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https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-04 06:14:53 +08:00
[iOS] merge shader header and disable cpp-interp in example project (#2808)
* [iOS] disable objc-interp in example project & reuse struct header inside shader * [iOS] support sharing Shader Header on both cocoapods and SPM
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@ -18,7 +18,8 @@ Spine runtimes for iOS.
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s.platform = :ios, '13.0'
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s.xcconfig = {
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'HEADER_SEARCH_PATHS' => '"$(PODS_ROOT)/SpineCppLite/spine-cpp/spine-cpp/include" "$(PODS_ROOT)/SpineCppLite/spine-cpp/spine-cpp-lite"'
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'HEADER_SEARCH_PATHS' => '"$(PODS_ROOT)/SpineCppLite/spine-cpp/spine-cpp/include" "$(PODS_ROOT)/SpineCppLite/spine-cpp/spine-cpp-lite"',
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'MTL_HEADER_SEARCH_PATHS' => '"$(PODS_ROOT)/SpineShadersStructs"'
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}
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s.resource_bundles = {
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@ -462,7 +462,7 @@
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SUPPORTS_MACCATALYST = NO;
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SWIFT_EMIT_LOC_STRINGS = YES;
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SWIFT_OBJC_BRIDGING_HEADER = "Spine iOS Example/Spine iOS Example-Bridging-Header.h";
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SWIFT_OBJC_INTEROP_MODE = objcxx;
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SWIFT_OBJC_INTEROP_MODE = objc;
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SWIFT_OPTIMIZATION_LEVEL = "-Onone";
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SWIFT_VERSION = 5.0;
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TARGETED_DEVICE_FAMILY = "1,2";
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@ -506,7 +506,7 @@
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SUPPORTS_MACCATALYST = NO;
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SWIFT_EMIT_LOC_STRINGS = YES;
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SWIFT_OBJC_BRIDGING_HEADER = "Spine iOS Example/Spine iOS Example-Bridging-Header.h";
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SWIFT_OBJC_INTEROP_MODE = objcxx;
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SWIFT_OBJC_INTEROP_MODE = objc;
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SWIFT_VERSION = 5.0;
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TARGETED_DEVICE_FAMILY = "1,2";
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};
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@ -2,27 +2,15 @@
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#include <simd/simd.h>
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using namespace metal;
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typedef enum SpineVertexInputIndex {
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SpineVertexInputIndexVertices = 0,
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SpineVertexInputIndexTransform = 1,
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SpineVertexInputIndexViewportSize = 2,
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} SpineVertexInputIndex;
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typedef enum SpineTextureIndex {
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SpineTextureIndexBaseColor = 0,
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} SpineTextureIndex;
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typedef struct {
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simd_float2 position;
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simd_float4 color;
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simd_float2 uv;
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} SpineVertex;
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typedef struct {
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simd_float2 translation;
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simd_float2 scale;
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simd_float2 offset;
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} SpineTransform;
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#if __has_include("spine-ios/Sources/SpineShadersStructs/SpineShadersStructs.h")
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// Cocoapods Target
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#include "spine-ios/Sources/SpineShadersStructs/SpineShadersStructs.h"
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#elif __has_include("../../SpineShadersStructs/SpineShadersStructs.h")
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// Swift Package target
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#include "../../SpineShadersStructs/SpineShadersStructs.h"
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#else
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#error "Header not found. Please correct Header search path"
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#endif
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struct RasterizerData {
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simd_float4 position [[position]];
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