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https://github.com/EsotericSoftware/spine-runtimes.git
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[monogame] Fixed rendering for sequence attachments.
A region attachment with a sequence has its texture region set by `computeWorldVertices`. That must be called before the texture region is assigned to a local.
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@ -123,18 +123,16 @@ namespace Spine {
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if (attachment is RegionAttachment) {
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RegionAttachment regionAttachment = (RegionAttachment)attachment;
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attachmentColorR = regionAttachment.R; attachmentColorG = regionAttachment.G; attachmentColorB = regionAttachment.B; attachmentColorA = regionAttachment.A;
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AtlasRegion region = (AtlasRegion)regionAttachment.Region;
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textureObject = region.page.rendererObject;
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verticesCount = 4;
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regionAttachment.ComputeWorldVertices(slot, vertices, 0, 2);
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verticesCount = 4;
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indicesCount = 6;
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indices = quadTriangles;
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uvs = regionAttachment.UVs;
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AtlasRegion region = (AtlasRegion)regionAttachment.Region;
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textureObject = region.page.rendererObject;
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} else if (attachment is MeshAttachment) {
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MeshAttachment mesh = (MeshAttachment)attachment;
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attachmentColorR = mesh.R; attachmentColorG = mesh.G; attachmentColorB = mesh.B; attachmentColorA = mesh.A;
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AtlasRegion region = (AtlasRegion)mesh.Region;
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textureObject = region.page.rendererObject;
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int vertexCount = mesh.WorldVerticesLength;
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if (vertices.Length < vertexCount) vertices = new float[vertexCount];
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verticesCount = vertexCount >> 1;
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@ -142,6 +140,8 @@ namespace Spine {
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indicesCount = mesh.Triangles.Length;
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indices = mesh.Triangles;
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uvs = mesh.UVs;
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AtlasRegion region = (AtlasRegion)mesh.Region;
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textureObject = region.page.rendererObject;
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} else if (attachment is ClippingAttachment) {
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ClippingAttachment clip = (ClippingAttachment)attachment;
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clipper.ClipStart(slot, clip);
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