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https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-03-26 06:29:02 +08:00
Fixed alpha and RGB timeline flicker.
closes EsotericSoftware/spine-editor#931
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3789ec027d
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8943c84d87
@ -987,8 +987,8 @@ public class Animation {
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}
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protected void apply (Slot slot, SlotPose pose, float time, float alpha, MixBlend blend) {
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float[] frames = this.frames;
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Color color = pose.color;
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float[] frames = this.frames;
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if (time < frames[0]) {
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Color setup = slot.data.setup.color;
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switch (blend) {
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@ -1031,8 +1031,12 @@ public class Animation {
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if (alpha == 1)
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color.set(r, g, b, a);
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else {
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if (blend == setup) color.set(slot.data.setup.color);
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color.add((r - color.r) * alpha, (g - color.g) * alpha, (b - color.b) * alpha, (a - color.a) * alpha);
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if (blend == setup) {
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Color setup = slot.data.setup.color;
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color.set(setup.r + (r - setup.r) * alpha, setup.g + (g - setup.g) * alpha, setup.b + (b - setup.b) * alpha,
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setup.a + (a - setup.a) * alpha);
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} else
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color.add((r - color.r) * alpha, (g - color.g) * alpha, (b - color.b) * alpha, (a - color.a) * alpha);
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}
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}
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}
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@ -1062,8 +1066,9 @@ public class Animation {
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}
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protected void apply (Slot slot, SlotPose pose, float time, float alpha, MixBlend blend) {
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float[] frames = this.frames;
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Color color = pose.color;
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float r, g, b;
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float[] frames = this.frames;
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if (time < frames[0]) {
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Color setup = slot.data.setup.color;
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switch (blend) {
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@ -1071,56 +1076,58 @@ public class Animation {
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color.r = setup.r;
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color.g = setup.g;
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color.b = setup.b;
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return;
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}
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case first -> {
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color.r += (setup.r - color.r) * alpha;
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color.g += (setup.g - color.g) * alpha;
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color.b += (setup.b - color.b) * alpha;
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r = color.r + (setup.r - color.r) * alpha;
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g = color.g + (setup.g - color.g) * alpha;
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b = color.b + (setup.b - color.b) * alpha;
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}
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default -> {
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return;
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}
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}
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return;
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}
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float r, g, b;
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int i = search(frames, time, ENTRIES), curveType = (int)curves[i >> 2];
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switch (curveType) {
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case LINEAR -> {
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float before = frames[i];
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r = frames[i + R];
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g = frames[i + G];
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b = frames[i + B];
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float t = (time - before) / (frames[i + ENTRIES] - before);
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r += (frames[i + ENTRIES + R] - r) * t;
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g += (frames[i + ENTRIES + G] - g) * t;
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b += (frames[i + ENTRIES + B] - b) * t;
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}
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case STEPPED -> {
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r = frames[i + R];
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g = frames[i + G];
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b = frames[i + B];
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}
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default -> {
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r = getBezierValue(time, i, R, curveType - BEZIER);
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g = getBezierValue(time, i, G, curveType + BEZIER_SIZE - BEZIER);
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b = getBezierValue(time, i, B, curveType + BEZIER_SIZE * 2 - BEZIER);
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}
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}
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if (alpha == 1) {
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color.r = r;
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color.g = g;
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color.b = b;
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} else {
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if (blend == setup) {
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Color setup = slot.data.setup.color;
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color.r = setup.r;
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color.g = setup.g;
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color.b = setup.b;
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int i = search(frames, time, ENTRIES), curveType = (int)curves[i >> 2];
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switch (curveType) {
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case LINEAR -> {
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float before = frames[i];
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r = frames[i + R];
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g = frames[i + G];
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b = frames[i + B];
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float t = (time - before) / (frames[i + ENTRIES] - before);
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r += (frames[i + ENTRIES + R] - r) * t;
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g += (frames[i + ENTRIES + G] - g) * t;
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b += (frames[i + ENTRIES + B] - b) * t;
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}
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case STEPPED -> {
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r = frames[i + R];
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g = frames[i + G];
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b = frames[i + B];
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}
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default -> {
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r = getBezierValue(time, i, R, curveType - BEZIER);
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g = getBezierValue(time, i, G, curveType + BEZIER_SIZE - BEZIER);
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b = getBezierValue(time, i, B, curveType + BEZIER_SIZE * 2 - BEZIER);
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}
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}
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if (alpha != 1) {
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if (blend == setup) {
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Color setup = slot.data.setup.color;
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r = setup.r + (r - setup.r) * alpha;
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g = setup.g + (g - setup.g) * alpha;
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b = setup.b + (b - setup.b) * alpha;
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} else {
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r = color.r + (r - color.r) * alpha;
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g = color.g + (g - color.g) * alpha;
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b = color.b + (b - color.b) * alpha;
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}
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}
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color.r += (r - color.r) * alpha;
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color.g += (g - color.g) * alpha;
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color.b += (b - color.b) * alpha;
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}
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color.r = r < 0 ? 0 : (r > 1 ? 1 : r);
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color.g = g < 0 ? 0 : (g > 1 ? 1 : g);
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color.b = b < 0 ? 0 : (b > 1 ? 1 : b);
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}
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}
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@ -1144,23 +1151,31 @@ public class Animation {
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if (!slot.bone.active) return;
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Color color = (appliedPose ? slot.applied : slot.pose).color;
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float a;
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float[] frames = this.frames;
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if (time < frames[0]) {
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Color setup = slot.data.setup.color;
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switch (blend) {
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case setup -> color.a = setup.a;
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case first -> color.a += (setup.a - color.a) * alpha;
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case setup -> {
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color.a = setup.a;
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return;
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}
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case first -> a = color.a + (setup.a - color.a) * alpha;
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default -> {
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return;
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}
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}
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} else {
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a = getCurveValue(time);
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if (alpha != 1) {
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if (blend == setup) {
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Color setup = slot.data.setup.color;
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a = setup.a + (a - setup.a) * alpha;
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} else
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a = color.a + (a - color.a) * alpha;
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}
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return;
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}
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float a = getCurveValue(time);
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if (alpha == 1)
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color.a = a;
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else {
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if (blend == setup) color.a = slot.data.setup.color.a;
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color.a += (a - color.a) * alpha;
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}
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color.a = a < 0 ? 0 : (a > 1 ? 1 : a);
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}
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}
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