider { width: 50%; }
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</style>
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<body>
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<canvas id="skeletonvsspritedemo-canvas"></canvas>
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<canvas id="spritesheetdemo-canvas"></canvas>
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<div style="position: fixed; top: 0; width: 100%">
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<center>
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<span style="color: #fff">Time Multiplier</span>
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<div id="skeletonvsspritedemo-timeslider" class="slider"></div></br>
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<span style="color: #fff">Show Atlas</span>
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<input type="checkbox" id="skeletonvsspritedemo-atlascheckbox" style="color: #fff;"></input></br>
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<input id="skeletonvsspritedemo-playbutton" type="button" value="Pause"></input>
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<div id="skeletonvsspritedemo-timeline" class="slider"></div>
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<div id="spritesheetdemo-timeslider" class="slider"></div></br>
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<input id="spritesheetdemo-playbutton" type="button" value="Pause"></input>
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<div id="spritesheetdemo-timeline" class="slider"></div>
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</center>
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</div>
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<script src="utils.js"></script>
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<script src="skeletonvssprite.js"></script>
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<script src="spritesheet.js"></script>
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<script>
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skeletonVsSpriteDemo("http://esotericsoftware.com/demos/exports/", spineDemos.setupRendering);
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spritesheetDemo("http://esotericsoftware.com/demos/exports/", spineDemos.setupRendering);
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</script>
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</body>
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</html>
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@ -1,22 +1,21 @@
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var skeletonVsSpriteDemo = function(pathPrefix, loadingComplete) {
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var spritesheetDemo = function(pathPrefix, loadingComplete) {
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var SKELETON_ATLAS_COLOR = new spine.Color(0, 0.8, 0, 0.8);
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var FRAME_ATLAS_COLOR = new spine.Color(0.8, 0, 0, 0.8);
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var canvas, gl, renderer, input, assetManager;
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var skeleton, animationState, offset, bounds;
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var skeletonSeq, walkAnim, walkLastTime = 0, walkLastTimePrecise = 0;
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var skeletonAtlas;
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var sequenceAtlas;
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var skeletonAtlas;
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var viewportWidth, viewportHeight;
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var frames = [], currFrame = 0, frameTime = 0, frameScale = 0, FPS = 30;
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var lastFrameTime = Date.now() / 1000;
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var timeSlider, timeSliderLabel, atlasCheckbox;
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var timeSlider, timeSliderLabel;
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var playButton, timeLine, isPlaying = true, playTime = 0, framePlaytime = 0;
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function init () {
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if (pathPrefix === undefined) pathPrefix = "";
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canvas = document.getElementById("skeletonvsspritedemo-canvas");
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canvas = document.getElementById("spritesheetdemo-canvas");
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canvas.width = canvas.clientWidth; canvas.height = canvas.clientHeight;
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gl = canvas.getContext("webgl", { alpha: false }) || canvas.getContext("experimental-webgl", { alpha: false });
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@ -25,7 +24,6 @@ var skeletonVsSpriteDemo = function(pathPrefix, loadingComplete) {
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assetManager.loadTexture("raptor.png");
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assetManager.loadText("raptor.json");
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assetManager.loadText("raptor.atlas");
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assetManager.loadTexture("raptor-sequenceatlas.png");
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requestAnimationFrame(load);
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}
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@ -33,8 +31,7 @@ var skeletonVsSpriteDemo = function(pathPrefix, loadingComplete) {
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if (assetManager.isLoadingComplete()) {
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skeletonAtlas = new spine.TextureAtlas(assetManager.get("raptor.atlas"), function(path) {
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return assetManager.get("" + path);
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});
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sequenceAtlas = assetManager.get("raptor-sequenceatlas.png");
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});
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var atlasLoader = new spine.TextureAtlasAttachmentLoader(skeletonAtlas);
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var skeletonJson = new spine.SkeletonJson(atlasLoader);
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var skeletonData = skeletonJson.readSkeletonData(assetManager.get("raptor.json"));
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@ -61,7 +58,7 @@ var skeletonVsSpriteDemo = function(pathPrefix, loadingComplete) {
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}
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function setupUI() {
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playButton = $("#skeletonvsspritedemo-playbutton");
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playButton = $("#spritesheetdemo-playbutton");
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var playButtonUpdate = function () {
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isPlaying = !isPlaying;
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if (isPlaying) {
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@ -74,7 +71,7 @@ var skeletonVsSpriteDemo = function(pathPrefix, loadingComplete) {
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}
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playButton.click(playButtonUpdate);
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timeLine = $("#skeletonvsspritedemo-timeline");
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timeLine = $("#spritesheetdemo-timeline");
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timeLine.slider({ range: "max", min: 0, max: 100, value: 0, slide: function () {
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if (isPlaying) playButton.click();
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if (!isPlaying) {
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@ -98,10 +95,9 @@ var skeletonVsSpriteDemo = function(pathPrefix, loadingComplete) {
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}
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}});
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timeSlider = $("#skeletonvsspritedemo-timeslider");
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timeSlider = $("#spritesheetdemo-timeslider");
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timeSlider.slider({ range: "max", min: 0, max: 200, value: 50 });
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timeSliderLabel = $("#skeletonvsspritedemo-timeslider-label");
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atlasCheckbox = document.getElementById("skeletonvsspritedemo-atlascheckbox");
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timeSliderLabel = $("#spritesheetdemo-timeslider-label");
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}
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function render () {
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@ -112,29 +108,27 @@ var skeletonVsSpriteDemo = function(pathPrefix, loadingComplete) {
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delta *= (timeSlider.slider("value") / 100);
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if (timeSliderLabel) timeSliderLabel.text(timeSlider.slider("value") + "%");
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if (!atlasCheckbox.checked) {
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if (isPlaying) {
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var animationDuration = animationState.getCurrent(0).animation.duration;
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playTime += delta;
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while (playTime >= animationDuration) {
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playTime -= animationDuration;
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}
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timeLine.slider("value", (playTime / animationDuration * 100));
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animationState.update(delta);
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animationState.apply(skeleton);
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skeleton.updateWorldTransform();
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walkLastTimePrecise += delta;
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while (walkLastTimePrecise - walkLastTime > 1 / FPS) {
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var newWalkTime = walkLastTime + 1 / FPS;
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walkAnim.apply(skeletonSeq, walkLastTime, newWalkTime, true, null);
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walkLastTime = newWalkTime;
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}
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skeletonSeq.updateWorldTransform();
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if (isPlaying) {
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var animationDuration = animationState.getCurrent(0).animation.duration;
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playTime += delta;
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while (playTime >= animationDuration) {
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playTime -= animationDuration;
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}
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}
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timeLine.slider("value", (playTime / animationDuration * 100));
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animationState.update(delta);
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animationState.apply(skeleton);
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skeleton.updateWorldTransform();
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walkLastTimePrecise += delta;
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while (walkLastTimePrecise - walkLastTime > 1 / FPS) {
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var newWalkTime = walkLastTime + 1 / FPS;
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walkAnim.apply(skeletonSeq, walkLastTime, newWalkTime, true, null);
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walkLastTime = newWalkTime;
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}
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skeletonSeq.updateWorldTransform();
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}
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renderer.camera.position.x = offset.x + viewportWidth / 2 + 100;
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renderer.camera.position.y = offset.y + viewportHeight / 2;
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@ -144,25 +138,10 @@ var skeletonVsSpriteDemo = function(pathPrefix, loadingComplete) {
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gl.clearColor(0.2, 0.2, 0.2, 1);
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gl.clear(gl.COLOR_BUFFER_BIT);
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renderer.begin();
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if (!atlasCheckbox.checked) {
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var frame = frames[currFrame];
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renderer.drawSkeleton(skeleton, true);
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renderer.drawSkeleton(skeletonSeq, true);
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} else {
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var atlasTexture = skeletonAtlas.pages[0].texture;
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var atlasSize = atlasTexture.getImage().width;
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renderer.rect(true, offset.x + bounds.x / 2 - atlasSize / 2,
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offset.y + bounds.y / 2 - atlasSize / 2, atlasSize, atlasSize, spine.Color.WHITE);
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renderer.drawTexture(atlasTexture, offset.x + bounds.x / 2 - atlasSize / 2,
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offset.y + bounds.y / 2 - atlasSize / 2, atlasSize, atlasSize);
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renderer.rect(false, offset.x + bounds.x / 2 - atlasSize / 2,
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offset.y + bounds.y / 2 - atlasSize / 2, atlasSize, atlasSize, spine.Color.RED);
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var seqAtlasSize = atlasSize * 2;
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renderer.drawTexture(sequenceAtlas, offset.x + bounds.x / 2 + bounds.x - seqAtlasSize / 2 + 211,
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offset.y + bounds.y / 2 - seqAtlasSize / 2, seqAtlasSize, seqAtlasSize);
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}
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renderer.begin();
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var frame = frames[currFrame];
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renderer.drawSkeleton(skeleton, true);
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renderer.drawSkeleton(skeletonSeq, true);
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renderer.end();
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}
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@ -101,8 +101,7 @@ module spine.webgl {
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element.addEventListener("touchstart", (ev: TouchEvent) => {
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if (this.currTouch != null) return;
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var touches = ev.changedTouches;
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alert(JSON.stringify(touches));
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var touches = ev.changedTouches;
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for (var i = 0; i < touches.length; i++) {
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var touch = touches[i];
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let rect = element.getBoundingClientRect();
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