[unity] Fixed assigned custom atlas page material being deleted upon reimport. Closes #2793.

This commit is contained in:
Harald Csaszar 2025-03-24 17:56:27 +01:00
parent 4eb2cc0869
commit 8a25057510
2 changed files with 33 additions and 15 deletions

View File

@ -658,7 +658,6 @@ namespace Spine.Unity.Editor {
foreach (Material m in atlasAsset.materials)
vestigialMaterials.Add(m);
}
protectFromStackGarbageCollection.Add(atlasAsset);
atlasAsset.atlasFile = atlasText;
@ -669,6 +668,7 @@ namespace Spine.Unity.Editor {
foreach (AtlasPage page in atlas.Pages)
pageFiles.Add(page.name);
}
bool atlasHasCustomMaterials = HasCustomMaterialsAssigned(vestigialMaterials, primaryName, pageFiles);
List<Material> populatingMaterials = new List<Material>(pageFiles.Count);
string materialDirectory = GetMaterialDirectory(assetPath, vestigialMaterials);
@ -685,12 +685,8 @@ namespace Spine.Unity.Editor {
}
string pageName = Path.GetFileNameWithoutExtension(pageFiles[i]);
//because this looks silly
if (pageName == primaryName && pageFiles.Count == 1)
pageName = "Material";
string materialPath = materialDirectory + "/" + primaryName + "_" + pageName + ".mat";
string materialFileName = GetPageMaterialName(primaryName, pageName, pageFiles) + ".mat";
string materialPath = materialDirectory + "/" + materialFileName;
Material material = (Material)AssetDatabase.LoadAssetAtPath(materialPath, typeof(Material));
if (material == null) {
Shader defaultShader = GetDefaultShader();
@ -714,10 +710,11 @@ namespace Spine.Unity.Editor {
}
}
atlasAsset.materials = populatingMaterials.ToArray();
for (int i = 0; i < vestigialMaterials.Count; i++)
AssetDatabase.DeleteAsset(AssetDatabase.GetAssetPath(vestigialMaterials[i]));
if (!atlasHasCustomMaterials) {
atlasAsset.materials = populatingMaterials.ToArray();
for (int i = 0; i < vestigialMaterials.Count; i++)
AssetDatabase.DeleteAsset(AssetDatabase.GetAssetPath(vestigialMaterials[i]));
}
if (AssetDatabase.GetAssetPath(atlasAsset) == "")
AssetDatabase.CreateAsset(atlasAsset, atlasPath);
@ -727,9 +724,14 @@ namespace Spine.Unity.Editor {
EditorUtility.SetDirty(atlasAsset);
AssetDatabase.SaveAssets();
if (pageFiles.Count != atlasAsset.materials.Length)
Debug.LogWarning(string.Format("{0} :: Not all atlas pages were imported. If you rename your image files, please make sure you also edit the filenames specified in the atlas file.", atlasAsset.name), atlasAsset);
else
if (pageFiles.Count != atlasAsset.materials.Length) {
if (atlasHasCustomMaterials)
Debug.LogWarning(string.Format("{0} :: Found custom materials at atlas asset, but atlas page count " +
"changed. Please update the Materials list accordingly.", atlasAsset.name), atlasAsset);
else
Debug.LogWarning(string.Format("{0} :: Not all atlas pages were imported. If you rename your image " +
"files, please make sure you also edit the filenames specified in the atlas file.", atlasAsset.name), atlasAsset);
} else
Debug.Log(string.Format("{0} :: Imported with {1} material", atlasAsset.name, atlasAsset.materials.Length), atlasAsset);
// Iterate regions and bake marked.
@ -766,6 +768,15 @@ namespace Spine.Unity.Editor {
return loadedAtlas != null ? loadedAtlas : atlasAsset;
}
static bool HasCustomMaterialsAssigned (List<Material> vestigialMaterials, string primaryName, List<string> pageFiles) {
if (pageFiles.Count == 0 || vestigialMaterials.Count == 0)
return false;
string firstPageName = Path.GetFileNameWithoutExtension(pageFiles[0]);
string defaultMaterialName = GetPageMaterialName(primaryName, firstPageName, pageFiles);
return vestigialMaterials[0].name != defaultMaterialName;
}
public static Shader GetDefaultShader () {
Shader shader = Shader.Find(SpineEditorUtilities.Preferences.DefaultShader);
if (shader == null) shader = Shader.Find("Spine/Skeleton");
@ -928,6 +939,13 @@ namespace Spine.Unity.Editor {
return (AtlasAssetBase)AssetDatabase.LoadAssetAtPath(atlasPath, typeof(AtlasAssetBase));
}
static string GetPageMaterialName (string primaryName, string pageName, List<string> pageFiles) {
// use skeleton_Material.mat instead of skeleton_skeleton.mat if we have just a single atlas page
if (pageName == primaryName && pageFiles.Count == 1)
pageName = "Material";
return primaryName + "_" + pageName;
}
static string GetMaterialDirectory (string assetPath, List<Material> previousMaterials) {
if (previousMaterials.Count > 0 && previousMaterials[0] != null) {
string materialPath = AssetDatabase.GetAssetPath(previousMaterials[0]);

View File

@ -2,7 +2,7 @@
"name": "com.esotericsoftware.spine.spine-unity",
"displayName": "spine-unity Runtime",
"description": "This plugin provides the spine-unity runtime core.",
"version": "4.2.99",
"version": "4.2.100",
"unity": "2018.3",
"author": {
"name": "Esoteric Software",