diff --git a/spine-unity/Assets/spine-unity/Editor/SkeletonAnimationInspector.cs b/spine-unity/Assets/spine-unity/Editor/SkeletonAnimationInspector.cs index 80efaa998..c009dca73 100644 --- a/spine-unity/Assets/spine-unity/Editor/SkeletonAnimationInspector.cs +++ b/spine-unity/Assets/spine-unity/Editor/SkeletonAnimationInspector.cs @@ -45,8 +45,6 @@ public class SkeletonAnimationInspector : SkeletonRendererInspector { animationName = serializedObject.FindProperty("_animationName"); loop = serializedObject.FindProperty("loop"); timeScale = serializedObject.FindProperty("timeScale"); - autoReset = serializedObject.FindProperty("autoReset"); - autoResetLabel = new GUIContent("Generic Auto-reset"); if (PrefabUtility.GetPrefabType(this.target) == PrefabType.Prefab) m_isPrefab = true; @@ -97,7 +95,6 @@ public class SkeletonAnimationInspector : SkeletonRendererInspector { EditorGUILayout.PropertyField(loop); EditorGUILayout.PropertyField(timeScale); - EditorGUILayout.PropertyField(autoReset, autoResetLabel); component.timeScale = Math.Max(component.timeScale, 0); EditorGUILayout.Space(); diff --git a/spine-unity/Assets/spine-unity/SkeletonAnimation.cs b/spine-unity/Assets/spine-unity/SkeletonAnimation.cs index 1d2162b73..00e37f4a0 100644 --- a/spine-unity/Assets/spine-unity/SkeletonAnimation.cs +++ b/spine-unity/Assets/spine-unity/SkeletonAnimation.cs @@ -111,9 +111,9 @@ public class SkeletonAnimation : SkeletonRenderer, ISkeletonAnimation { #endif public float timeScale = 1; - #if UNITY_5 + #region AutoReset + /** [Tooltip("Setting this to true makes the SkeletonAnimation behave similar to Spine editor. New animations will not inherit the pose from a previous animation. If you need to intermittently and programmatically pose your skeleton, leave this false.")] - #endif [SerializeField] protected bool autoReset = false; @@ -132,6 +132,13 @@ public class SkeletonAnimation : SkeletonRenderer, ISkeletonAnimation { } } + protected virtual void HandleNewAnimationAutoreset (Spine.AnimationState state, int trackIndex) { + if (!autoReset) return; + if (skeleton != null) skeleton.SetToSetupPose(); + } + */ + #endregion + public override void Reset () { base.Reset(); if (!valid) @@ -139,20 +146,17 @@ public class SkeletonAnimation : SkeletonRenderer, ISkeletonAnimation { state = new Spine.AnimationState(skeletonDataAsset.GetAnimationStateData()); + /* if (autoReset) { state.Start += HandleNewAnimationAutoreset; } + */ if (_animationName != null && _animationName.Length > 0) { state.SetAnimation(0, _animationName, loop); Update(0); } } - - protected virtual void HandleNewAnimationAutoreset (Spine.AnimationState state, int trackIndex) { - if (!autoReset) return; - if (skeleton != null) skeleton.SetToSetupPose(); - } public virtual void Update () { Update(Time.deltaTime);