This commit is contained in:
badlogic 2019-04-17 16:28:36 +02:00
commit 8c0e1a845f
23 changed files with 385 additions and 141 deletions

View File

@ -261,7 +261,7 @@ public class Bone implements Updatable {
this.y = y;
}
/** The local rotation. */
/** The local rotation in degrees, counter clockwise. */
public float getRotation () {
return rotation;
}
@ -336,7 +336,7 @@ public class Bone implements Updatable {
this.ay = ay;
}
/** The applied local rotation. */
/** The applied local rotation in degrees, counter clockwise. */
public float getARotation () {
return arotation;
}

View File

@ -74,35 +74,55 @@ public class MeshAttachment extends VertexAttachment {
float[] regionUVs = this.regionUVs;
if (this.uvs == null || this.uvs.length != regionUVs.length) this.uvs = new float[regionUVs.length];
float[] uvs = this.uvs;
float u, v, width, height;
int n = uvs.length;
float u = region.getU(), v = region.getV(), width, height;
if (region instanceof AtlasRegion) {
AtlasRegion region = (AtlasRegion)this.region;
float textureWidth = region.getTexture().getWidth(), textureHeight = region.getTexture().getHeight();
if (region.rotate) {
u = region.getU() - (region.originalHeight - region.offsetY - region.packedWidth) / textureWidth;
v = region.getV() - (region.originalWidth - region.offsetX - region.packedHeight) / textureHeight;
switch (region.degrees) {
case 90:
u -= (region.originalHeight - region.offsetY - region.packedWidth) / textureWidth;
v -= (region.originalWidth - region.offsetX - region.packedHeight) / textureHeight;
width = region.originalHeight / textureWidth;
height = region.originalWidth / textureHeight;
for (int i = 0, n = uvs.length; i < n; i += 2) {
for (int i = 0; i < n; i += 2) {
uvs[i] = u + regionUVs[i + 1] * width;
uvs[i + 1] = v + height - regionUVs[i] * height;
uvs[i + 1] = v + (1 - regionUVs[i]) * height;
}
return;
case 180:
u -= (region.originalWidth - region.offsetX - region.packedWidth) / textureWidth;
v -= region.offsetY / textureHeight;
width = region.originalWidth / textureWidth;
height = region.originalHeight / textureHeight;
for (int i = 0; i < n; i += 2) {
uvs[i] = u + (1 - regionUVs[i]) * width;
uvs[i + 1] = v + (1 - regionUVs[i + 1]) * height;
}
return;
case 270:
u -= region.offsetY / textureWidth;
v -= region.offsetX / textureHeight;
width = region.originalHeight / textureWidth;
height = region.originalWidth / textureHeight;
for (int i = 0; i < n; i += 2) {
uvs[i] = u + (1 - regionUVs[i + 1]) * width;
uvs[i + 1] = v + regionUVs[i] * height;
}
return;
}
u = region.getU() - region.offsetX / textureWidth;
v = region.getV() - (region.originalHeight - region.offsetY - region.packedHeight) / textureHeight;
u -= region.offsetX / textureWidth;
v -= (region.originalHeight - region.offsetY - region.packedHeight) / textureHeight;
width = region.originalWidth / textureWidth;
height = region.originalHeight / textureHeight;
} else if (region == null) {
u = v = 0;
width = height = 1;
} else {
u = region.getU();
v = region.getV();
width = region.getU2() - u;
height = region.getV2() - v;
}
for (int i = 0, n = uvs.length; i < n; i += 2) {
for (int i = 0; i < n; i += 2) {
uvs[i] = u + regionUVs[i] * width;
uvs[i + 1] = v + regionUVs[i + 1] * height;
}

View File

@ -428,7 +428,7 @@ public class SkeletonViewer extends ApplicationAdapter {
Slider loadScaleSlider = new Slider(0.1f, 3, 0.01f, false, skin);
Label loadScaleLabel = new Label("100%", skin);
TextButton loadScaleResetButton = new TextButton("Reset", skin);
TextButton loadScaleResetButton = new TextButton("Reload", skin);
Slider zoomSlider = new Slider(0.01f, 10, 0.01f, false, skin);
Label zoomLabel = new Label("100%", skin);
@ -541,6 +541,8 @@ public class SkeletonViewer extends ApplicationAdapter {
}
void layout () {
float resetWidth = loadScaleResetButton.getPrefWidth();
root.defaults().space(6);
root.columnDefaults(0).top().right().padTop(3);
root.columnDefaults(1).left();
@ -549,7 +551,7 @@ public class SkeletonViewer extends ApplicationAdapter {
Table table = table();
table.add(loadScaleLabel).width(29);
table.add(loadScaleSlider).growX();
table.add(loadScaleResetButton);
table.add(loadScaleResetButton).width(resetWidth);
root.add(table).fill().row();
}
root.add("Zoom:");
@ -557,7 +559,7 @@ public class SkeletonViewer extends ApplicationAdapter {
Table table = table();
table.add(zoomLabel).width(29);
table.add(zoomSlider).growX();
table.add(zoomResetButton);
table.add(zoomResetButton).width(resetWidth);
root.add(table).fill().row();
}
root.add("Scale X:");
@ -565,7 +567,7 @@ public class SkeletonViewer extends ApplicationAdapter {
Table table = table();
table.add(xScaleLabel).width(29);
table.add(xScaleSlider).growX();
table.add(xScaleResetButton).row();
table.add(xScaleResetButton).width(resetWidth);
root.add(table).fill().row();
}
root.add("Scale Y:");
@ -573,7 +575,7 @@ public class SkeletonViewer extends ApplicationAdapter {
Table table = table();
table.add(yScaleLabel).width(29);
table.add(yScaleSlider).growX();
table.add(yScaleResetButton);
table.add(yScaleResetButton).width(resetWidth);
root.add(table).fill().row();
}
root.add("Debug:");
@ -678,6 +680,7 @@ public class SkeletonViewer extends ApplicationAdapter {
String dir = fileDialog.getDirectory();
if (name == null || dir == null) return;
loadSkeleton(new FileHandle(new File(dir, name).getAbsolutePath()));
ui.toast("Loaded.");
}
});
@ -719,16 +722,22 @@ public class SkeletonViewer extends ApplicationAdapter {
loadScaleSlider.addListener(new ChangeListener() {
public void changed (ChangeEvent event, Actor actor) {
loadScaleLabel.setText(Integer.toString((int)(loadScaleSlider.getValue() * 100)) + "%");
if (!loadScaleSlider.isDragging()) loadSkeleton(skeletonFile);
if (!loadScaleSlider.isDragging()) {
loadSkeleton(skeletonFile);
ui.toast("Reloaded.");
}
loadScaleResetButton.setText(loadScaleSlider.getValue() == 1 ? "Reload" : "Reset");
}
});
loadScaleResetButton.addListener(new ChangeListener() {
public void changed (ChangeEvent event, Actor actor) {
resetCameraPosition();
if (loadScaleSlider.getValue() == 1)
if (loadScaleSlider.getValue() == 1) {
loadSkeleton(skeletonFile);
else
ui.toast("Reloaded.");
} else
loadScaleSlider.setValue(1);
loadScaleResetButton.setText("Reload");
}
});

View File

@ -880,6 +880,7 @@ declare module spine {
y: number;
index: number;
rotate: boolean;
degrees: number;
texture: Texture;
}
}

View File

@ -5480,7 +5480,17 @@ var spine;
var region = new TextureAtlasRegion();
region.name = line;
region.page = page;
region.rotate = reader.readValue() == "true";
var rotateValue = reader.readValue();
if (rotateValue.toLocaleLowerCase() == "true") {
region.degrees = 90;
}
else if (rotateValue.toLocaleLowerCase() == "false") {
region.degrees = 0;
}
else {
region.degrees = parseFloat(rotateValue);
}
region.rotate = region.degrees == 90;
reader.readTuple(tuple);
var x = parseInt(tuple[0]);
var y = parseInt(tuple[1]);
@ -6582,23 +6592,45 @@ var spine;
if (this.uvs == null || this.uvs.length != regionUVs.length)
this.uvs = spine.Utils.newFloatArray(regionUVs.length);
var uvs = this.uvs;
var u = 0, v = 0, width = 0, height = 0;
var n = this.uvs.length;
var u = this.region.u, v = this.region.v, width = 0, height = 0;
if (this.region instanceof spine.TextureAtlasRegion) {
var region = this.region;
var textureWidth = region.texture.getImage().width, textureHeight = region.texture.getImage().height;
if (region.rotate) {
u = region.u - (region.originalHeight - region.offsetY - region.height) / textureWidth;
v = region.v - (region.originalWidth - region.offsetX - region.width) / textureHeight;
width = region.originalHeight / textureWidth;
height = region.originalWidth / textureHeight;
for (var i = 0, n = uvs.length; i < n; i += 2) {
uvs[i] = u + regionUVs[i + 1] * width;
uvs[i + 1] = v + height - regionUVs[i] * height;
}
return;
switch (region.degrees) {
case 90:
u -= (region.originalHeight - region.offsetY - region.height) / textureWidth;
v -= (region.originalWidth - region.offsetX - region.width) / textureHeight;
width = region.originalHeight / textureWidth;
height = region.originalWidth / textureHeight;
for (var i = 0; i < n; i += 2) {
uvs[i] = u + regionUVs[i + 1] * width;
uvs[i + 1] = v + (1 - regionUVs[i]) * height;
}
return;
case 180:
u -= (region.originalWidth - region.offsetX - region.width) / textureWidth;
v -= region.offsetY / textureHeight;
width = region.originalWidth / textureWidth;
height = region.originalHeight / textureHeight;
for (var i = 0; i < n; i += 2) {
uvs[i] = u + (1 - regionUVs[i]) * width;
uvs[i + 1] = v + (1 - regionUVs[i + 1]) * height;
}
return;
case 270:
u -= region.offsetY / textureWidth;
v -= region.offsetX / textureHeight;
width = region.originalHeight / textureWidth;
height = region.originalWidth / textureHeight;
for (var i = 0; i < n; i += 2) {
uvs[i] = u + (1 - regionUVs[i + 1]) * width;
uvs[i + 1] = v + regionUVs[i] * height;
}
return;
}
u = region.u - region.offsetX / textureWidth;
v = region.v - (region.originalHeight - region.offsetY - region.height) / textureHeight;
u -= region.offsetX / textureWidth;
v -= (region.originalHeight - region.offsetY - region.height) / textureHeight;
width = region.originalWidth / textureWidth;
height = region.originalHeight / textureHeight;
}
@ -6607,12 +6639,10 @@ var spine;
width = height = 1;
}
else {
u = this.region.u;
v = this.region.v;
width = this.region.u2 - u;
height = this.region.v2 - v;
}
for (var i = 0, n = uvs.length; i < n; i += 2) {
for (var i = 0; i < n; i += 2) {
uvs[i] = u + regionUVs[i] * width;
uvs[i + 1] = v + regionUVs[i + 1] * height;
}

File diff suppressed because one or more lines are too long

View File

@ -880,6 +880,7 @@ declare module spine {
y: number;
index: number;
rotate: boolean;
degrees: number;
texture: Texture;
}
}

View File

@ -5480,7 +5480,17 @@ var spine;
var region = new TextureAtlasRegion();
region.name = line;
region.page = page;
region.rotate = reader.readValue() == "true";
var rotateValue = reader.readValue();
if (rotateValue.toLocaleLowerCase() == "true") {
region.degrees = 90;
}
else if (rotateValue.toLocaleLowerCase() == "false") {
region.degrees = 0;
}
else {
region.degrees = parseFloat(rotateValue);
}
region.rotate = region.degrees == 90;
reader.readTuple(tuple);
var x = parseInt(tuple[0]);
var y = parseInt(tuple[1]);
@ -6582,23 +6592,45 @@ var spine;
if (this.uvs == null || this.uvs.length != regionUVs.length)
this.uvs = spine.Utils.newFloatArray(regionUVs.length);
var uvs = this.uvs;
var u = 0, v = 0, width = 0, height = 0;
var n = this.uvs.length;
var u = this.region.u, v = this.region.v, width = 0, height = 0;
if (this.region instanceof spine.TextureAtlasRegion) {
var region = this.region;
var textureWidth = region.texture.getImage().width, textureHeight = region.texture.getImage().height;
if (region.rotate) {
u = region.u - (region.originalHeight - region.offsetY - region.height) / textureWidth;
v = region.v - (region.originalWidth - region.offsetX - region.width) / textureHeight;
width = region.originalHeight / textureWidth;
height = region.originalWidth / textureHeight;
for (var i = 0, n = uvs.length; i < n; i += 2) {
uvs[i] = u + regionUVs[i + 1] * width;
uvs[i + 1] = v + height - regionUVs[i] * height;
}
return;
switch (region.degrees) {
case 90:
u -= (region.originalHeight - region.offsetY - region.height) / textureWidth;
v -= (region.originalWidth - region.offsetX - region.width) / textureHeight;
width = region.originalHeight / textureWidth;
height = region.originalWidth / textureHeight;
for (var i = 0; i < n; i += 2) {
uvs[i] = u + regionUVs[i + 1] * width;
uvs[i + 1] = v + (1 - regionUVs[i]) * height;
}
return;
case 180:
u -= (region.originalWidth - region.offsetX - region.width) / textureWidth;
v -= region.offsetY / textureHeight;
width = region.originalWidth / textureWidth;
height = region.originalHeight / textureHeight;
for (var i = 0; i < n; i += 2) {
uvs[i] = u + (1 - regionUVs[i]) * width;
uvs[i + 1] = v + (1 - regionUVs[i + 1]) * height;
}
return;
case 270:
u -= region.offsetY / textureWidth;
v -= region.offsetX / textureHeight;
width = region.originalHeight / textureWidth;
height = region.originalWidth / textureHeight;
for (var i = 0; i < n; i += 2) {
uvs[i] = u + (1 - regionUVs[i + 1]) * width;
uvs[i + 1] = v + regionUVs[i] * height;
}
return;
}
u = region.u - region.offsetX / textureWidth;
v = region.v - (region.originalHeight - region.offsetY - region.height) / textureHeight;
u -= region.offsetX / textureWidth;
v -= (region.originalHeight - region.offsetY - region.height) / textureHeight;
width = region.originalWidth / textureWidth;
height = region.originalHeight / textureHeight;
}
@ -6607,12 +6639,10 @@ var spine;
width = height = 1;
}
else {
u = this.region.u;
v = this.region.v;
width = this.region.u2 - u;
height = this.region.v2 - v;
}
for (var i = 0, n = uvs.length; i < n; i += 2) {
for (var i = 0; i < n; i += 2) {
uvs[i] = u + regionUVs[i] * width;
uvs[i + 1] = v + regionUVs[i + 1] * height;
}

File diff suppressed because one or more lines are too long

View File

@ -880,6 +880,7 @@ declare module spine {
y: number;
index: number;
rotate: boolean;
degrees: number;
texture: Texture;
}
}

View File

@ -5480,7 +5480,17 @@ var spine;
var region = new TextureAtlasRegion();
region.name = line;
region.page = page;
region.rotate = reader.readValue() == "true";
var rotateValue = reader.readValue();
if (rotateValue.toLocaleLowerCase() == "true") {
region.degrees = 90;
}
else if (rotateValue.toLocaleLowerCase() == "false") {
region.degrees = 0;
}
else {
region.degrees = parseFloat(rotateValue);
}
region.rotate = region.degrees == 90;
reader.readTuple(tuple);
var x = parseInt(tuple[0]);
var y = parseInt(tuple[1]);
@ -6582,23 +6592,45 @@ var spine;
if (this.uvs == null || this.uvs.length != regionUVs.length)
this.uvs = spine.Utils.newFloatArray(regionUVs.length);
var uvs = this.uvs;
var u = 0, v = 0, width = 0, height = 0;
var n = this.uvs.length;
var u = this.region.u, v = this.region.v, width = 0, height = 0;
if (this.region instanceof spine.TextureAtlasRegion) {
var region = this.region;
var textureWidth = region.texture.getImage().width, textureHeight = region.texture.getImage().height;
if (region.rotate) {
u = region.u - (region.originalHeight - region.offsetY - region.height) / textureWidth;
v = region.v - (region.originalWidth - region.offsetX - region.width) / textureHeight;
width = region.originalHeight / textureWidth;
height = region.originalWidth / textureHeight;
for (var i = 0, n = uvs.length; i < n; i += 2) {
uvs[i] = u + regionUVs[i + 1] * width;
uvs[i + 1] = v + height - regionUVs[i] * height;
}
return;
switch (region.degrees) {
case 90:
u -= (region.originalHeight - region.offsetY - region.height) / textureWidth;
v -= (region.originalWidth - region.offsetX - region.width) / textureHeight;
width = region.originalHeight / textureWidth;
height = region.originalWidth / textureHeight;
for (var i = 0; i < n; i += 2) {
uvs[i] = u + regionUVs[i + 1] * width;
uvs[i + 1] = v + (1 - regionUVs[i]) * height;
}
return;
case 180:
u -= (region.originalWidth - region.offsetX - region.width) / textureWidth;
v -= region.offsetY / textureHeight;
width = region.originalWidth / textureWidth;
height = region.originalHeight / textureHeight;
for (var i = 0; i < n; i += 2) {
uvs[i] = u + (1 - regionUVs[i]) * width;
uvs[i + 1] = v + (1 - regionUVs[i + 1]) * height;
}
return;
case 270:
u -= region.offsetY / textureWidth;
v -= region.offsetX / textureHeight;
width = region.originalHeight / textureWidth;
height = region.originalWidth / textureHeight;
for (var i = 0; i < n; i += 2) {
uvs[i] = u + (1 - regionUVs[i + 1]) * width;
uvs[i + 1] = v + regionUVs[i] * height;
}
return;
}
u = region.u - region.offsetX / textureWidth;
v = region.v - (region.originalHeight - region.offsetY - region.height) / textureHeight;
u -= region.offsetX / textureWidth;
v -= (region.originalHeight - region.offsetY - region.height) / textureHeight;
width = region.originalWidth / textureWidth;
height = region.originalHeight / textureHeight;
}
@ -6607,12 +6639,10 @@ var spine;
width = height = 1;
}
else {
u = this.region.u;
v = this.region.v;
width = this.region.u2 - u;
height = this.region.v2 - v;
}
for (var i = 0, n = uvs.length; i < n; i += 2) {
for (var i = 0; i < n; i += 2) {
uvs[i] = u + regionUVs[i] * width;
uvs[i + 1] = v + regionUVs[i + 1] * height;
}

File diff suppressed because one or more lines are too long

View File

@ -880,6 +880,7 @@ declare module spine {
y: number;
index: number;
rotate: boolean;
degrees: number;
texture: Texture;
}
}

View File

@ -5480,7 +5480,17 @@ var spine;
var region = new TextureAtlasRegion();
region.name = line;
region.page = page;
region.rotate = reader.readValue() == "true";
var rotateValue = reader.readValue();
if (rotateValue.toLocaleLowerCase() == "true") {
region.degrees = 90;
}
else if (rotateValue.toLocaleLowerCase() == "false") {
region.degrees = 0;
}
else {
region.degrees = parseFloat(rotateValue);
}
region.rotate = region.degrees == 90;
reader.readTuple(tuple);
var x = parseInt(tuple[0]);
var y = parseInt(tuple[1]);
@ -6582,23 +6592,45 @@ var spine;
if (this.uvs == null || this.uvs.length != regionUVs.length)
this.uvs = spine.Utils.newFloatArray(regionUVs.length);
var uvs = this.uvs;
var u = 0, v = 0, width = 0, height = 0;
var n = this.uvs.length;
var u = this.region.u, v = this.region.v, width = 0, height = 0;
if (this.region instanceof spine.TextureAtlasRegion) {
var region = this.region;
var textureWidth = region.texture.getImage().width, textureHeight = region.texture.getImage().height;
if (region.rotate) {
u = region.u - (region.originalHeight - region.offsetY - region.height) / textureWidth;
v = region.v - (region.originalWidth - region.offsetX - region.width) / textureHeight;
width = region.originalHeight / textureWidth;
height = region.originalWidth / textureHeight;
for (var i = 0, n = uvs.length; i < n; i += 2) {
uvs[i] = u + regionUVs[i + 1] * width;
uvs[i + 1] = v + height - regionUVs[i] * height;
}
return;
switch (region.degrees) {
case 90:
u -= (region.originalHeight - region.offsetY - region.height) / textureWidth;
v -= (region.originalWidth - region.offsetX - region.width) / textureHeight;
width = region.originalHeight / textureWidth;
height = region.originalWidth / textureHeight;
for (var i = 0; i < n; i += 2) {
uvs[i] = u + regionUVs[i + 1] * width;
uvs[i + 1] = v + (1 - regionUVs[i]) * height;
}
return;
case 180:
u -= (region.originalWidth - region.offsetX - region.width) / textureWidth;
v -= region.offsetY / textureHeight;
width = region.originalWidth / textureWidth;
height = region.originalHeight / textureHeight;
for (var i = 0; i < n; i += 2) {
uvs[i] = u + (1 - regionUVs[i]) * width;
uvs[i + 1] = v + (1 - regionUVs[i + 1]) * height;
}
return;
case 270:
u -= region.offsetY / textureWidth;
v -= region.offsetX / textureHeight;
width = region.originalHeight / textureWidth;
height = region.originalWidth / textureHeight;
for (var i = 0; i < n; i += 2) {
uvs[i] = u + (1 - regionUVs[i + 1]) * width;
uvs[i + 1] = v + regionUVs[i] * height;
}
return;
}
u = region.u - region.offsetX / textureWidth;
v = region.v - (region.originalHeight - region.offsetY - region.height) / textureHeight;
u -= region.offsetX / textureWidth;
v -= (region.originalHeight - region.offsetY - region.height) / textureHeight;
width = region.originalWidth / textureWidth;
height = region.originalHeight / textureHeight;
}
@ -6607,12 +6639,10 @@ var spine;
width = height = 1;
}
else {
u = this.region.u;
v = this.region.v;
width = this.region.u2 - u;
height = this.region.v2 - v;
}
for (var i = 0, n = uvs.length; i < n; i += 2) {
for (var i = 0; i < n; i += 2) {
uvs[i] = u + regionUVs[i] * width;
uvs[i + 1] = v + regionUVs[i + 1] * height;
}

File diff suppressed because one or more lines are too long

View File

@ -880,6 +880,7 @@ declare module spine {
y: number;
index: number;
rotate: boolean;
degrees: number;
texture: Texture;
}
}

View File

@ -5480,7 +5480,17 @@ var spine;
var region = new TextureAtlasRegion();
region.name = line;
region.page = page;
region.rotate = reader.readValue() == "true";
var rotateValue = reader.readValue();
if (rotateValue.toLocaleLowerCase() == "true") {
region.degrees = 90;
}
else if (rotateValue.toLocaleLowerCase() == "false") {
region.degrees = 0;
}
else {
region.degrees = parseFloat(rotateValue);
}
region.rotate = region.degrees == 90;
reader.readTuple(tuple);
var x = parseInt(tuple[0]);
var y = parseInt(tuple[1]);
@ -6582,23 +6592,45 @@ var spine;
if (this.uvs == null || this.uvs.length != regionUVs.length)
this.uvs = spine.Utils.newFloatArray(regionUVs.length);
var uvs = this.uvs;
var u = 0, v = 0, width = 0, height = 0;
var n = this.uvs.length;
var u = this.region.u, v = this.region.v, width = 0, height = 0;
if (this.region instanceof spine.TextureAtlasRegion) {
var region = this.region;
var textureWidth = region.texture.getImage().width, textureHeight = region.texture.getImage().height;
if (region.rotate) {
u = region.u - (region.originalHeight - region.offsetY - region.height) / textureWidth;
v = region.v - (region.originalWidth - region.offsetX - region.width) / textureHeight;
width = region.originalHeight / textureWidth;
height = region.originalWidth / textureHeight;
for (var i = 0, n = uvs.length; i < n; i += 2) {
uvs[i] = u + regionUVs[i + 1] * width;
uvs[i + 1] = v + height - regionUVs[i] * height;
}
return;
switch (region.degrees) {
case 90:
u -= (region.originalHeight - region.offsetY - region.height) / textureWidth;
v -= (region.originalWidth - region.offsetX - region.width) / textureHeight;
width = region.originalHeight / textureWidth;
height = region.originalWidth / textureHeight;
for (var i = 0; i < n; i += 2) {
uvs[i] = u + regionUVs[i + 1] * width;
uvs[i + 1] = v + (1 - regionUVs[i]) * height;
}
return;
case 180:
u -= (region.originalWidth - region.offsetX - region.width) / textureWidth;
v -= region.offsetY / textureHeight;
width = region.originalWidth / textureWidth;
height = region.originalHeight / textureHeight;
for (var i = 0; i < n; i += 2) {
uvs[i] = u + (1 - regionUVs[i]) * width;
uvs[i + 1] = v + (1 - regionUVs[i + 1]) * height;
}
return;
case 270:
u -= region.offsetY / textureWidth;
v -= region.offsetX / textureHeight;
width = region.originalHeight / textureWidth;
height = region.originalWidth / textureHeight;
for (var i = 0; i < n; i += 2) {
uvs[i] = u + (1 - regionUVs[i + 1]) * width;
uvs[i + 1] = v + regionUVs[i] * height;
}
return;
}
u = region.u - region.offsetX / textureWidth;
v = region.v - (region.originalHeight - region.offsetY - region.height) / textureHeight;
u -= region.offsetX / textureWidth;
v -= (region.originalHeight - region.offsetY - region.height) / textureHeight;
width = region.originalWidth / textureWidth;
height = region.originalHeight / textureHeight;
}
@ -6607,12 +6639,10 @@ var spine;
width = height = 1;
}
else {
u = this.region.u;
v = this.region.v;
width = this.region.u2 - u;
height = this.region.v2 - v;
}
for (var i = 0, n = uvs.length; i < n; i += 2) {
for (var i = 0; i < n; i += 2) {
uvs[i] = u + regionUVs[i] * width;
uvs[i + 1] = v + regionUVs[i + 1] * height;
}

File diff suppressed because one or more lines are too long

View File

@ -880,6 +880,7 @@ declare module spine {
y: number;
index: number;
rotate: boolean;
degrees: number;
texture: Texture;
}
}

View File

@ -5480,7 +5480,17 @@ var spine;
var region = new TextureAtlasRegion();
region.name = line;
region.page = page;
region.rotate = reader.readValue() == "true";
var rotateValue = reader.readValue();
if (rotateValue.toLocaleLowerCase() == "true") {
region.degrees = 90;
}
else if (rotateValue.toLocaleLowerCase() == "false") {
region.degrees = 0;
}
else {
region.degrees = parseFloat(rotateValue);
}
region.rotate = region.degrees == 90;
reader.readTuple(tuple);
var x = parseInt(tuple[0]);
var y = parseInt(tuple[1]);
@ -6582,23 +6592,45 @@ var spine;
if (this.uvs == null || this.uvs.length != regionUVs.length)
this.uvs = spine.Utils.newFloatArray(regionUVs.length);
var uvs = this.uvs;
var u = 0, v = 0, width = 0, height = 0;
var n = this.uvs.length;
var u = this.region.u, v = this.region.v, width = 0, height = 0;
if (this.region instanceof spine.TextureAtlasRegion) {
var region = this.region;
var textureWidth = region.texture.getImage().width, textureHeight = region.texture.getImage().height;
if (region.rotate) {
u = region.u - (region.originalHeight - region.offsetY - region.height) / textureWidth;
v = region.v - (region.originalWidth - region.offsetX - region.width) / textureHeight;
width = region.originalHeight / textureWidth;
height = region.originalWidth / textureHeight;
for (var i = 0, n = uvs.length; i < n; i += 2) {
uvs[i] = u + regionUVs[i + 1] * width;
uvs[i + 1] = v + height - regionUVs[i] * height;
}
return;
switch (region.degrees) {
case 90:
u -= (region.originalHeight - region.offsetY - region.height) / textureWidth;
v -= (region.originalWidth - region.offsetX - region.width) / textureHeight;
width = region.originalHeight / textureWidth;
height = region.originalWidth / textureHeight;
for (var i = 0; i < n; i += 2) {
uvs[i] = u + regionUVs[i + 1] * width;
uvs[i + 1] = v + (1 - regionUVs[i]) * height;
}
return;
case 180:
u -= (region.originalWidth - region.offsetX - region.width) / textureWidth;
v -= region.offsetY / textureHeight;
width = region.originalWidth / textureWidth;
height = region.originalHeight / textureHeight;
for (var i = 0; i < n; i += 2) {
uvs[i] = u + (1 - regionUVs[i]) * width;
uvs[i + 1] = v + (1 - regionUVs[i + 1]) * height;
}
return;
case 270:
u -= region.offsetY / textureWidth;
v -= region.offsetX / textureHeight;
width = region.originalHeight / textureWidth;
height = region.originalWidth / textureHeight;
for (var i = 0; i < n; i += 2) {
uvs[i] = u + (1 - regionUVs[i + 1]) * width;
uvs[i + 1] = v + regionUVs[i] * height;
}
return;
}
u = region.u - region.offsetX / textureWidth;
v = region.v - (region.originalHeight - region.offsetY - region.height) / textureHeight;
u -= region.offsetX / textureWidth;
v -= (region.originalHeight - region.offsetY - region.height) / textureHeight;
width = region.originalWidth / textureWidth;
height = region.originalHeight / textureHeight;
}
@ -6607,12 +6639,10 @@ var spine;
width = height = 1;
}
else {
u = this.region.u;
v = this.region.v;
width = this.region.u2 - u;
height = this.region.v2 - v;
}
for (var i = 0, n = uvs.length; i < n; i += 2) {
for (var i = 0; i < n; i += 2) {
uvs[i] = u + regionUVs[i] * width;
uvs[i + 1] = v + regionUVs[i + 1] * height;
}

File diff suppressed because one or more lines are too long

View File

@ -87,7 +87,15 @@ module spine {
region.name = line;
region.page = page;
region.rotate = reader.readValue() == "true";
let rotateValue = reader.readValue();
if (rotateValue.toLocaleLowerCase() == "true") {
region.degrees = 90;
} else if (rotateValue.toLocaleLowerCase() == "false") {
region.degrees = 0;
} else {
region.degrees = parseFloat(rotateValue);
}
region.rotate = region.degrees == 90;
reader.readTuple(tuple);
let x = parseInt(tuple[0]);
@ -207,6 +215,7 @@ module spine {
y: number;
index: number;
rotate: boolean;
degrees: number;
texture: Texture;
}
}

View File

@ -48,36 +48,56 @@ module spine {
let regionUVs = this.regionUVs;
if (this.uvs == null || this.uvs.length != regionUVs.length) this.uvs = Utils.newFloatArray(regionUVs.length);
let uvs = this.uvs;
let u = 0, v = 0, width = 0, height = 0;
let n = this.uvs.length;
let u = this.region.u, v = this.region.v, width = 0, height = 0;
if (this.region instanceof TextureAtlasRegion) {
let region = this.region;
let textureWidth = region.texture.getImage().width, textureHeight = region.texture.getImage().height;
if (region.rotate) {
u = region.u - (region.originalHeight - region.offsetY - region.height) / textureWidth;
v = region.v - (region.originalWidth - region.offsetX - region.width) / textureHeight;
switch(region.degrees) {
case 90:
u -= (region.originalHeight - region.offsetY - region.height) / textureWidth;
v -= (region.originalWidth - region.offsetX - region.width) / textureHeight;
width = region.originalHeight / textureWidth;
height = region.originalWidth / textureHeight;
for (let i = 0, n = uvs.length; i < n; i += 2) {
for (let i = 0; i < n; i += 2) {
uvs[i] = u + regionUVs[i + 1] * width;
uvs[i + 1] = v + height - regionUVs[i] * height;
uvs[i + 1] = v + (1 - regionUVs[i]) * height;
}
return;
case 180:
u -= (region.originalWidth - region.offsetX - region.width) / textureWidth;
v -= region.offsetY / textureHeight;
width = region.originalWidth / textureWidth;
height = region.originalHeight / textureHeight;
for (let i = 0; i < n; i += 2) {
uvs[i] = u + (1 - regionUVs[i]) * width;
uvs[i + 1] = v + (1 - regionUVs[i + 1]) * height;
}
return;
case 270:
u -= region.offsetY / textureWidth;
v -= region.offsetX / textureHeight;
width = region.originalHeight / textureWidth;
height = region.originalWidth / textureHeight;
for (let i = 0; i < n; i += 2) {
uvs[i] = u + (1 - regionUVs[i + 1]) * width;
uvs[i + 1] = v + regionUVs[i] * height;
}
return;
}
u = region.u - region.offsetX / textureWidth;
v = region.v - (region.originalHeight - region.offsetY - region.height) / textureHeight;
u -= region.offsetX / textureWidth;
v -= (region.originalHeight - region.offsetY - region.height) / textureHeight;
width = region.originalWidth / textureWidth;
height = region.originalHeight / textureHeight;
} else if (this.region == null) {
u = v = 0;
width = height = 1;
} else {
u = this.region.u;
v = this.region.v;
width = this.region.u2 - u;
height = this.region.v2 - v;
}
for (let i = 0, n = uvs.length; i < n; i += 2) {
for (let i = 0; i < n; i += 2) {
uvs[i] = u + regionUVs[i] * width;
uvs[i + 1] = v + regionUVs[i + 1] * height;
}