From 88b893dd9e5121a89488a33ab0b050de40ff200e Mon Sep 17 00:00:00 2001 From: Harald Csaszar Date: Thu, 12 Aug 2021 12:03:03 +0200 Subject: [PATCH] [unity] Fixed a compile error (ObjectOverride.Revert()) on some Unity versions after merging pull request, see #1939, see commit 5fd4494e. --- .../Spine/Runtime/spine-unity/Components/SkeletonRenderer.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/spine-unity/Assets/Spine/Runtime/spine-unity/Components/SkeletonRenderer.cs b/spine-unity/Assets/Spine/Runtime/spine-unity/Components/SkeletonRenderer.cs index 4de71b770..c42368a47 100644 --- a/spine-unity/Assets/Spine/Runtime/spine-unity/Components/SkeletonRenderer.cs +++ b/spine-unity/Assets/Spine/Runtime/spine-unity/Components/SkeletonRenderer.cs @@ -91,7 +91,7 @@ namespace Spine.Unity { var objectOverrides = UnityEditor.PrefabUtility.GetObjectOverrides(instanceRoot); foreach (UnityEditor.SceneManagement.ObjectOverride objectOverride in objectOverrides) { if (objectOverride.instanceObject == meshFilter) { - objectOverride.Revert(UnityEditor.InteractionMode.AutomatedAction); + objectOverride.Revert(); break; } }