From 89e85884df224503aa4841292b6e1d4a0e9c518a Mon Sep 17 00:00:00 2001 From: pharan Date: Thu, 18 Oct 2018 20:55:31 +0800 Subject: [PATCH] [unity] Fix MeshGenerator unnecessarily disposing buffer objects. --- spine-unity/Assets/spine-unity/Mesh Generation/SpineMesh.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/spine-unity/Assets/spine-unity/Mesh Generation/SpineMesh.cs b/spine-unity/Assets/spine-unity/Mesh Generation/SpineMesh.cs index b1ae3aec3..559c25f66 100644 --- a/spine-unity/Assets/spine-unity/Mesh Generation/SpineMesh.cs +++ b/spine-unity/Assets/spine-unity/Mesh Generation/SpineMesh.cs @@ -455,7 +455,7 @@ namespace Spine.Unity { public void AddSubmesh (SubmeshInstruction instruction, bool updateTriangles = true) { var settings = this.settings; - if (submeshes.Count - 1 < submeshIndex) { + if (submeshes.Items.Length - 1 < submeshIndex) { submeshes.Resize(submeshIndex + 1); }