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Fixed defaultMix initialization.
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@ -4,7 +4,7 @@ import spine.animation.Animation;
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public class AnimationStateData {
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private var _skeletonData:SkeletonData;
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private var animationToMixTime:Object = new Object();
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public var defaultMix:Number;
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public var defaultMix:Number = 0;
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public function AnimationStateData (skeletonData:SkeletonData) {
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_skeletonData = skeletonData;
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