Fix: SkeletonJson now sets mesh color if present in json.

This commit is contained in:
janezcarski 2014-08-19 15:13:55 +02:00
parent 88f805a74e
commit 8c04297b58

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@ -215,6 +215,12 @@ public class SkeletonJson {
mesh.setRegionUVs(map.require("uvs").asFloatArray());
mesh.updateUVs();
//Check if color exists
JsonValue meshColor = map.get("color");
if(meshColor != null) {
mesh.getColor().set(Color.valueOf(meshColor.asString()));
}
if (map.has("hull")) mesh.setHullLength(map.require("hull").asInt() * 2);
if (map.has("edges")) mesh.setEdges(map.require("edges").asIntArray());
mesh.setWidth(map.getFloat("width", 0) * scale);