[godot] Disable Live++ patching in setup.sh

This commit is contained in:
badlogic 2023-09-20 15:04:14 +02:00
parent d9b640254a
commit 88e231a27a

View File

@ -49,17 +49,17 @@ if [ $dev = "true" ]; then
rm -rf example/.import
rm -rf example/.godot
if [ "$OSTYPE" = "msys" ]; then
pushd godot
if [[ $branch == 3* ]]; then
echo "Applying V3 Live++ patch"
git apply ../build/livepp.patch
else
echo "Applying V4 Live++ patch"
git apply ../build/livepp-v4.patch
fi
popd
fi
#if [ "$OSTYPE" = "msys" ]; then
# pushd godot
# if [[ $branch == 3* ]]; then
# echo "Applying V3 Live++ patch"
# git apply ../build/livepp.patch
# else
# echo "Applying V4 Live++ patch"
# git apply ../build/livepp-v4.patch
# fi
# popd
#fi
if [ `uname` == 'Darwin' ] && [ ! -d "$HOME/VulkanSDK" ]; then
./build/install-macos-vulkan-sdk.sh