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[libgdx] Improved AnimationState behavior when paused.
Ie, when time scale is 0 or `update(0)` is used. * Better check for whether the from entry has been applied at least once. * Discard the from entry if both the from and to entries haven't advanced. Ie, the mix hasn't started for the from entry.
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@ -180,16 +180,18 @@ public class AnimationState {
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from.animationLast = from.nextAnimationLast;
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from.trackLast = from.nextTrackLast;
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// Require mixTime > 0 to ensure the mixing from entry was applied at least once.
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if (to.mixTime > 0 && to.mixTime >= to.mixDuration) {
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// Require totalAlpha == 0 to ensure mixing is complete, unless mixDuration == 0 (the transition is a single frame).
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if (from.totalAlpha == 0 || to.mixDuration == 0) {
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to.mixingFrom = from.mixingFrom;
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if (from.mixingFrom != null) from.mixingFrom.mixingTo = to;
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to.interruptAlpha = from.interruptAlpha;
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queue.end(from);
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if (to.nextTrackLast != -1) { // The from entry was applied at least once.
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boolean discard = to.mixTime == 0 && from.mixTime == 0; // Discard the from entry when neither have advanced yet.
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if (to.mixTime >= to.mixDuration || discard) {
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// Require totalAlpha == 0 to ensure mixing is complete or the transition is a single frame or discarded.
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if (from.totalAlpha == 0 || to.mixDuration == 0 || discard) {
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to.mixingFrom = from.mixingFrom;
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if (from.mixingFrom != null) from.mixingFrom.mixingTo = to;
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to.interruptAlpha = from.interruptAlpha;
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queue.end(from);
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}
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return finished;
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}
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return finished;
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}
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from.trackTime += delta * from.timeScale;
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