mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-03-26 22:49:01 +08:00
Update for latest libgdx, GL 1.x support is gone.
This commit is contained in:
parent
8a66c3cd0a
commit
8b17257293
@ -33,7 +33,7 @@ import com.esotericsoftware.spine.attachments.MeshAttachment;
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import com.esotericsoftware.spine.attachments.RegionAttachment;
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import com.esotericsoftware.spine.attachments.SkeletonAttachment;
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import com.badlogic.gdx.graphics.GL11;
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import com.badlogic.gdx.graphics.GL20;
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import com.badlogic.gdx.graphics.Texture;
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import com.badlogic.gdx.graphics.g2d.Batch;
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import com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch;
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@ -46,8 +46,8 @@ public class SkeletonRenderer {
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public void draw (PolygonSpriteBatch batch, Skeleton skeleton) {
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boolean premultipliedAlpha = this.premultipliedAlpha;
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int srcFunc = premultipliedAlpha ? GL11.GL_ONE : GL11.GL_SRC_ALPHA;
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batch.setBlendFunction(srcFunc, GL11.GL_ONE_MINUS_SRC_ALPHA);
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int srcFunc = premultipliedAlpha ? GL20.GL_ONE : GL20.GL_SRC_ALPHA;
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batch.setBlendFunction(srcFunc, GL20.GL_ONE_MINUS_SRC_ALPHA);
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boolean additive = false;
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@ -68,9 +68,9 @@ public class SkeletonRenderer {
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if (slot.data.getAdditiveBlending() != additive) {
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additive = !additive;
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if (additive)
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batch.setBlendFunction(srcFunc, GL11.GL_ONE);
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batch.setBlendFunction(srcFunc, GL20.GL_ONE);
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else
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batch.setBlendFunction(srcFunc, GL11.GL_ONE_MINUS_SRC_ALPHA);
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batch.setBlendFunction(srcFunc, GL20.GL_ONE_MINUS_SRC_ALPHA);
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}
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batch.draw(texture, vertices, 0, vertices.length, triangles, 0, triangles.length);
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@ -111,8 +111,8 @@ public class SkeletonRenderer {
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public void draw (Batch batch, Skeleton skeleton) {
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boolean premultipliedAlpha = this.premultipliedAlpha;
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int srcFunc = premultipliedAlpha ? GL11.GL_ONE : GL11.GL_SRC_ALPHA;
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batch.setBlendFunction(srcFunc, GL11.GL_ONE_MINUS_SRC_ALPHA);
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int srcFunc = premultipliedAlpha ? GL20.GL_ONE : GL20.GL_SRC_ALPHA;
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batch.setBlendFunction(srcFunc, GL20.GL_ONE_MINUS_SRC_ALPHA);
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boolean additive = false;
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@ -127,9 +127,9 @@ public class SkeletonRenderer {
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if (slot.data.getAdditiveBlending() != additive) {
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additive = !additive;
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if (additive)
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batch.setBlendFunction(srcFunc, GL11.GL_ONE);
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batch.setBlendFunction(srcFunc, GL20.GL_ONE);
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else
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batch.setBlendFunction(srcFunc, GL11.GL_ONE_MINUS_SRC_ALPHA);
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batch.setBlendFunction(srcFunc, GL20.GL_ONE_MINUS_SRC_ALPHA);
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}
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batch.draw(regionAttachment.getRegion().getTexture(), vertices, 0, 20);
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} else if (attachment instanceof SkeletonAttachment) {
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@ -31,11 +31,11 @@ package com.esotericsoftware.spine;
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import com.esotericsoftware.spine.attachments.Attachment;
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import com.esotericsoftware.spine.attachments.RegionAttachment;
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import static com.badlogic.gdx.graphics.g2d.SpriteBatch.*;
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import static com.badlogic.gdx.graphics.g2d.Batch.*;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.graphics.Color;
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import com.badlogic.gdx.graphics.GL10;
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import com.badlogic.gdx.graphics.GL20;
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import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
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import com.badlogic.gdx.graphics.glutils.ShapeRenderer.ShapeType;
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import com.badlogic.gdx.utils.Array;
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@ -61,7 +61,7 @@ public class SkeletonRendererDebug {
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float skeletonX = skeleton.getX();
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float skeletonY = skeleton.getY();
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Gdx.gl.glEnable(GL10.GL_BLEND);
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Gdx.gl.glEnable(GL20.GL_BLEND);
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ShapeRenderer renderer = this.renderer;
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renderer.begin(ShapeType.Line);
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@ -36,7 +36,7 @@ import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.InputAdapter;
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import com.badlogic.gdx.backends.lwjgl.LwjglApplication;
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import com.badlogic.gdx.graphics.Color;
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import com.badlogic.gdx.graphics.GL10;
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import com.badlogic.gdx.graphics.GL20;
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import com.badlogic.gdx.graphics.OrthographicCamera;
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import com.badlogic.gdx.graphics.g2d.SpriteBatch;
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import com.badlogic.gdx.graphics.g2d.TextureAtlas;
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@ -127,7 +127,7 @@ public class AnimationStateTest extends ApplicationAdapter {
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public void render () {
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state.update(Gdx.graphics.getDeltaTime()); // Update the animation time.
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Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
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Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
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state.apply(skeleton); // Poses skeleton using current animations. This sets the bone's local SRT.
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skeleton.updateWorldTransform(); // Uses the bone's local SRT to set their world SRT.
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@ -35,7 +35,7 @@ import com.badlogic.gdx.ApplicationAdapter;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.backends.lwjgl.LwjglApplication;
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import com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration;
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import com.badlogic.gdx.graphics.GL10;
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import com.badlogic.gdx.graphics.GL20;
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import com.badlogic.gdx.graphics.OrthographicCamera;
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import com.badlogic.gdx.graphics.g2d.SpriteBatch;
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import com.badlogic.gdx.graphics.g2d.TextureAtlas;
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@ -138,7 +138,7 @@ public class Box2DExample extends ApplicationAdapter {
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camera.update();
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Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
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Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
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batch.setProjectionMatrix(camera.projection);
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batch.setTransformMatrix(camera.view);
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batch.begin();
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@ -31,7 +31,7 @@ package com.esotericsoftware.spine;
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import com.badlogic.gdx.ApplicationAdapter;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.backends.lwjgl.LwjglApplication;
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import com.badlogic.gdx.graphics.GL10;
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import com.badlogic.gdx.graphics.GL20;
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import com.badlogic.gdx.graphics.g2d.SpriteBatch;
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import com.badlogic.gdx.graphics.g2d.TextureAtlas;
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import com.badlogic.gdx.utils.Array;
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@ -93,7 +93,7 @@ public class MixTest extends ApplicationAdapter {
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if (time > beforeJump + blendIn && time < blendOutStart) speed = 360;
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skeleton.setX(skeleton.getX() + speed * delta);
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Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
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Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
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// This shows how to manage state manually. See AnimationStatesTest.
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if (time > total) {
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@ -31,15 +31,28 @@ package com.esotericsoftware.spine;
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import com.badlogic.gdx.ApplicationAdapter;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.InputAdapter;
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import com.badlogic.gdx.InputMultiplexer;
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import com.badlogic.gdx.Preferences;
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import com.badlogic.gdx.backends.lwjgl.LwjglApplication;
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import com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration;
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import com.badlogic.gdx.graphics.GL10;
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import com.badlogic.gdx.graphics.GL20;
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import com.badlogic.gdx.graphics.Texture;
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import com.badlogic.gdx.graphics.g2d.SpriteBatch;
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import com.badlogic.gdx.graphics.g2d.TextureAtlas;
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import com.badlogic.gdx.graphics.glutils.ShaderProgram;
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import com.badlogic.gdx.math.Vector2;
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import com.badlogic.gdx.math.Vector3;
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import com.badlogic.gdx.scenes.scene2d.Actor;
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import com.badlogic.gdx.scenes.scene2d.InputEvent;
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import com.badlogic.gdx.scenes.scene2d.InputListener;
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import com.badlogic.gdx.scenes.scene2d.Stage;
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import com.badlogic.gdx.scenes.scene2d.ui.CheckBox;
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import com.badlogic.gdx.scenes.scene2d.ui.Label;
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import com.badlogic.gdx.scenes.scene2d.ui.Slider;
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import com.badlogic.gdx.scenes.scene2d.ui.Table;
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import com.badlogic.gdx.scenes.scene2d.ui.TextButton;
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import com.badlogic.gdx.scenes.scene2d.ui.Window;
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import com.badlogic.gdx.scenes.scene2d.utils.Align;
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import com.badlogic.gdx.scenes.scene2d.utils.ChangeListener;
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public class NormalMapTest extends ApplicationAdapter {
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String skeletonPath, animationName;
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@ -48,21 +61,17 @@ public class NormalMapTest extends ApplicationAdapter {
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SkeletonRenderer renderer;
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Texture atlasTexture, normalMapTexture;
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ShaderProgram program;
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UI ui;
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SkeletonData skeletonData;
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Skeleton skeleton;
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Animation animation;
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final Vector3 ambientColor = new Vector3(1, 1, 1);
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final Vector3 lightColor = new Vector3(1, 0.7f, 0.6f);
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final Vector3 lightPosition = new Vector3(0, 0, 0.07f);
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final Vector3 ambientColor = new Vector3();
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final Vector3 lightColor = new Vector3();
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final Vector3 lightPosition = new Vector3();
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final Vector2 resolution = new Vector2();
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final Vector3 attenuation = new Vector3(0.4f, 3.0f, 5);
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float ambientIntensity = 0.35f;
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float strength = 1.0f;
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boolean useShadow = true;
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boolean useNormals = true;
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boolean flipY = false;
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final Vector3 attenuation = new Vector3();
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public NormalMapTest (String skeletonPath, String animationName) {
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this.skeletonPath = skeletonPath;
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@ -70,6 +79,8 @@ public class NormalMapTest extends ApplicationAdapter {
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}
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public void create () {
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ui = new UI();
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program = createShader();
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batch = new SpriteBatch();
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batch.setShader(program);
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@ -80,7 +91,6 @@ public class NormalMapTest extends ApplicationAdapter {
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normalMapTexture = new Texture(Gdx.files.internal(skeletonPath + "-normal.png"));
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SkeletonJson json = new SkeletonJson(atlas);
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// json.setScale(2);
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skeletonData = json.readSkeletonData(Gdx.files.internal(skeletonPath + ".json"));
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if (animationName != null) animation = skeletonData.findAnimation(animationName);
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if (animation == null) animation = skeletonData.getAnimations().first();
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@ -88,11 +98,11 @@ public class NormalMapTest extends ApplicationAdapter {
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skeleton = new Skeleton(skeletonData);
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skeleton.setToSetupPose();
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skeleton = new Skeleton(skeleton);
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skeleton.setX(Gdx.graphics.getWidth() / 2);
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skeleton.setY(Gdx.graphics.getHeight() / 4);
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skeleton.setX(ui.prefs.getFloat("x", Gdx.graphics.getWidth() / 2));
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skeleton.setY(ui.prefs.getFloat("y", Gdx.graphics.getHeight() / 4));
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skeleton.updateWorldTransform();
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Gdx.input.setInputProcessor(new InputAdapter() {
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Gdx.input.setInputProcessor(new InputMultiplexer(ui.stage, new InputAdapter() {
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public boolean touchDown (int screenX, int screenY, int pointer, int button) {
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touchDragged(screenX, screenY, pointer);
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return true;
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@ -103,7 +113,14 @@ public class NormalMapTest extends ApplicationAdapter {
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skeleton.setY(Gdx.graphics.getHeight() - screenY);
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return true;
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}
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});
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public boolean touchUp (int screenX, int screenY, int pointer, int button) {
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ui.prefs.putFloat("x", skeleton.getX());
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ui.prefs.putFloat("y", skeleton.getY());
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ui.prefs.flush();
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return true;
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}
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}));
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}
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public void render () {
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@ -116,23 +133,43 @@ public class NormalMapTest extends ApplicationAdapter {
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lightPosition.x = Gdx.input.getX();
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lightPosition.y = (Gdx.graphics.getHeight() - Gdx.input.getY());
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Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
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Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
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ambientColor.x = ui.ambientColorR.getValue();
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ambientColor.y = ui.ambientColorG.getValue();
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ambientColor.z = ui.ambientColorB.getValue();
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lightColor.x = ui.lightColorR.getValue();
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lightColor.y = ui.lightColorG.getValue();
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lightColor.z = ui.lightColorB.getValue();
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attenuation.x = ui.attenuationX.getValue();
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attenuation.y = ui.attenuationY.getValue();
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attenuation.z = ui.attenuationZ.getValue();
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lightPosition.z = ui.lightZ.getValue();
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batch.begin();
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program.setUniformf("ambientIntensity", ambientIntensity);
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program.setUniformi("yInvert", ui.yInvert.isChecked() ? 1 : 0);
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program.setUniformf("resolution", resolution);
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program.setUniformf("ambientColor", ambientColor);
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program.setUniformf("ambientIntensity", ui.ambientIntensity.getValue());
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program.setUniformf("attenuation", attenuation);
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program.setUniformf("light", lightPosition);
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program.setUniformi("useNormals", useNormals ? 1 : 0);
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program.setUniformi("useShadow", useShadow ? 1 : 0);
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program.setUniformf("strength", strength);
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program.setUniformf("lightColor", lightColor);
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program.setUniformi("useNormals", ui.useNormals.isChecked() ? 1 : 0);
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program.setUniformi("useShadow", ui.useShadow.isChecked() ? 1 : 0);
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program.setUniformf("strength", ui.strength.getValue());
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normalMapTexture.bind(1);
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atlasTexture.bind(0);
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renderer.draw(batch, skeleton);
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batch.end();
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ui.stage.act();
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ui.stage.draw();
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}
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public void resize (int width, int height) {
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batch.getProjectionMatrix().setToOrtho2D(0, 0, width, height);
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ui.stage.setViewport(width, height);
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resolution.set(width, height);
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}
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private ShaderProgram createShader () {
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@ -208,34 +245,136 @@ public class NormalMapTest extends ApplicationAdapter {
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ShaderProgram.pedantic = false;
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if (!program.isCompiled()) throw new IllegalArgumentException("Error compiling shader: " + program.getLog());
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resolution.set(Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
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program.begin();
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program.setUniformi("u_texture", 0);
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program.setUniformi("u_normals", 1);
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program.setUniformf("light", lightPosition);
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program.setUniformf("strength", strength);
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program.setUniformf("ambientIntensity", ambientIntensity);
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program.setUniformf("ambientColor", ambientColor);
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program.setUniformf("resolution", resolution);
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program.setUniformf("lightColor", lightColor);
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program.setUniformf("attenuation", attenuation);
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program.setUniformi("useShadow", useShadow ? 1 : 0);
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program.setUniformi("useNormals", useNormals ? 1 : 0);
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program.setUniformi("yInvert", flipY ? 1 : 0);
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program.end();
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return program;
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}
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class UI {
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Stage stage = new Stage();
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com.badlogic.gdx.scenes.scene2d.ui.Skin skin = new com.badlogic.gdx.scenes.scene2d.ui.Skin(
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Gdx.files.internal("skin/skin.json"));
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Preferences prefs = Gdx.app.getPreferences(".spine/NormalMapTest");
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Window window;
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Table root;
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Slider ambientColorR, ambientColorG, ambientColorB;
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Slider lightColorR, lightColorG, lightColorB, lightZ;
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Slider attenuationX, attenuationY, attenuationZ;
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Slider ambientIntensity;
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Slider strength;
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CheckBox useShadow, useNormals, yInvert;
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public UI () {
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create();
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}
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public void create () {
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window = new Window("Light", skin);
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root = new Table(skin);
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root.pad(2, 4, 4, 4).defaults().space(6);
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root.columnDefaults(0).top().right();
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root.columnDefaults(1).left();
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ambientColorR = slider("Ambient R", 1);
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ambientColorG = slider("Ambient G", 1);
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ambientColorB = slider("Ambient B", 1);
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ambientIntensity = slider("Ambient intensity", 0.35f);
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lightColorR = slider("Light R", 1);
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lightColorG = slider("Light G", 0.7f);
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lightColorB = slider("Light B", 0.6f);
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lightZ = slider("Light Z", 0.07f);
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attenuationX = slider("Attenuation", 0.4f);
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attenuationY = slider("Attenuation*d", 3);
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attenuationZ = slider("Attenuation*d*d", 5);
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strength = slider("Strength", 1);
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{
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Table table = new Table();
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table.defaults().space(12);
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table.add(useShadow = checkbox(" Use shadow", true));
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table.add(useNormals = checkbox(" Use normals", true));
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table.add(yInvert = checkbox(" Invert Y", true));
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root.add(table).colspan(new Integer(2)).row();
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}
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TextButton resetButton = new TextButton("Reset", skin);
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resetButton.getColor().a = 0.66f;
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window.getButtonTable().add(resetButton).height(20);
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window.add(root).expand().fill();
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window.pack();
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stage.addActor(window);
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// Events.
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window.addListener(new InputListener() {
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public boolean touchDown (InputEvent event, float x, float y, int pointer, int button) {
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event.cancel();
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return true;
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}
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});
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resetButton.addListener(new ChangeListener() {
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public void changed (ChangeEvent event, Actor actor) {
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window.remove();
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prefs.clear();
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prefs.flush();
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create();
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}
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});
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}
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private CheckBox checkbox (final String name, boolean defaultValue) {
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final CheckBox checkbox = new CheckBox(name, skin);
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checkbox.setChecked(prefs.getBoolean(checkbox.getText().toString(), defaultValue));
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checkbox.addListener(new ChangeListener() {
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public void changed (ChangeEvent event, Actor actor) {
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prefs.putBoolean(name, checkbox.isChecked());
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prefs.flush();
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}
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});
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return checkbox;
|
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}
|
||||
|
||||
private Slider slider (final String name, float defaultValue) {
|
||||
final Slider slider = new Slider(0, 1, 0.01f, false, skin);
|
||||
slider.setValue(prefs.getFloat(name, defaultValue));
|
||||
|
||||
final Label label = new Label("", skin);
|
||||
label.setAlignment(Align.right);
|
||||
label.setText(Float.toString((int)(slider.getValue() * 100) / 100f));
|
||||
|
||||
slider.addListener(new ChangeListener() {
|
||||
public void changed (ChangeEvent event, Actor actor) {
|
||||
label.setText(Float.toString((int)(slider.getValue() * 100) / 100f));
|
||||
if (!slider.isDragging()) {
|
||||
prefs.putFloat(name, slider.getValue());
|
||||
prefs.flush();
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
Table table = new Table();
|
||||
table.add(label).width(35).space(12);
|
||||
table.add(slider);
|
||||
|
||||
root.add(name);
|
||||
root.add(table).fill().row();
|
||||
return slider;
|
||||
}
|
||||
}
|
||||
|
||||
public static void main (String[] args) throws Exception {
|
||||
if (args.length == 0)
|
||||
args = new String[] {"spineboy/spineboy", "walk"};
|
||||
else if (args.length == 1) //
|
||||
args = new String[] {args[0], null};
|
||||
|
||||
LwjglApplicationConfiguration config = new LwjglApplicationConfiguration();
|
||||
config.useGL20 = true;
|
||||
new LwjglApplication(new NormalMapTest(args[0], args[1]), config);
|
||||
new LwjglApplication(new NormalMapTest(args[0], args[1]));
|
||||
}
|
||||
}
|
||||
|
||||
@ -38,7 +38,7 @@ import com.badlogic.gdx.Preferences;
|
||||
import com.badlogic.gdx.backends.lwjgl.LwjglApplication;
|
||||
import com.badlogic.gdx.files.FileHandle;
|
||||
import com.badlogic.gdx.graphics.Color;
|
||||
import com.badlogic.gdx.graphics.GL10;
|
||||
import com.badlogic.gdx.graphics.GL20;
|
||||
import com.badlogic.gdx.graphics.Pixmap;
|
||||
import com.badlogic.gdx.graphics.Pixmap.Format;
|
||||
import com.badlogic.gdx.graphics.Texture;
|
||||
@ -167,7 +167,7 @@ public class SkeletonTest extends ApplicationAdapter {
|
||||
}
|
||||
|
||||
public void render () {
|
||||
Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
|
||||
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
|
||||
|
||||
if (skeleton != null) {
|
||||
lastModifiedCheck -= Gdx.graphics.getDeltaTime();
|
||||
@ -457,6 +457,6 @@ public class SkeletonTest extends ApplicationAdapter {
|
||||
}
|
||||
|
||||
public static void main (String[] args) throws Exception {
|
||||
new LwjglApplication(new SkeletonTest(), "SkeletonTest", 800, 600, true);
|
||||
new LwjglApplication(new SkeletonTest(), "SkeletonTest", 800, 600);
|
||||
}
|
||||
}
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user