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[xna] Fixed a compile error in Atlas loading (in a non-Unity #if codebranch).
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@ -68,7 +68,10 @@ namespace Spine {
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var file = await folder.GetFileAsync(path).AsTask().ConfigureAwait(false);
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using (var reader = new StreamReader(await file.OpenStreamForReadAsync().ConfigureAwait(false))) {
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try {
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Load(reader, Path.GetDirectoryName(path), textureLoader);
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Atlas atlas = new Atlas(reader, Path.GetDirectoryName(path), textureLoader);
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this.pages = atlas.pages;
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this.regions = atlas.regions;
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this.textureLoader = atlas.textureLoader;
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} catch (Exception ex) {
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throw new Exception("Error reading atlas file: " + path, ex);
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}
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@ -87,7 +90,10 @@ namespace Spine {
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using (StreamReader reader = new StreamReader(path)) {
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#endif // WINDOWS_PHONE
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try {
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Load(reader, Path.GetDirectoryName(path), textureLoader);
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Atlas atlas = new Atlas(reader, Path.GetDirectoryName(path), textureLoader);
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this.pages = atlas.pages;
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this.regions = atlas.regions;
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this.textureLoader = atlas.textureLoader;
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} catch (Exception ex) {
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throw new Exception("Error reading atlas file: " + path, ex);
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}
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@ -103,7 +103,7 @@ namespace Spine {
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name = "raptor-pro"; // we only have normalmaps for raptor
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String atlasName = name.Replace("-pro", "").Replace("-ess", "");
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bool binaryData = false;
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bool binaryData = name.Contains("spineboy");
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Atlas atlas;
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if (!useNormalmapShader) {
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