[libgdx] Thread safety for acquiring next VertexAttachment ID.

This commit is contained in:
NathanSweet 2017-06-12 16:47:16 +02:00
parent ef6f181267
commit 8a78eb4cf5

View File

@ -30,6 +30,8 @@
package com.esotericsoftware.spine.attachments;
import java.util.concurrent.atomic.AtomicInteger;
import com.badlogic.gdx.utils.FloatArray;
import com.esotericsoftware.spine.Bone;
import com.esotericsoftware.spine.Skeleton;
@ -38,9 +40,9 @@ import com.esotericsoftware.spine.Slot;
/** Base class for an attachment with vertices that are transformed by one or more bones and can be deformed by a slot's
* {@link Slot#getAttachmentVertices()}. */
public class VertexAttachment extends Attachment {
static private int nextID;
static private final AtomicInteger nextID = new AtomicInteger();
private int id = (nextID++ & 65535) << 11;
private final int id = (nextID.getAndIncrement() & 65535) << 11;
int[] bones;
float[] vertices;
int worldVerticesLength;