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https://github.com/EsotericSoftware/spine-runtimes.git
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[cocos2dx] Fix renderer compilation errors.
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@ -249,7 +249,6 @@ namespace spine {
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void SkeletonRenderer::update(float deltaTime) {
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Node::update(deltaTime);
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if (_ownsSkeleton) _skeleton->update(deltaTime * _timeScale);
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}
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void SkeletonRenderer::draw(Renderer *renderer, const Mat4 &transform, uint32_t transformFlags) {
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@ -657,7 +656,7 @@ namespace spine {
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RegionAttachment *attachment = (RegionAttachment *) slot->getAttachment();
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float worldVertices[8];
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attachment->computeWorldVertices(slot->getBone(), worldVertices, 0, 2);
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attachment->computeWorldVertices(*slot, worldVertices, 0, 2);
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const Vec2 points[4] =
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{
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{worldVertices[0], worldVertices[1]},
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@ -958,7 +957,7 @@ namespace spine {
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if (attachment->getRTTI().isExactly(RegionAttachment::rtti)) {
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RegionAttachment *const regionAttachment = static_cast<RegionAttachment *>(attachment);
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assert(dstPtr + 8 <= dstEnd);
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regionAttachment->computeWorldVertices(slot.getBone(), dstPtr, 0, 2);
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regionAttachment->computeWorldVertices(slot, dstPtr, 0, 2);
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dstPtr += 8;
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} else if (attachment->getRTTI().isExactly(MeshAttachment::rtti)) {
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MeshAttachment *const mesh = static_cast<MeshAttachment *>(attachment);
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