Update for latest libgdx, GL 1.x support is gone.

This commit is contained in:
NathanSweet 2014-03-07 14:37:26 +01:00
parent 8a66c3cd0a
commit 8b17257293
7 changed files with 196 additions and 57 deletions

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@ -33,7 +33,7 @@ import com.esotericsoftware.spine.attachments.MeshAttachment;
import com.esotericsoftware.spine.attachments.RegionAttachment;
import com.esotericsoftware.spine.attachments.SkeletonAttachment;
import com.badlogic.gdx.graphics.GL11;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.Batch;
import com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch;
@ -46,8 +46,8 @@ public class SkeletonRenderer {
public void draw (PolygonSpriteBatch batch, Skeleton skeleton) {
boolean premultipliedAlpha = this.premultipliedAlpha;
int srcFunc = premultipliedAlpha ? GL11.GL_ONE : GL11.GL_SRC_ALPHA;
batch.setBlendFunction(srcFunc, GL11.GL_ONE_MINUS_SRC_ALPHA);
int srcFunc = premultipliedAlpha ? GL20.GL_ONE : GL20.GL_SRC_ALPHA;
batch.setBlendFunction(srcFunc, GL20.GL_ONE_MINUS_SRC_ALPHA);
boolean additive = false;
@ -68,9 +68,9 @@ public class SkeletonRenderer {
if (slot.data.getAdditiveBlending() != additive) {
additive = !additive;
if (additive)
batch.setBlendFunction(srcFunc, GL11.GL_ONE);
batch.setBlendFunction(srcFunc, GL20.GL_ONE);
else
batch.setBlendFunction(srcFunc, GL11.GL_ONE_MINUS_SRC_ALPHA);
batch.setBlendFunction(srcFunc, GL20.GL_ONE_MINUS_SRC_ALPHA);
}
batch.draw(texture, vertices, 0, vertices.length, triangles, 0, triangles.length);
@ -111,8 +111,8 @@ public class SkeletonRenderer {
public void draw (Batch batch, Skeleton skeleton) {
boolean premultipliedAlpha = this.premultipliedAlpha;
int srcFunc = premultipliedAlpha ? GL11.GL_ONE : GL11.GL_SRC_ALPHA;
batch.setBlendFunction(srcFunc, GL11.GL_ONE_MINUS_SRC_ALPHA);
int srcFunc = premultipliedAlpha ? GL20.GL_ONE : GL20.GL_SRC_ALPHA;
batch.setBlendFunction(srcFunc, GL20.GL_ONE_MINUS_SRC_ALPHA);
boolean additive = false;
@ -127,9 +127,9 @@ public class SkeletonRenderer {
if (slot.data.getAdditiveBlending() != additive) {
additive = !additive;
if (additive)
batch.setBlendFunction(srcFunc, GL11.GL_ONE);
batch.setBlendFunction(srcFunc, GL20.GL_ONE);
else
batch.setBlendFunction(srcFunc, GL11.GL_ONE_MINUS_SRC_ALPHA);
batch.setBlendFunction(srcFunc, GL20.GL_ONE_MINUS_SRC_ALPHA);
}
batch.draw(regionAttachment.getRegion().getTexture(), vertices, 0, 20);
} else if (attachment instanceof SkeletonAttachment) {

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@ -31,11 +31,11 @@ package com.esotericsoftware.spine;
import com.esotericsoftware.spine.attachments.Attachment;
import com.esotericsoftware.spine.attachments.RegionAttachment;
import static com.badlogic.gdx.graphics.g2d.SpriteBatch.*;
import static com.badlogic.gdx.graphics.g2d.Batch.*;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.GL10;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer.ShapeType;
import com.badlogic.gdx.utils.Array;
@ -61,7 +61,7 @@ public class SkeletonRendererDebug {
float skeletonX = skeleton.getX();
float skeletonY = skeleton.getY();
Gdx.gl.glEnable(GL10.GL_BLEND);
Gdx.gl.glEnable(GL20.GL_BLEND);
ShapeRenderer renderer = this.renderer;
renderer.begin(ShapeType.Line);

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@ -36,7 +36,7 @@ import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.InputAdapter;
import com.badlogic.gdx.backends.lwjgl.LwjglApplication;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.GL10;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
@ -127,7 +127,7 @@ public class AnimationStateTest extends ApplicationAdapter {
public void render () {
state.update(Gdx.graphics.getDeltaTime()); // Update the animation time.
Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
state.apply(skeleton); // Poses skeleton using current animations. This sets the bone's local SRT.
skeleton.updateWorldTransform(); // Uses the bone's local SRT to set their world SRT.

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@ -35,7 +35,7 @@ import com.badlogic.gdx.ApplicationAdapter;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.backends.lwjgl.LwjglApplication;
import com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration;
import com.badlogic.gdx.graphics.GL10;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
@ -138,7 +138,7 @@ public class Box2DExample extends ApplicationAdapter {
camera.update();
Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
batch.setProjectionMatrix(camera.projection);
batch.setTransformMatrix(camera.view);
batch.begin();

View File

@ -31,7 +31,7 @@ package com.esotericsoftware.spine;
import com.badlogic.gdx.ApplicationAdapter;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.backends.lwjgl.LwjglApplication;
import com.badlogic.gdx.graphics.GL10;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
import com.badlogic.gdx.utils.Array;
@ -93,7 +93,7 @@ public class MixTest extends ApplicationAdapter {
if (time > beforeJump + blendIn && time < blendOutStart) speed = 360;
skeleton.setX(skeleton.getX() + speed * delta);
Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
// This shows how to manage state manually. See AnimationStatesTest.
if (time > total) {

View File

@ -31,15 +31,28 @@ package com.esotericsoftware.spine;
import com.badlogic.gdx.ApplicationAdapter;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.InputAdapter;
import com.badlogic.gdx.InputMultiplexer;
import com.badlogic.gdx.Preferences;
import com.badlogic.gdx.backends.lwjgl.LwjglApplication;
import com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration;
import com.badlogic.gdx.graphics.GL10;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
import com.badlogic.gdx.graphics.glutils.ShaderProgram;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.math.Vector3;
import com.badlogic.gdx.scenes.scene2d.Actor;
import com.badlogic.gdx.scenes.scene2d.InputEvent;
import com.badlogic.gdx.scenes.scene2d.InputListener;
import com.badlogic.gdx.scenes.scene2d.Stage;
import com.badlogic.gdx.scenes.scene2d.ui.CheckBox;
import com.badlogic.gdx.scenes.scene2d.ui.Label;
import com.badlogic.gdx.scenes.scene2d.ui.Slider;
import com.badlogic.gdx.scenes.scene2d.ui.Table;
import com.badlogic.gdx.scenes.scene2d.ui.TextButton;
import com.badlogic.gdx.scenes.scene2d.ui.Window;
import com.badlogic.gdx.scenes.scene2d.utils.Align;
import com.badlogic.gdx.scenes.scene2d.utils.ChangeListener;
public class NormalMapTest extends ApplicationAdapter {
String skeletonPath, animationName;
@ -48,21 +61,17 @@ public class NormalMapTest extends ApplicationAdapter {
SkeletonRenderer renderer;
Texture atlasTexture, normalMapTexture;
ShaderProgram program;
UI ui;
SkeletonData skeletonData;
Skeleton skeleton;
Animation animation;
final Vector3 ambientColor = new Vector3(1, 1, 1);
final Vector3 lightColor = new Vector3(1, 0.7f, 0.6f);
final Vector3 lightPosition = new Vector3(0, 0, 0.07f);
final Vector3 ambientColor = new Vector3();
final Vector3 lightColor = new Vector3();
final Vector3 lightPosition = new Vector3();
final Vector2 resolution = new Vector2();
final Vector3 attenuation = new Vector3(0.4f, 3.0f, 5);
float ambientIntensity = 0.35f;
float strength = 1.0f;
boolean useShadow = true;
boolean useNormals = true;
boolean flipY = false;
final Vector3 attenuation = new Vector3();
public NormalMapTest (String skeletonPath, String animationName) {
this.skeletonPath = skeletonPath;
@ -70,6 +79,8 @@ public class NormalMapTest extends ApplicationAdapter {
}
public void create () {
ui = new UI();
program = createShader();
batch = new SpriteBatch();
batch.setShader(program);
@ -80,7 +91,6 @@ public class NormalMapTest extends ApplicationAdapter {
normalMapTexture = new Texture(Gdx.files.internal(skeletonPath + "-normal.png"));
SkeletonJson json = new SkeletonJson(atlas);
// json.setScale(2);
skeletonData = json.readSkeletonData(Gdx.files.internal(skeletonPath + ".json"));
if (animationName != null) animation = skeletonData.findAnimation(animationName);
if (animation == null) animation = skeletonData.getAnimations().first();
@ -88,11 +98,11 @@ public class NormalMapTest extends ApplicationAdapter {
skeleton = new Skeleton(skeletonData);
skeleton.setToSetupPose();
skeleton = new Skeleton(skeleton);
skeleton.setX(Gdx.graphics.getWidth() / 2);
skeleton.setY(Gdx.graphics.getHeight() / 4);
skeleton.setX(ui.prefs.getFloat("x", Gdx.graphics.getWidth() / 2));
skeleton.setY(ui.prefs.getFloat("y", Gdx.graphics.getHeight() / 4));
skeleton.updateWorldTransform();
Gdx.input.setInputProcessor(new InputAdapter() {
Gdx.input.setInputProcessor(new InputMultiplexer(ui.stage, new InputAdapter() {
public boolean touchDown (int screenX, int screenY, int pointer, int button) {
touchDragged(screenX, screenY, pointer);
return true;
@ -103,7 +113,14 @@ public class NormalMapTest extends ApplicationAdapter {
skeleton.setY(Gdx.graphics.getHeight() - screenY);
return true;
}
});
public boolean touchUp (int screenX, int screenY, int pointer, int button) {
ui.prefs.putFloat("x", skeleton.getX());
ui.prefs.putFloat("y", skeleton.getY());
ui.prefs.flush();
return true;
}
}));
}
public void render () {
@ -116,23 +133,43 @@ public class NormalMapTest extends ApplicationAdapter {
lightPosition.x = Gdx.input.getX();
lightPosition.y = (Gdx.graphics.getHeight() - Gdx.input.getY());
Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
ambientColor.x = ui.ambientColorR.getValue();
ambientColor.y = ui.ambientColorG.getValue();
ambientColor.z = ui.ambientColorB.getValue();
lightColor.x = ui.lightColorR.getValue();
lightColor.y = ui.lightColorG.getValue();
lightColor.z = ui.lightColorB.getValue();
attenuation.x = ui.attenuationX.getValue();
attenuation.y = ui.attenuationY.getValue();
attenuation.z = ui.attenuationZ.getValue();
lightPosition.z = ui.lightZ.getValue();
batch.begin();
program.setUniformf("ambientIntensity", ambientIntensity);
program.setUniformi("yInvert", ui.yInvert.isChecked() ? 1 : 0);
program.setUniformf("resolution", resolution);
program.setUniformf("ambientColor", ambientColor);
program.setUniformf("ambientIntensity", ui.ambientIntensity.getValue());
program.setUniformf("attenuation", attenuation);
program.setUniformf("light", lightPosition);
program.setUniformi("useNormals", useNormals ? 1 : 0);
program.setUniformi("useShadow", useShadow ? 1 : 0);
program.setUniformf("strength", strength);
program.setUniformf("lightColor", lightColor);
program.setUniformi("useNormals", ui.useNormals.isChecked() ? 1 : 0);
program.setUniformi("useShadow", ui.useShadow.isChecked() ? 1 : 0);
program.setUniformf("strength", ui.strength.getValue());
normalMapTexture.bind(1);
atlasTexture.bind(0);
renderer.draw(batch, skeleton);
batch.end();
ui.stage.act();
ui.stage.draw();
}
public void resize (int width, int height) {
batch.getProjectionMatrix().setToOrtho2D(0, 0, width, height);
ui.stage.setViewport(width, height);
resolution.set(width, height);
}
private ShaderProgram createShader () {
@ -208,34 +245,136 @@ public class NormalMapTest extends ApplicationAdapter {
ShaderProgram.pedantic = false;
if (!program.isCompiled()) throw new IllegalArgumentException("Error compiling shader: " + program.getLog());
resolution.set(Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
program.begin();
program.setUniformi("u_texture", 0);
program.setUniformi("u_normals", 1);
program.setUniformf("light", lightPosition);
program.setUniformf("strength", strength);
program.setUniformf("ambientIntensity", ambientIntensity);
program.setUniformf("ambientColor", ambientColor);
program.setUniformf("resolution", resolution);
program.setUniformf("lightColor", lightColor);
program.setUniformf("attenuation", attenuation);
program.setUniformi("useShadow", useShadow ? 1 : 0);
program.setUniformi("useNormals", useNormals ? 1 : 0);
program.setUniformi("yInvert", flipY ? 1 : 0);
program.end();
return program;
}
class UI {
Stage stage = new Stage();
com.badlogic.gdx.scenes.scene2d.ui.Skin skin = new com.badlogic.gdx.scenes.scene2d.ui.Skin(
Gdx.files.internal("skin/skin.json"));
Preferences prefs = Gdx.app.getPreferences(".spine/NormalMapTest");
Window window;
Table root;
Slider ambientColorR, ambientColorG, ambientColorB;
Slider lightColorR, lightColorG, lightColorB, lightZ;
Slider attenuationX, attenuationY, attenuationZ;
Slider ambientIntensity;
Slider strength;
CheckBox useShadow, useNormals, yInvert;
public UI () {
create();
}
public void create () {
window = new Window("Light", skin);
root = new Table(skin);
root.pad(2, 4, 4, 4).defaults().space(6);
root.columnDefaults(0).top().right();
root.columnDefaults(1).left();
ambientColorR = slider("Ambient R", 1);
ambientColorG = slider("Ambient G", 1);
ambientColorB = slider("Ambient B", 1);
ambientIntensity = slider("Ambient intensity", 0.35f);
lightColorR = slider("Light R", 1);
lightColorG = slider("Light G", 0.7f);
lightColorB = slider("Light B", 0.6f);
lightZ = slider("Light Z", 0.07f);
attenuationX = slider("Attenuation", 0.4f);
attenuationY = slider("Attenuation*d", 3);
attenuationZ = slider("Attenuation*d*d", 5);
strength = slider("Strength", 1);
{
Table table = new Table();
table.defaults().space(12);
table.add(useShadow = checkbox(" Use shadow", true));
table.add(useNormals = checkbox(" Use normals", true));
table.add(yInvert = checkbox(" Invert Y", true));
root.add(table).colspan(new Integer(2)).row();
}
TextButton resetButton = new TextButton("Reset", skin);
resetButton.getColor().a = 0.66f;
window.getButtonTable().add(resetButton).height(20);
window.add(root).expand().fill();
window.pack();
stage.addActor(window);
// Events.
window.addListener(new InputListener() {
public boolean touchDown (InputEvent event, float x, float y, int pointer, int button) {
event.cancel();
return true;
}
});
resetButton.addListener(new ChangeListener() {
public void changed (ChangeEvent event, Actor actor) {
window.remove();
prefs.clear();
prefs.flush();
create();
}
});
}
private CheckBox checkbox (final String name, boolean defaultValue) {
final CheckBox checkbox = new CheckBox(name, skin);
checkbox.setChecked(prefs.getBoolean(checkbox.getText().toString(), defaultValue));
checkbox.addListener(new ChangeListener() {
public void changed (ChangeEvent event, Actor actor) {
prefs.putBoolean(name, checkbox.isChecked());
prefs.flush();
}
});
return checkbox;
}
private Slider slider (final String name, float defaultValue) {
final Slider slider = new Slider(0, 1, 0.01f, false, skin);
slider.setValue(prefs.getFloat(name, defaultValue));
final Label label = new Label("", skin);
label.setAlignment(Align.right);
label.setText(Float.toString((int)(slider.getValue() * 100) / 100f));
slider.addListener(new ChangeListener() {
public void changed (ChangeEvent event, Actor actor) {
label.setText(Float.toString((int)(slider.getValue() * 100) / 100f));
if (!slider.isDragging()) {
prefs.putFloat(name, slider.getValue());
prefs.flush();
}
}
});
Table table = new Table();
table.add(label).width(35).space(12);
table.add(slider);
root.add(name);
root.add(table).fill().row();
return slider;
}
}
public static void main (String[] args) throws Exception {
if (args.length == 0)
args = new String[] {"spineboy/spineboy", "walk"};
else if (args.length == 1) //
args = new String[] {args[0], null};
LwjglApplicationConfiguration config = new LwjglApplicationConfiguration();
config.useGL20 = true;
new LwjglApplication(new NormalMapTest(args[0], args[1]), config);
new LwjglApplication(new NormalMapTest(args[0], args[1]));
}
}

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@ -38,7 +38,7 @@ import com.badlogic.gdx.Preferences;
import com.badlogic.gdx.backends.lwjgl.LwjglApplication;
import com.badlogic.gdx.files.FileHandle;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.GL10;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.Pixmap;
import com.badlogic.gdx.graphics.Pixmap.Format;
import com.badlogic.gdx.graphics.Texture;
@ -167,7 +167,7 @@ public class SkeletonTest extends ApplicationAdapter {
}
public void render () {
Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
if (skeleton != null) {
lastModifiedCheck -= Gdx.graphics.getDeltaTime();
@ -457,6 +457,6 @@ public class SkeletonTest extends ApplicationAdapter {
}
public static void main (String[] args) throws Exception {
new LwjglApplication(new SkeletonTest(), "SkeletonTest", 800, 600, true);
new LwjglApplication(new SkeletonTest(), "SkeletonTest", 800, 600);
}
}