[ts] Port of commit 508e501: Don't wrap angles for transform constraint absolute local.

This commit is contained in:
Davide Tantillo 2024-04-02 09:33:02 +02:00
parent 508e501fdc
commit 8b5c66b8f8
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@ -248,11 +248,7 @@ export class TransformConstraint implements Updatable {
let bone = bones[i];
let rotation = bone.arotation;
if (mixRotate != 0) {
let r = target.arotation - rotation + this.data.offsetRotation;
r -= Math.ceil(r / 360 - 0.5) * 360;
rotation += r * mixRotate;
}
if (mixRotate != 0) rotation += (target.arotation - rotation + this.data.offsetRotation) * mixRotate;
let x = bone.ax, y = bone.ay;
x += (target.ax - x + this.data.offsetX) * mixX;
@ -265,11 +261,7 @@ export class TransformConstraint implements Updatable {
scaleY = (scaleY + (target.ascaleY - scaleY + this.data.offsetScaleY) * mixScaleY) / scaleY;
let shearY = bone.ashearY;
if (mixShearY != 0) {
let r = target.ashearY - shearY + this.data.offsetShearY;
r -= Math.ceil(r / 360 - 0.5) * 360;
shearY += r * mixShearY;
}
if (mixShearY != 0) shearY += (target.ashearY - shearY + this.data.offsetShearY) * mixShearY;
bone.updateWorldTransformWith(x, y, rotation, scaleX, scaleY, bone.ashearX, shearY);
}