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Fix: SkeletonJson now sets mesh color if present in json.
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@ -215,6 +215,12 @@ public class SkeletonJson {
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mesh.setRegionUVs(map.require("uvs").asFloatArray());
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mesh.updateUVs();
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//Check if color exists
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JsonValue meshColor = map.get("color");
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if(meshColor != null) {
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mesh.getColor().set(Color.valueOf(meshColor.asString()));
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}
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if (map.has("hull")) mesh.setHullLength(map.require("hull").asInt() * 2);
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if (map.has("edges")) mesh.setEdges(map.require("edges").asIntArray());
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mesh.setWidth(map.getFloat("width", 0) * scale);
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