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[godot] Disable Live++ patching in setup.sh
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@ -49,17 +49,17 @@ if [ $dev = "true" ]; then
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rm -rf example/.import
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rm -rf example/.godot
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if [ "$OSTYPE" = "msys" ]; then
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pushd godot
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if [[ $branch == 3* ]]; then
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echo "Applying V3 Live++ patch"
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git apply ../build/livepp.patch
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else
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echo "Applying V4 Live++ patch"
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git apply ../build/livepp-v4.patch
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fi
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popd
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fi
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#if [ "$OSTYPE" = "msys" ]; then
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# pushd godot
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# if [[ $branch == 3* ]]; then
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# echo "Applying V3 Live++ patch"
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# git apply ../build/livepp.patch
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# else
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# echo "Applying V4 Live++ patch"
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# git apply ../build/livepp-v4.patch
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# fi
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# popd
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#fi
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if [ `uname` == 'Darwin' ] && [ ! -d "$HOME/VulkanSDK" ]; then
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./build/install-macos-vulkan-sdk.sh
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