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[godot] Use a different way to show directory contents in the GW workflow
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3
.github/workflows/spine-godot-v4.yml
vendored
3
.github/workflows/spine-godot-v4.yml
vendored
@ -448,7 +448,7 @@ jobs:
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run: |
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BRANCH=${GITHUB_REF#refs/heads/}
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echo "branch: $BRANCH"
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ls -lah
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ls -lahR
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mv godot.windows.editor.x86_64.mono.exe godot-$BRANCH-$GODOT_TAG-mono.exe
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mv godot.linuxbsd.editor.x86_64.mono godot-$BRANCH-$GODOT_TAG-mono
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zip godot-editor-windows-mono.zip godot-$BRANCH-$GODOT_TAG-mono.exe GodotSharp
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@ -457,7 +457,6 @@ jobs:
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aws s3 cp godot-editor-linux-mono.zip s3://spine-godot/$BRANCH/$GODOT_TAG/
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aws s3 cp godot-editor-macos-mono.zip s3://spine-godot/$BRANCH/$GODOT_TAG/
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echo "$GODOT_VERSION.mono" > version.txt
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ls -lah
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zip spine-godot-templates-$BRANCH-$GODOT_TAG-mono.zip macos.zip windows_debug_x86_64.exe windows_release_x86_64.exe linux_debug.x86_64 linux_release.x86_64 version.txt
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aws s3 cp spine-godot-templates-$BRANCH-$GODOT_TAG.zip s3://spine-godot/$BRANCH/$GODOT_TAG/spine-godot-templates-$BRANCH-$GODOT_TAG.tpz
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