[godot] Remove the windows dev builds in gdextensions file.

This commit is contained in:
Mario Zechner 2024-12-11 16:49:14 +01:00
parent 0fc80d5b8b
commit 88b1c2c279

View File

@ -12,10 +12,6 @@ macos.release = "res://bin/macos/macos.framework/libspine_godot.macos.template_r
ios.debug = "res://bin/ios/ios.framework/libspine_godot.ios.template_debug"
ios.release = "res://bin/ios/ios.framework/libspine_godot.ios.template_release"
windows.editor.dev.x86_64 = "res://bin/windows/libspine_godot.windows.editor.dev.x86_64.dll"
windows.debug.dev.x86_64 = "res://bin/windows/libspine_godot.windows.template_debug.dev.x86_64.dll"
windows.release.dev.x86_64 = "res://bin/windows/libspine_godot.windows.template_release.dev.x86_64.dll"
windows.editor.x86_64 = "res://bin/windows/libspine_godot.windows.editor.x86_64.dll"
windows.debug.x86_64 = "res://bin/windows/libspine_godot.windows.template_debug.x86_64.dll"
windows.release.x86_64 = "res://bin/windows/libspine_godot.windows.template_release.x86_64.dll"