[csharp] Port of be3aa5f: Scale physics constraint limits with skeleton scale. Includes additional abs(skeleton.ScaleXY) fix. See #2576.

This commit is contained in:
Harald Csaszar 2024-07-12 19:08:54 +02:00
parent 112bea0603
commit 884af914a2
2 changed files with 16 additions and 12 deletions

View File

@ -147,6 +147,7 @@ namespace Spine {
Reset();
goto case Physics.Update; // Fall through.
case Physics.Update:
Skeleton skeleton = this.skeleton;
float delta = Math.Max(skeleton.time - lastTime, 0);
remaining += delta;
lastTime = skeleton.time;
@ -157,16 +158,19 @@ namespace Spine {
ux = bx;
uy = by;
} else {
float a = this.remaining, i = inertia, q = data.limit * delta, t = data.step, f = skeleton.data.referenceScale;
float a = remaining, i = inertia, t = data.step, f = skeleton.data.referenceScale;
float qx = data.limit * delta, qy = qx * Math.Abs(skeleton.ScaleY);
qx *= Math.Abs(skeleton.ScaleX);
if (x || y) {
if (x) {
float u = (ux - bx) * i;
xOffset += u > q ? q : u < -q ? -q : u;
xOffset += u > qx ? qx : u < -qx ? -qx : u;
ux = bx;
}
if (y) {
float u = (uy - by) * i;
yOffset += u > q ? q : u < -q ? -q : u;
yOffset += u > qy ? qy : u < -qy ? -qy : u;
uy = by;
}
if (a >= t) {
@ -192,14 +196,14 @@ namespace Spine {
if (rotateOrShearX || scaleX) {
float ca = (float)Math.Atan2(bone.c, bone.a), c, s, mr = 0;
float dx = cx - bone.worldX, dy = cy - bone.worldY;
if (dx > q)
dx = q;
else if (dx < -q)
dx = -q;
if (dy > q)
dy = q;
else if (dy < -q)
dy = -q;
if (dx > qx)
dx = qx;
else if (dx < -qx)
dx = -qx;
if (dy > qy)
dy = qy;
else if (dy < -qy)
dy = -qy;
if (rotateOrShearX) {
mr = (data.rotate + data.shearX) * mix;
float r = (float)Math.Atan2(dy + ty, dx + tx) - ca - rotateOffset * mr;

View File

@ -2,7 +2,7 @@
"name": "com.esotericsoftware.spine.spine-csharp",
"displayName": "spine-csharp Runtime",
"description": "This plugin provides the spine-csharp core runtime.",
"version": "4.2.25",
"version": "4.2.26",
"unity": "2018.3",
"author": {
"name": "Esoteric Software",