[csharp] Added missing default initialization of scaleX and scaleY parameters which caused incorrectly placed bones with PathConstraints in some cases. Fixes #1222

(cherry picked from commit 651416c620f13beb4ecf98de0a62c1466bc2afaf)
This commit is contained in:
Harald Csaszar 2018-12-15 22:02:18 +01:00
parent 258215ec06
commit 8c47b66dc0

View File

@ -45,7 +45,7 @@ namespace Spine {
internal Skin skin;
internal float r = 1, g = 1, b = 1, a = 1;
internal float time;
internal float scaleX, scaleY;
internal float scaleX = 1, scaleY = 1;
internal float x, y;
public SkeletonData Data { get { return data; } }