From 88f403f5fcac153013e585569951afa9230ac875 Mon Sep 17 00:00:00 2001 From: Harald Csaszar Date: Wed, 28 Oct 2020 14:59:43 +0100 Subject: [PATCH] [unity] RectMask2D no longer ignored by SkeletonGraphic with `Multiple CanvasRenderers` option enabled. Fixes #1802. --- .../Spine/Runtime/spine-unity/Components/SkeletonGraphic.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/spine-unity/Assets/Spine/Runtime/spine-unity/Components/SkeletonGraphic.cs b/spine-unity/Assets/Spine/Runtime/spine-unity/Components/SkeletonGraphic.cs index 020e4883f..429266bf1 100644 --- a/spine-unity/Assets/Spine/Runtime/spine-unity/Components/SkeletonGraphic.cs +++ b/spine-unity/Assets/Spine/Runtime/spine-unity/Components/SkeletonGraphic.cs @@ -657,6 +657,9 @@ namespace Spine.Unity { go.transform.localPosition = Vector3.zero; var canvasRenderer = go.AddComponent(); canvasRenderers.Add(canvasRenderer); + var rawImage = go.AddComponent(); + rawImage.maskable = this.maskable; + rawImage.raycastTarget = false; } }