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https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-03-26 22:49:01 +08:00
[godot] Fix handling of CJK in names, see #2788
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b3bcbfa3c6
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88f69fb2a6
@ -381,11 +381,9 @@ SpineSkeletonDataResource::get_skeleton_file_res() {
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}
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}
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#ifdef SPINE_GODOT_EXTENSION
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#ifdef SPINE_GODOT_EXTENSION
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void SpineSkeletonDataResource::get_animation_names(
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void SpineSkeletonDataResource::get_animation_names(PackedStringArray &animation_names) const {
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PackedStringArray &animation_names) const {
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#else
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#else
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void SpineSkeletonDataResource::get_animation_names(
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void SpineSkeletonDataResource::get_animation_names(Vector<String> &animation_names) const {
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Vector<String> &animation_names) const {
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#endif
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#endif
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animation_names.clear();
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animation_names.clear();
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if (!is_skeleton_data_loaded())
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if (!is_skeleton_data_loaded())
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@ -393,16 +391,16 @@ void SpineSkeletonDataResource::get_animation_names(
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auto animations = skeleton_data->getAnimations();
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auto animations = skeleton_data->getAnimations();
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for (size_t i = 0; i < animations.size(); ++i) {
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for (size_t i = 0; i < animations.size(); ++i) {
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auto animation = animations[i];
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auto animation = animations[i];
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animation_names.push_back(animation->getName().buffer());
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String name;
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name.parse_utf8(animation->getName().buffer());
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animation_names.push_back(name);
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}
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}
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}
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}
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#ifdef SPINE_GODOT_EXTENSION
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#ifdef SPINE_GODOT_EXTENSION
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void SpineSkeletonDataResource::get_skin_names(
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void SpineSkeletonDataResource::get_skin_names(PackedStringArray &skin_names) const {
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PackedStringArray &skin_names) const {
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#else
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#else
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void SpineSkeletonDataResource::get_skin_names(
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void SpineSkeletonDataResource::get_skin_names(Vector<String> &skin_names) const {
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Vector<String> &skin_names) const {
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#endif
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#endif
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skin_names.clear();
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skin_names.clear();
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if (!is_skeleton_data_loaded())
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if (!is_skeleton_data_loaded())
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@ -410,7 +408,9 @@ void SpineSkeletonDataResource::get_skin_names(
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auto skins = skeleton_data->getSkins();
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auto skins = skeleton_data->getSkins();
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for (size_t i = 0; i < skins.size(); ++i) {
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for (size_t i = 0; i < skins.size(); ++i) {
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auto skin = skins[i];
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auto skin = skins[i];
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skin_names.push_back(skin->getName().buffer());
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String name;
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name.parse_utf8(skin->getName().buffer());
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skin_names.push_back(name);
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}
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}
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}
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}
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@ -425,7 +425,9 @@ void SpineSkeletonDataResource::get_slot_names(Vector<String> &slot_names) {
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auto slots = skeleton_data->getSlots();
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auto slots = skeleton_data->getSlots();
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for (size_t i = 0; i < slots.size(); ++i) {
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for (size_t i = 0; i < slots.size(); ++i) {
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auto slot = slots[i];
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auto slot = slots[i];
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slot_names.push_back(slot->getName().buffer());
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String name;
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name.parse_utf8(slot->getName().buffer());
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slot_names.push_back(name);
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}
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}
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}
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}
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@ -440,7 +442,9 @@ void SpineSkeletonDataResource::get_bone_names(Vector<String> &bone_names) {
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auto bones = skeleton_data->getBones();
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auto bones = skeleton_data->getBones();
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for (size_t i = 0; i < bones.size(); ++i) {
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for (size_t i = 0; i < bones.size(); ++i) {
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auto bone = bones[i];
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auto bone = bones[i];
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bone_names.push_back(bone->getName().buffer());
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String name;
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name.parse_utf8(bone->getName().buffer());
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bone_names.push_back(name);
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}
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}
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}
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}
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@ -81,7 +81,7 @@ USpineSkeletonAnimationComponent::USpineSkeletonAnimationComponent() {
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void USpineSkeletonAnimationComponent::BeginPlay() {
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void USpineSkeletonAnimationComponent::BeginPlay() {
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Super::BeginPlay();
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Super::BeginPlay();
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for (UTrackEntry* entry : trackEntries) {
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for (UTrackEntry *entry : trackEntries) {
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if (entry && entry->GetTrackEntry()) {
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if (entry && entry->GetTrackEntry()) {
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entry->GetTrackEntry()->setRendererObject(nullptr);
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entry->GetTrackEntry()->setRendererObject(nullptr);
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}
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}
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@ -108,7 +108,7 @@ void USpineWidget::SynchronizeProperties() {
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} else {
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} else {
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slateWidget->SetData(nullptr);
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slateWidget->SetData(nullptr);
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}
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}
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for (UTrackEntry* entry : trackEntries) {
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for (UTrackEntry *entry : trackEntries) {
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if (entry && entry->GetTrackEntry()) {
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if (entry && entry->GetTrackEntry()) {
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entry->GetTrackEntry()->setRendererObject(nullptr);
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entry->GetTrackEntry()->setRendererObject(nullptr);
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}
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}
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