Merge branch '3.7' into 3.8-beta

This commit is contained in:
badlogic 2019-01-28 11:43:47 +01:00
commit 88e8253e4d
4 changed files with 9 additions and 11 deletions

View File

@ -812,7 +812,7 @@ void _spAttachmentTimeline_apply (const spTimeline* timeline, spSkeleton* skelet
spSlot* slot = skeleton->slots[self->slotIndex]; spSlot* slot = skeleton->slots[self->slotIndex];
if (direction == SP_MIX_DIRECTION_OUT && blend == SP_MIX_BLEND_SETUP) { if (direction == SP_MIX_DIRECTION_OUT && blend == SP_MIX_BLEND_SETUP) {
const char* attachmentName = slot->data->attachmentName; attachmentName = slot->data->attachmentName;
spSlot_setAttachment(slot, attachmentName ? spSkeleton_getAttachmentForSlotIndex(skeleton, self->slotIndex, attachmentName) : 0); spSlot_setAttachment(slot, attachmentName ? spSkeleton_getAttachmentForSlotIndex(skeleton, self->slotIndex, attachmentName) : 0);
return; return;
} }

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@ -83,7 +83,7 @@ void spIkConstraint_apply1 (spBone* bone, float targetX, float targetY, int /*bo
sy = bone->ascaleY; sy = bone->ascaleY;
if (compress || stretch) { if (compress || stretch) {
float b = bone->data->length * sx, dd = SQRT(tx * tx + ty * ty); float b = bone->data->length * sx, dd = SQRT(tx * tx + ty * ty);
if ((compress && dd < b) || (stretch && dd > b) && (b > 0.0001f)) { if ((compress && dd < b) || ((stretch && dd > b) && (b > 0.0001f))) {
s = (dd / b - 1) * alpha + 1; s = (dd / b - 1) * alpha + 1;
sx *= s; sx *= s;
if (uniform) sy *= s; if (uniform) sy *= s;

View File

@ -122,8 +122,8 @@ void spPathConstraint_apply (spPathConstraint* self) {
spaces[++i] = 0; spaces[++i] = 0;
} else if (percentSpacing) { } else if (percentSpacing) {
if (scale) { if (scale) {
float x = setupLength * bone->a, y = setupLength * bone->c; x = setupLength * bone->a, y = setupLength * bone->c;
float length = SQRT(x * x + y * y); length = SQRT(x * x + y * y);
lengths[i] = length; lengths[i] = length;
} }
spaces[++i] = spacing; spaces[++i] = spacing;

View File

@ -308,9 +308,8 @@ static spAnimation* _spSkeletonBinary_readAnimation (spSkeletonBinary* self, con
break; break;
} }
default: { default: {
int i; for (iii = 0; iii < timelines->size; ++iii)
for (i = 0; i < timelines->size; ++i) spTimeline_dispose(timelines->items[iii]);
spTimeline_dispose(timelines->items[i]);
spTimelineArray_dispose(timelines); spTimelineArray_dispose(timelines);
_spSkeletonBinary_setError(self, "Invalid timeline type for a slot: ", skeletonData->slots[slotIndex]->name); _spSkeletonBinary_setError(self, "Invalid timeline type for a slot: ", skeletonData->slots[slotIndex]->name);
return 0; return 0;
@ -371,9 +370,8 @@ static spAnimation* _spSkeletonBinary_readAnimation (spSkeletonBinary* self, con
break; break;
} }
default: { default: {
int i; for (iii = 0; iii < timelines->size; ++iii)
for (i = 0; i < timelines->size; ++i) spTimeline_dispose(timelines->items[iii]);
spTimeline_dispose(timelines->items[i]);
spTimelineArray_dispose(timelines); spTimelineArray_dispose(timelines);
_spSkeletonBinary_setError(self, "Invalid timeline type for a bone: ", skeletonData->bones[boneIndex]->name); _spSkeletonBinary_setError(self, "Invalid timeline type for a bone: ", skeletonData->bones[boneIndex]->name);
return 0; return 0;
@ -650,7 +648,7 @@ static void _readVertices(spSkeletonBinary* self, _dataInput* input, spVertexAtt
attachment->bonesCount = 0; attachment->bonesCount = 0;
attachment->bones = 0; attachment->bones = 0;
spFloatArray_dispose(weights); spFloatArray_dispose(weights);
spFloatArray_dispose(bones); spIntArray_dispose(bones);
return; return;
} }