mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-21 17:56:04 +08:00
[cpp][ts] Improved test beds.
This commit is contained in:
parent
3dabb07561
commit
8a80baa0ac
@ -70,11 +70,12 @@ class NullAttachmentLoader : public AttachmentLoader {
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};
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};
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int main(void) {
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int main(void) {
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String atlasFile("");
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String atlasFile("/Users/badlogic/Desktop/basemodel-male/basemodel-male.atlas");
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String skeletonFile("/Users/badlogic/workspaces/spine-runtimes/spine-haxe/example/assets/vine-pro.json");
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String skeletonFile("/Users/badlogic/Desktop/basemodel-male/basemodel-male.skel");
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String animation = "";
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String animation = "";
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String skin = "BasicBody";
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float scale = 1.0f;
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float scale = 0.1f;
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SFMLTextureLoader textureLoader;
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SFMLTextureLoader textureLoader;
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NullAttachmentLoader nullLoader;
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NullAttachmentLoader nullLoader;
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Atlas *atlas = atlasFile.length() == 0 ? nullptr : new Atlas(atlasFile, &textureLoader);
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Atlas *atlas = atlasFile.length() == 0 ? nullptr : new Atlas(atlasFile, &textureLoader);
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@ -106,6 +107,7 @@ int main(void) {
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drawable.skeleton->updateWorldTransform();
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drawable.skeleton->updateWorldTransform();
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drawable.skeleton->setPosition(320, 590);
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drawable.skeleton->setPosition(320, 590);
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if (animation.length() > 0) drawable.state->setAnimation(0, animation, true);
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if (animation.length() > 0) drawable.state->setAnimation(0, animation, true);
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if (skin.length() > 0) drawable.skeleton->setSkin(skin);
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sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - testbed");
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sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - testbed");
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window.setFramerateLimit(60);
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window.setFramerateLimit(60);
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@ -1,21 +1,27 @@
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<html>
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<html>
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<script src="../dist/iife/spine-webgl.js"></script>
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<script src="../dist/iife/spine-webgl.js"></script>
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<style>
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<style>
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* {
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* {
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margin: 0;
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margin: 0;
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padding: 0;
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padding: 0;
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}
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}
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</style>
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</style>
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<body>
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<body>
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<canvas id="canvas" style="position: absolute; width: 100%; height: 100%;"></canvas>
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<canvas
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<div style="position: absolute; top: 1em; left: 1em; z-index: 1; color: #ccc;">
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id="canvas"
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<label style="margin-right: 0.5em;">Animations</label>
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style="position: absolute; width: 100%; height: 100%"
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></canvas>
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<div
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style="position: absolute; top: 1em; left: 1em; z-index: 1; color: #ccc"
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>
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<label style="margin-right: 0.5em"> Animations</label>
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<select id="animations"></select>
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<select id="animations"></select>
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<label style="margin-right: 0.5em">Skins</label>
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<select id="skins"></select>
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<label>PMA</label>
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<label>PMA</label>
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<input type="checkbox" id="pma" checked>
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<input type="checkbox" id="pma" checked />
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</div>
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</div>
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<script src="drag-and-drop.js"></script>
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<script src="drag-and-drop.js"></script>
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</body>
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</body>
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</html>
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</html>
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@ -16,22 +16,32 @@ class App {
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initialize(canvas) {
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initialize(canvas) {
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// Load the Spineboy skeleton
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// Load the Spineboy skeleton
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this.loadSkeleton("assets/spineboy-pro.skel", "assets/spineboy-pma.atlas", "run");
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this.loadSkeleton(
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"assets/spineboy-pro.skel",
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"assets/spineboy-pma.atlas",
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"run"
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);
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// Setup listener for animation selection box
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// Setup listener for animation selection box
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let animationSelectBox = document.body.querySelector("#animations");
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let animationSelectBox = document.body.querySelector("#animations");
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animationSelectBox.onchange = () => {
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animationSelectBox.onchange = () => {
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this.animationState.setAnimation(0, animationSelectBox.value, true);
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this.animationState.setAnimation(0, animationSelectBox.value, true);
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}
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};
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// Setup listener for skin selection box
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let skinSelectBox = document.body.querySelector("#skins");
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skinSelectBox.onchange = () => {
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this.skeleton.setSkinByName(skinSelectBox.value);
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};
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// Setup listener for the PMA checkbox
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// Setup listener for the PMA checkbox
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let pmaCheckbox = document.body.querySelector("#pma");
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let pmaCheckbox = document.body.querySelector("#pma");
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pmaCheckbox.onchange = () => {
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pmaCheckbox.onchange = () => {
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this.pma = pmaCheckbox.checked;
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this.pma = pmaCheckbox.checked;
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}
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};
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// Setup the drag and drop listener
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// Setup the drag and drop listener
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new FileDragAndDrop(canvas.htmlCanvas, (files) => this.onDrop(files))
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new FileDragAndDrop(canvas.htmlCanvas, (files) => this.onDrop(files));
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// Setup a camera controller for paning and zooming
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// Setup a camera controller for paning and zooming
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new spine.CameraController(canvas.htmlCanvas, canvas.renderer.camera);
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new spine.CameraController(canvas.htmlCanvas, canvas.renderer.camera);
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@ -47,30 +57,43 @@ class App {
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// are binary, so we have to encode them to base64 for loading
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// are binary, so we have to encode them to base64 for loading
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// through AssetManager.
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// through AssetManager.
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let bufferToBase64 = (buffer) => {
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let bufferToBase64 = (buffer) => {
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var binary = '';
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var binary = "";
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var bytes = new Uint8Array(buffer);
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var bytes = new Uint8Array(buffer);
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var len = bytes.byteLength;
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var len = bytes.byteLength;
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for (var i = 0; i < len; i++) {
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for (var i = 0; i < len; i++) {
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binary += String.fromCharCode(bytes[i]);
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binary += String.fromCharCode(bytes[i]);
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}
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}
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return window.btoa(binary);
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return window.btoa(binary);
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}
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};
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for (var file of files) {
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for (var file of files) {
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if (file.name.endsWith(".atlas") || file.name.endsWith(".atlas.txt")) {
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if (file.name.endsWith(".atlas") || file.name.endsWith(".atlas.txt")) {
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atlasFile = file;
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atlasFile = file;
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assetManager.setRawDataURI(file.name, "data:text/plain;," + file.contentText);
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assetManager.setRawDataURI(
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file.name,
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"data:text/plain;," + file.contentText
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);
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} else if (file.name.endsWith(".skel")) {
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} else if (file.name.endsWith(".skel")) {
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skeletonFile = file;
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skeletonFile = file;
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assetManager.setRawDataURI(file.name, "data:application/octet-stream;base64," + bufferToBase64(file.contentBinary));
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assetManager.setRawDataURI(
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file.name,
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"data:application/octet-stream;base64," +
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bufferToBase64(file.contentBinary)
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);
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assetManager.loadBinary(file.name);
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assetManager.loadBinary(file.name);
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} else if (file.name.endsWith(".json")) {
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} else if (file.name.endsWith(".json")) {
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skeletonFile = file;
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skeletonFile = file;
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assetManager.setRawDataURI(file.name, "data:text/plain;," + file.contentText);
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assetManager.setRawDataURI(
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file.name,
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"data:text/plain;," + file.contentText
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);
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assetManager.loadJson(file.name);
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assetManager.loadJson(file.name);
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} else if (file.name.endsWith(".png")) {
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} else if (file.name.endsWith(".png")) {
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pngs.push(file);
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pngs.push(file);
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assetManager.setRawDataURI(file.name, "data:image/png;base64," + bufferToBase64(file.contentBinary));
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assetManager.setRawDataURI(
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file.name,
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"data:image/png;base64," + bufferToBase64(file.contentBinary)
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);
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}
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}
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}
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}
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@ -94,7 +117,7 @@ class App {
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} else {
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} else {
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requestAnimationFrame(waitForLoad);
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requestAnimationFrame(waitForLoad);
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}
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}
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}
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};
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waitForLoad();
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waitForLoad();
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}
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}
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@ -104,11 +127,13 @@ class App {
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var atlas = assetManager.require(atlasFile);
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var atlas = assetManager.require(atlasFile);
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var atlasLoader = new spine.AtlasAttachmentLoader(atlas);
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var atlasLoader = new spine.AtlasAttachmentLoader(atlas);
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var skeletonData;
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var skeletonData;
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var skeletonBinaryOrJson = skeletonFile.endsWith(".skel") ?
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var skeletonBinaryOrJson = skeletonFile.endsWith(".skel")
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new spine.SkeletonBinary(atlasLoader) :
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? new spine.SkeletonBinary(atlasLoader)
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new spine.SkeletonJson(atlasLoader);
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: new spine.SkeletonJson(atlasLoader);
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skeletonBinaryOrJson.scale = 1;
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skeletonBinaryOrJson.scale = 1;
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skeletonData = skeletonBinaryOrJson.readSkeletonData(assetManager.require(skeletonFile));
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skeletonData = skeletonBinaryOrJson.readSkeletonData(
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assetManager.require(skeletonFile)
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);
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this.skeleton = new spine.Skeleton(skeletonData);
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this.skeleton = new spine.Skeleton(skeletonData);
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var animationStateData = new spine.AnimationStateData(skeletonData);
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var animationStateData = new spine.AnimationStateData(skeletonData);
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this.animationState = new spine.AnimationState(animationStateData);
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this.animationState = new spine.AnimationState(animationStateData);
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@ -125,6 +150,22 @@ class App {
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}
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}
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this.animationState.setAnimation(0, animationName, true);
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this.animationState.setAnimation(0, animationName, true);
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// Fill the skin selection box.
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let skinSelectBox = document.body.querySelector("#skins");
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skinSelectBox.innerHTML = "";
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for (var skin of this.skeleton.data.skins) {
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let option = document.createElement("option");
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option.value = option.innerText = skin.name;
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skinSelectBox.appendChild(option);
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}
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if (
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!this.skeleton.data.defaultSkin ||
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(this.skeleton.data.defaultSkin.attachments.length == 0 &&
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this.skeleton.data.skins.length > 1)
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) {
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this.skeleton.setSkin(this.skeleton.data.skins[0]);
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}
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// Center the skeleton in the viewport
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// Center the skeleton in the viewport
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this.centerSkeleton();
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this.centerSkeleton();
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}
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}
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@ -134,17 +175,34 @@ class App {
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this.animationState.update(0);
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this.animationState.update(0);
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this.animationState.apply(this.skeleton);
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this.animationState.apply(this.skeleton);
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this.skeleton.updateWorldTransform();
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this.skeleton.updateWorldTransform();
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let offset = new spine.Vector2(), size = new spine.Vector2();
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let offset = new spine.Vector2(),
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size = new spine.Vector2();
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this.skeleton.getBounds(offset, size);
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this.skeleton.getBounds(offset, size);
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let camera = this.canvas.renderer.camera;
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let renderer = this.canvas.renderer;
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renderer.resize(spine.ResizeMode.Expand);
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if (
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!Number.isFinite(size.x) ||
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!Number.isFinite(size.y) ||
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!Number.isFinite(offset.x) ||
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!Number.isFinite(offset.y)
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) {
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camera.position.x = 0;
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camera.position.y = 0;
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camera.zoom = 1;
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camera.update();
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return;
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}
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// Make sure the canvas is sized properly and position and zoom
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// Make sure the canvas is sized properly and position and zoom
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// the camera so the skeleton is centered in the viewport.
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// the camera so the skeleton is centered in the viewport.
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let renderer = this.canvas.renderer;
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renderer.resize(spine.ResizeMode.Expand);
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let camera = this.canvas.renderer.camera;
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camera.position.x = offset.x + size.x / 2;
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camera.position.x = offset.x + size.x / 2;
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camera.position.y = offset.y + size.y / 2;
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camera.position.y = offset.y + size.y / 2;
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camera.zoom = size.x > size.y ? size.x / this.canvas.htmlCanvas.width * 3 : size.y / this.canvas.htmlCanvas.height * 3;
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camera.zoom =
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size.x > size.y
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? (size.x / this.canvas.htmlCanvas.width) * 3
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: (size.y / this.canvas.htmlCanvas.height) * 3;
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camera.update();
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camera.update();
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}
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}
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@ -171,8 +229,8 @@ class App {
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new spine.SpineCanvas(document.getElementById("canvas"), {
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new spine.SpineCanvas(document.getElementById("canvas"), {
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app: new App(),
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app: new App(),
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webglConfig: {
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webglConfig: {
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alpha: false
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alpha: false,
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}
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},
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});
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});
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class FileDragAndDrop {
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class FileDragAndDrop {
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@ -188,13 +246,19 @@ class FileDragAndDrop {
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const items = Object.keys(event.dataTransfer.items);
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const items = Object.keys(event.dataTransfer.items);
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let files = [];
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let files = [];
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await Promise.all(items.map(async (key) => {
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await Promise.all(
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items.map(async (key) => {
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var file = event.dataTransfer.items[key].getAsFile();
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var file = event.dataTransfer.items[key].getAsFile();
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if (file.kind == "string") return;
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if (file.kind == "string") return;
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let contentBinary = await file.arrayBuffer();
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let contentBinary = await file.arrayBuffer();
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let contentText = await file.text();
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let contentText = await file.text();
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files.push({ name: file.name, contentBinary: contentBinary, contentText: contentText });
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files.push({
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}));
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name: file.name,
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contentBinary: contentBinary,
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contentText: contentText,
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});
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})
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);
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this.callback(files);
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this.callback(files);
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}
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}
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}
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}
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@ -208,7 +272,7 @@ class FileDragAndDrop {
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resolve(fr.result);
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resolve(fr.result);
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};
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};
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fr.readAsArrayBuffer();
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fr.readAsArrayBuffer();
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})
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});
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}
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}
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function text() {
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function text() {
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@ -218,10 +282,10 @@ class FileDragAndDrop {
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resolve(fr.result);
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resolve(fr.result);
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};
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};
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fr.readAsText(this);
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fr.readAsText(this);
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})
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});
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}
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}
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if ('File' in self) {
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if ("File" in self) {
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File.prototype.arrayBuffer = File.prototype.arrayBuffer || arrayBuffer;
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File.prototype.arrayBuffer = File.prototype.arrayBuffer || arrayBuffer;
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File.prototype.text = File.prototype.text || text;
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File.prototype.text = File.prototype.text || text;
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}
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}
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