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Updated Unity examples to include SkeletonUtility features
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spine-unity/Assets/Examples/Scenes/Eyes.unity
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spine-unity/Assets/Examples/Spine/Eyes.meta
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spine-unity/Assets/Examples/Spine/Eyes/eyes.atlas.txt
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spine-unity/Assets/Examples/Spine/Eyes/eyes.atlas.txt
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eyes.png
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size: 1020,474
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format: RGBA8888
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filter: Linear,Linear
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repeat: none
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EyeLines
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rotate: false
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xy: 2, 152
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size: 868, 322
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offset: 0, 0
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EyeWhite
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rotate: false
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xy: 2, 2
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size: 700, 148
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orig: 700, 148
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offset: 0, 0
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index: -1
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L_Eye
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rotate: false
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xy: 872, 326
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size: 148, 148
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orig: 148, 148
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offset: 0, 0
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index: -1
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R_Eye
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rotate: false
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xy: 872, 326
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size: 148, 148
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spine-unity/Assets/Examples/Spine/Eyes/eyes.json
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{"skeleton":{"spine":"1.9.17","hash":"uXiFYVR/43EWnB5cZw4eKd9Yyx0","width":868,"height":322},"bones":[{"name":"root"},{"name":"L_Eye","parent":"root","x":-223.18,"y":2.99},{"name":"R_Eye","parent":"root","x":237.32,"y":6.4}],"slots":[{"name":"EyeWhite","bone":"root","attachment":"EyeWhite"},{"name":"R_Eye","bone":"R_Eye","attachment":"R_Eye"},{"name":"L_Eye","bone":"L_Eye","attachment":"L_Eye"},{"name":"EyeLines","bone":"root","attachment":"EyeLines"}],"skins":{"default":{"EyeLines":{"EyeLines":{"y":28,"width":868,"height":322}},"EyeWhite":{"EyeWhite":{"x":3,"y":2,"width":700,"height":148}},"L_Eye":{"L_Eye":{"x":-0.82,"y":2,"width":148,"height":148}},"R_Eye":{"R_Eye":{"x":0.67,"y":-1.4,"width":148,"height":148}}}}}
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bumpmap:
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convertToNormalMap: 0
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heightScale: .25
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normalMapFilter: 0
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spriteMeshType: 1
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alignment: 0
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spritePivot: {x: .5, y: .5}
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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spritePixelsToUnits: 100
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alphaIsTransparency: 0
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textureType: -1
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buildTargetSettings: []
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spine-unity/Assets/Examples/Spine/Eyes/eyes_Material.mat
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spine-unity/Assets/Examples/Spine/Eyes/eyes_SkeletonData.asset
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