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bind VAO 0 to clear the current vao context
reference to post on cocos2d forums: http://forum.cocos2d-iphone.org/t/spine-runtime-for-3-0-problems/13504
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@ -89,6 +89,7 @@
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if (!_verticesCount) return;
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if (!_verticesCount) return;
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ccGLBindTexture2D(_texture.name);
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ccGLBindTexture2D(_texture.name);
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ccGLBindVAO(0);
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glEnableVertexAttribArray(kCCVertexAttrib_Position);
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glEnableVertexAttribArray(kCCVertexAttrib_Position);
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glEnableVertexAttribArray(kCCVertexAttrib_Color);
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glEnableVertexAttribArray(kCCVertexAttrib_Color);
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glEnableVertexAttribArray(kCCVertexAttrib_TexCoords);
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glEnableVertexAttribArray(kCCVertexAttrib_TexCoords);
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