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[unity] Fixed another occurrence of compile errors in Unity 2017.3 when enabling TK2D define due to asmdef files. See #1280.
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@ -1852,12 +1852,12 @@ namespace Spine.Unity.Editor {
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internal static void SetAsmdefFileActive(string filename, bool setActive) {
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string typeSearchString = setActive ? " t:textasset" : " t:asmdef";
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string typeSearchString = setActive ? " t:TextAsset" : " t:AssemblyDefinitionAsset";
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string[] guids = AssetDatabase.FindAssets(filename + typeSearchString);
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foreach (string guid in guids) {
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string currentPath = AssetDatabase.GUIDToAssetPath(guid);
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string targetPath = System.IO.Path.ChangeExtension(currentPath, setActive ? "asmdef" : "txt");
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if (System.IO.File.Exists(currentPath)) {
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if (System.IO.File.Exists(currentPath) && !System.IO.File.Exists(targetPath)) {
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System.IO.File.Copy(currentPath, targetPath);
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System.IO.File.Copy(currentPath + ".meta", targetPath + ".meta");
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}
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